void Awake() { m_Skin = LMS_GuiBaseUtils.GetDarkSkin(); InitLabels(); InitButtons(); InitOverlays(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig { Rect = new Rect(290f, 103f, 680f, 460f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, m_Skin.box.normal.background); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(TitleLabel); Owner.AddChild(UsernameLabel); Owner.AddChild(UsernameTextField); Owner.AddChild(UsernameRenderer); Owner.AddChild(PasswordRenderer); Owner.AddChild(PasswordLabel); Owner.AddChild(PasswordTextField); Owner.AddChild(LoginButton); Owner.AddChild(LoginText); Owner.AddChild(ErrorLabel); Owner.AddChild(DiscordButton); Owner.AddChild(DiscordLabel); }
/* @RENDER ORDER! * 1 LABEL * 2 BUTTON * 3 BOX */ void Awake() { InitLabels(); InitButtons(); InitOverlays(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig() { Rect = new Rect(100f, 100f, 800f, 500f) }, 2000, null); Owner.SetTexture((int)E_Texture.IDLE, LMS_Textures.GetCache("MAIN_MENU_TEX")); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(AutomationLabel); Owner.AddChild(EspLabel); Owner.AddChild(Automation); Owner.AddChild(Esp); Owner.AddChild(Creditslabel); Owner.AddChild(CopsLogo); Owner.AddChild(Misc); Owner.AddChild(MiscLabel); Owner.AddChild(OptionsWindow); Owner.AddChild(Version); Owner.AddChild(MovementLabel); Owner.AddChild(Movement); Owner.AddChild(Fun); Owner.AddChild(FunLabel); Owner.AddChild(GUIEditor); Owner.AddChild(GUIEditorLabel); Owner.AddChild(Updater); Owner.AddChild(UpdaterLabel); Owner.AddChild(Credits); Owner.AddChild(_CreditsLabel); Owner.AddChild(OptTitle); Owner.AddChild(OptText); }
//x=80,y=30,w=870,h=720 void Awake() { m_Skin = LMS_GuiBaseUtils.GetDarkSkin(); InitLabels(); InitButtons(); InitOverlays(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig { Rect = new Rect(50f, 30f, 870f, 620f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, m_Skin.box.normal.background); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(TitleLabel); Owner.AddChild(MenuDescriptionLabel); Owner.AddChild(LeftPanel); Owner.AddChild(RightPanel); Owner.AddChild(AutomationButton); Owner.AddChild(AutomationLabel); Owner.AddChild(ActiveHierarchyLabel); Owner.AddChild(ESPButton); Owner.AddChild(ESPLabel); Owner.AddChild(MiscButton); Owner.AddChild(MiscLabel); }
void Awake() { InitLabels(); InitButtons(); InitOverlays(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig() { Rect = new Rect(Screen.width / 2 - 400f, Screen.height / 2 - 250f, 800f, 500f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, LMS_Textures.GetCache("AUTH_BACK_TEX")); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(Title); Owner.AddChild(SubTitle); Owner.AddChild(UserLabel); Owner.AddChild(PassLabel); Owner.AddChild(UserTextFieldRenderer); Owner.AddChild(PassTextFieldRenderer); Owner.AddChild(UserTextField); Owner.AddChild(PassTextField); Owner.AddChild(LoginButton); Owner.AddChild(LoginButtonLabel); Owner.AddChild(PurchaseButton); Owner.AddChild(PurchaseButtonLabel); }
void Awake() { InitLabels(); InitToggles(); InitOverlays(); InitButtons(); InitScrollers(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig { Rect = new Rect(100f, 100f, 800f, 500f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, LMS_Textures.GetCache("MAIN_MENU_TEX")); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(Creditslabel); Owner.AddChild(CopsLogo); Owner.AddChild(OptionsWindow); Owner.AddChild(Version); Owner.AddChild(OptTitle); Owner.AddChild(OptText); Owner.AddChild(Weapon); Owner.AddChild(ScreenB); Owner.AddChild(Camera); Owner.AddChild(Player); Owner.AddChild(msGUI); Owner.AddChild(WeaponLabel); Owner.AddChild(ScreenLabel); Owner.AddChild(CameraLabel); Owner.AddChild(PlayerLabel); Owner.AddChild(msGUILabel); Owner.AddChild(OptWeaponScroller); Owner.AddChild(OptInvisibleWeaponLabel); Owner.AddChild(OptInvisibleWeaponToggleLabel); }
