//// private void OnFinishPlayerEnterWorldForHost(out bool isSynced) { var mymod = (RewardsMod)this.mod; var myworld = ModContent.GetInstance <RewardsWorld>(); bool success = false; string playerUid = PlayerIdentityHelpers.GetUniqueId(this.player); KillData plrData = myworld.Logic.GetPlayerData(this.player); if (plrData == null) { LogHelpers.Warn("Could not get player " + this.player.name + "'s (" + this.player.whoAmI + ") kill data."); isSynced = false; return; } success = plrData.Load(playerUid, this.player); if (!success) { if (KillData.CanReceiveOtherPlayerKillRewards( )) { plrData.AddToMe(myworld.Logic.WorldData); } } if (mymod.SettingsConfig.DebugModeInfo || mymod.SettingsConfig.DebugModeKillInfo) { LogHelpers.Alert("who: " + this.player.whoAmI + " success: " + success + ", " + plrData.ToString()); } isSynced = success; }
protected override void ReceiveReply() { var mymod = RewardsMod.Instance; var myworld = ModContent.GetInstance <RewardsWorld>(); var myplayer = (RewardsPlayer)TmlHelpers.SafelyGetModPlayer(Main.LocalPlayer, mymod, "RewardsPlayer"); KillData plrData = myworld.Logic.GetPlayerData(Main.LocalPlayer); KillData wldData = myworld.Logic.WorldData; if (plrData == null || wldData == null) { LogHelpers.Alert("Could not process reply. " + (plrData == null) + ", " + (wldData == null)); return; } wldData.ResetAll(Main.LocalPlayer); wldData.AddToMe(this.WorldData); plrData.ResetAll(Main.LocalPlayer); plrData.AddToMe(this.PlayerData, Main.LocalPlayer); myplayer.FinishLocalSync(); }