public static void SendLoginGirisCevap(int connectionID, int cevap) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SLogin_Giris_Cevap); //Paket Numarası buffer.Int_Yaz(cevap); ClientManager.SendDataTo(connectionID, buffer.ToArray()); buffer.Dispose(); }
public static void SendOyuncuOyundanCikti(int connectionID) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SOyuncuOyundanCikti); //Paket Numarası buffer.Int_Yaz(connectionID); ClientManager.SendDataToInGameAll(connectionID, buffer.ToArray()); buffer.Dispose(); }
public static void Sendmesaj(int connectionID, string msj) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SMesaj); // Paket numarası buffer.Int_Yaz(connectionID); //ConnectionID yani port numarası buffer.String_Yaz(connectionID.ToString() + " : " + msj); ClientManager.SendDataTo(connectionID, buffer.ToArray()); buffer.Dispose(); }
public static void SendHosGeldinMesaji(int connectionID) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SHosGeldinMesaji); // Paket numarası buffer.Int_Yaz(connectionID); //ConnectionID yani port numarası buffer.String_Yaz("Merhaba, Sunucuya Hos Geldin.."); ClientManager.SendDataTo(connectionID, buffer.ToArray()); buffer.Dispose(); }
public static void SendKendiBilgilerimiOyuncularaGonder(int connectionID) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SKendiBilgilerimiOyuncularaGonder); //Paket Numarası buffer.Int_Yaz(connectionID); // ConnectionID Numarası Yani Port Numarası,,, buffer.Float_Yaz(Sabitler.bagli_client[connectionID].xCord); buffer.Float_Yaz(Sabitler.bagli_client[connectionID].yCord); buffer.Float_Yaz(Sabitler.bagli_client[connectionID].zCord); ClientManager.SendDataToInGameAll(connectionID, buffer.ToArray()); buffer.Dispose(); }
public static void SendAnimGonder(int connectionID, string animasyon_kimde_oynayacak, string anim_adi, int akitflik) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SAnim_Gonder); //Paket Numarası buffer.Int_Yaz(connectionID); buffer.String_Yaz(animasyon_kimde_oynayacak); buffer.String_Yaz(anim_adi); buffer.Int_Yaz(akitflik); ClientManager.SendDataToInGameAll(connectionID, buffer.ToArray()); buffer.Dispose(); }
public static void SendHodsgeldinMesaji(int connectionID) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SHosgeldinMesaji); //Paket Numarası buffer.Int_Yaz(connectionID); // ConnectionID Numarası Yani Port Numarası,,, buffer.String_Yaz("Merhaba , Sunucuya Hoş Geldin.."); buffer.Float_Yaz(Sabitler.bagli_client[connectionID].xCord); buffer.Float_Yaz(Sabitler.bagli_client[connectionID].yCord); buffer.Float_Yaz(Sabitler.bagli_client[connectionID].zCord); ClientManager.SendDataTo(connectionID, buffer.ToArray()); SendOyundakiler(connectionID); SendKendiBilgilerimiOyuncularaGonder(connectionID); buffer.Dispose(); Sabitler.bagli_client[connectionID].oyunda_mi = true; }
public static void SendOyundakiler(int connectionID) { foreach (Client oyuncu in Sabitler.bagli_client.Values) { if (oyuncu != null && oyuncu.oyunda_mi == true && oyuncu.connectionID != connectionID) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SOyundakiler); //Paket Numarası buffer.Int_Yaz(oyuncu.connectionID); // ConnectionID Numarası Yani Port Numarası,,, buffer.Float_Yaz(oyuncu.xCord); buffer.Float_Yaz(oyuncu.yCord); buffer.Float_Yaz(oyuncu.zCord); ClientManager.SendDataTo(connectionID, buffer.ToArray()); buffer.Dispose(); } } }
public static void SendDataTo(int connectionID, byte[] data) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((data.GetUpperBound(0) - data.GetLowerBound(0)) + 1); buffer.Bytes_Yaz(data); Sabitler.bagli_client[connectionID].stream.BeginWrite(buffer.ToArray(), 0, buffer.ToArray().Length, null, null); buffer.Dispose(); }
public static void SendKordinatBilgileriniGonder(int connectionID, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float rotW) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((int)ServerPackets.SKordinatBilgileriniGonder); //Paket Numarası buffer.Int_Yaz(connectionID); // ConnectionID Numarası Yani Port Numarası,,, buffer.Float_Yaz(posX); buffer.Float_Yaz(posY); buffer.Float_Yaz(posZ); buffer.Float_Yaz(rotX); buffer.Float_Yaz(rotY); buffer.Float_Yaz(rotZ); buffer.Float_Yaz(rotW); ClientManager.SendDataToInGameAll(connectionID, buffer.ToArray()); buffer.Dispose(); }
public static void SendDataToAll(int connectionID, byte[] data) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz((data.GetUpperBound(0) - data.GetLowerBound(0)) + 1); buffer.Bytes_Yaz(data); foreach (Client oyuncu in Sabitler.bagli_client.Values) { if (oyuncu != null && oyuncu.connectionID != connectionID) { Sabitler.bagli_client[oyuncu.connectionID].stream.BeginWrite(buffer.ToArray(), 0, buffer.ToArray().Length, null, null); } } buffer.Dispose(); }
public static void SendDataToAll(int connectionId, byte[] data) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Int_Yaz(data.GetUpperBound(0) - data.GetLowerBound(0) + 1); buffer.Bytes_Yaz(data); foreach (var player in Sabitler.bagliClient.Values) { if (player != null && player.connectionId != connectionId) { Sabitler.bagliClient[player.connectionId].stream .BeginWrite(buffer.ToArray(), 0, buffer.ToArray().Length, null, null); } } buffer.Dispose(); }