// Helpers public bool IsPressed(KeyCode code) { return(KeysPressed.Contains(code)); }
/// <summary> /// Returns true when the key is in the <see cref="KeysPressed"/> collection. /// </summary> /// <param name="key">The key to check.</param> /// <returns>True when the key was considered first pressed.</returns> public bool IsKeyPressed(Keys key) { return(KeysPressed.Contains(AsciiKey.Get(key))); }