public T InstantiateChild <T>(LMS_GuiConfig config, int memID) where T : LMS_GuiBaseCallback { if (Children == null) { Children = new List <LMS_GuiBaseCallback>(); SelectionIndex = new Dictionary <int, KeyValuePair <LMS_GuiView, LMS_GuiBaseButton> >(); Debug.Log("Created new Collection -> 'Children'"); } T local = LMS_GuiBaseUtils.InstantiateGUIElement <T>(config, memID, null, true); Children.Add(local); return(local); }
void Awake() { InitLabels(); InitButtons(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig() { Rect = new Rect(Screen.width / 2 - 300f, Screen.height / 2 - 200f, 600f, 400f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, LMS_Textures.GetCache("AUTH_BACK_TEX")); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(Title); Owner.AddChild(Text); Owner.AddChild(Ok); Owner.AddChild(OkLabel); }
void Awake() { m_Skin = LMS_GuiBaseUtils.GetDarkSkin(); InitLabels(); InitButtons(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig() { Rect = new Rect(Screen.width / 2 - 300f, Screen.height / 2 - 200f, 600f, 400f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, m_Skin.box.normal.background); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(Title); Owner.AddChild(Text); Owner.AddChild(Ok); Owner.AddChild(OkLabel); }
void Awake() { InitLabels(); InitButtons(); InitOverlays(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig() { Rect = new Rect(0f, 0f, 500f, Screen.height) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, LMS_Textures.GetCache("OVERLAY_BACK_TEX")); Owner.primary = true; Owner.AddChild(LoggedInAs); Msgs.Loop(curr => Owner.AddChild(curr)); Owner.AddChild(SendButton); Owner.AddChild(SendButtonLabel); Owner.AddChild(MsgTextField); Owner.AddChild(MsgTextFieldRenderer); }
void Awake() { m_FPSLabel = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseLabel>(new LMS_GuiConfig { Rect = new Rect(0f, 0f, 200f, 150f), Text = "0 FPS", RenderStyle = new GUIStyle { fontSize = 23, fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleLeft, normal = { textColor = Color.cyan } } }, 92); m_FPSLabel.SetRenderMode(E_ColorFlags.CHROMATIMED); m_FPSLabel.RegisterClientViewTick((view) => { m_FPSLabel.Config.Text = ((int)fps).ToString() + "FPS"; }, null); m_FPSLabel.UseRelativeRect = true; m_FPSLabel.SetInterval("0.5 + 0.5"); }
void Awake() { m_ColorThread = gameObject.AddComponent <LMS_ColorThread>(); m_ColorThread.SetInterval(0.5f); m_ColorThread.IgnoreOwner = true; m_ColorThread.Render = true; InitLabels(); InitButtons(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig() { Rect = new Rect(Screen.width / 2 - 400f, Screen.height / 2 - 250f, 800f, 500f) }, 20000, null); Owner.RegisterClientViewTick((view) => { Owner.SetTexture((int)E_Texture.IDLE, new Texture2D(1, 1).Modify((tex) => { tex.SetPixel(0, 0, m_ColorThread.RawValue().AlterAlpha(0.7f)); tex.Apply(); })); }, null); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(m_Title); Owner.AddChild(GEditor); Owner.AddChild(GEditorLabel); Owner.AddChild(Colors); Owner.AddChild(ColorsLabel); }
public static LMS_GuiBaseButton a(LMS_GuiConfig b, int c, UnityEngine.GameObject g, bool hidden) { return(LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseButton>(b, c, g, hidden)); }