static void Main(string[] args) { JunkFood obj1 = new JunkFood(); obj1.JunkFoodInfo(); Hambaga obj = new Hambaga(); obj.InfoHambaga(); Console.ReadLine(); }
private void handleItemCollision(Collider2D other) { if (other.gameObject.tag == Tags.TAG_VEGETABLE) { other.gameObject.SetActive(false); if (playerStatus.FitnessLevel < playerStatus.MaxFitnessLevel) { HealthyFood healthyFood = other.gameObject.GetComponent <HealthyFood>(); healthyFood.modifyFitnessLevel(playerStatus, Constants.VEGETABLE_FITNESS_CHANGE); } if (playerStatus.weight > playerStatus.minWeight) { playerStatus.weight += Constants.VEGETABLE_WEIGHT_CHANGE; } PlayEatAppleSound(); ItemAchievement.incrementItemCount(); playerStatus.handleVegetableCollision(); gameObject.transform.localScale = new Vector3(playerStatus.weight, playerStatus.weight, 1); } if (other.gameObject.tag == Tags.TAG_CANDY) { Destroy(other.gameObject); if (playerStatus.FitnessLevel > playerStatus.MinFitenessLevel) { JunkFood junkfood = other.gameObject.GetComponent <JunkFood>(); junkfood.modifyFitnessLevel(playerStatus, Constants.CANDY_FITNESS_CHANGE); } if (playerStatus.weight < playerStatus.MaxWeight) { playerStatus.weight += Constants.CANDY_WEIGHT_CHANGE; } PlayEatCandySound(); ItemAchievement.incrementItemCount(); playerStatus.handleJunkFoodCollision(); gameObject.transform.localScale = new Vector3(playerStatus.weight, playerStatus.weight, 1); } if (other.gameObject.tag == Tags.TAG_FLAG) { PlayAchievement.incrementPlayCount(); PlayerPrefs.SetInt("Finished", 1); if (playerStatus.score.getScore() > PlayerPrefs.GetInt(PlayerPrefs.GetString("HighScore5"))) { Application.LoadLevel("highscore"); } else { Application.LoadLevel("ExitSuccess"); } } }
static void Main(string[] args) { var dino = new Dog { Breed = "goldendoodle", Weight = 75, }; var sweetpea = new Dog { Breed = "bichon frise", Weight = 11, }; var kit1 = new Drums { Brand = "Gretsch", Pieces = 8, }; var kit2 = new Drums { Brand = "Tama", Pieces = 4, }; var guitar1 = new Guitar { Brand = "Ibanez", Color = "exotic wood" }; var guitar2 = new Guitar { Brand = "Gibson", Color = "red" }; var food1 = new JunkFood { Name = "pizza", Calories = 1200, }; var food2 = new JunkFood { Name = "burger", Calories = 900, }; Console.WriteLine($"Dino is a {dino.Breed}."); Console.WriteLine($"He is {dino.Weight}lbs."); dino.Sit(); dino.PlayDead(); Console.WriteLine($"Sweet Pea is a {sweetpea.Breed}."); Console.WriteLine($"She is {sweetpea.Weight}lbs."); sweetpea.Sit(); sweetpea.PlayDead(); Console.WriteLine($"This is my {kit1.Pieces} piece {kit1.Brand} kit."); kit1.Tune(); kit1.Play(); Console.WriteLine($"This is my {kit2.Pieces} piece {kit1.Brand} kit."); kit2.Tune(); kit2.Play(); Console.WriteLine($"This is my {guitar1.Color} {guitar1.Brand} guitar."); guitar1.Tune(); guitar1.Shred(); Console.WriteLine($"This is my {guitar2.Color} {guitar2.Brand} guitar."); guitar2.Tune(); guitar2.Shred(); Console.WriteLine($"I'm going to make a {food1.Calories} calorie {food1.Name}"); food1.MakeFood(); food1.EatFood(); Console.WriteLine($"I'm going to make a {food2.Calories} calorie {food2.Name}"); food2.MakeFood(); food2.EatFood(); Console.ReadLine(); }