private void AddTableContent() { // Classes IRowElement Sorceress = ClassTable.InsertRow(false, "Sorceress"); if (Sorceress != null) { IRowElement Barbarian = ClassTable.InsertRow(false, "Barbarian"); IRowElement Necromancer = ClassTable.InsertRow(false, "Necromancer"); // Start stats StartStatsTable.InsertRow(false, Sorceress.Id, 5, 10, 5, 30); StartStatsTable.InsertRow(false, Barbarian.Id, 15, 5, 25, 5); StartStatsTable.InsertRow(false, Necromancer.Id, 10, 15, 10, 15); // - - - Skills // Sorceress IRowElement SkillsTable_S1 = SkillsTable.InsertRow(false, "spell1", 5, 5, 0, 20, 0, 2, 2, "Skill1", "Skill1", Sorceress.Id); IRowElement SkillsTable_S2 = SkillsTable.InsertRow(false, "spell2", 10, 10, 0, 25, 0, 2, 2, "Skill2", "Skill2", Sorceress.Id); IRowElement SkillsTable_S3 = SkillsTable.InsertRow(false, "spell3", 20, 20, 0, 10, 0, 2, 2, "Skill3", "Skill3", Sorceress.Id); // Barbarian IRowElement SkillsTable_B1 = SkillsTable.InsertRow(false, "attack1", 5, 1, 0, 2, 1, 2, 2, "Skill4", "Skill4", Barbarian.Id); IRowElement SkillsTable_B2 = SkillsTable.InsertRow(false, "attack2", 10, 2, 0, 4, 1, 2, 2, "Skill5", "Skill5", Barbarian.Id); IRowElement SkillsTable_B3 = SkillsTable.InsertRow(false, "attack3", 20, 3, 0, 5, 1, 2, 2, "Skill6", "Skill6", Barbarian.Id); // Necromancer IRowElement SkillsTable_N1 = SkillsTable.InsertRow(false, "summon1", 5, 5, 0, 20, 0, 2, 2, "Skill7", "Skill7", Necromancer.Id); IRowElement SkillsTable_N2 = SkillsTable.InsertRow(false, "summon2", 10, 10, 0, 25, 0, 2, 2, "Skill8", "Skill8", Necromancer.Id); IRowElement SkillsTable_N3 = SkillsTable.InsertRow(false, "summon3", 20, 20, 0, 10, 0, 2, 2, "Skill9", "Skill9", Necromancer.Id); // - - - SkillTree IRowElement SkillTreesTable_S1 = SkillTreesTable.InsertRow(false, Sorceress.Id, "Fires"); IRowElement SkillTreesTable_B1 = SkillTreesTable.InsertRow(false, Barbarian.Id, "Melee"); IRowElement SkillTreesTable_N1 = SkillTreesTable.InsertRow(false, Necromancer.Id, "Summon"); // - - - SkillTreesTable // Sorceress IRowElement SkillTreeSlotsTable_S1 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_S1.Id, SkillTreesTable_S1.Id, 1, 1); IRowElement SkillTreeSlotsTable_S2 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_S2.Id, SkillTreesTable_S1.Id, 1, 2); IRowElement SkillTreeSlotsTable_S3 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_S3.Id, SkillTreesTable_S1.Id, 2, 1); // Barbarian IRowElement SkillTreeSlotsTable_B1 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_B1.Id, SkillTreesTable_B1.Id, 1, 1); IRowElement SkillTreeSlotsTable_B2 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_B2.Id, SkillTreesTable_B1.Id, 2, 1); IRowElement SkillTreeSlotsTable_B3 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_B3.Id, SkillTreesTable_B1.Id, 2, 2); // Necromancer IRowElement SkillTreeSlotsTable_N1 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_N1.Id, SkillTreesTable_N1.Id, 1, 1); IRowElement SkillTreeSlotsTable_N2 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_N2.Id, SkillTreesTable_N1.Id, 3, 1); IRowElement SkillTreeSlotsTable_N3 = SkillTreeSlotsTable.InsertRow(false, SkillsTable_N3.Id, SkillTreesTable_N1.Id, 3, 2); // - - - SkillRequired // Sorceress SkillRequiredTable.InsertRow(false, SkillsTable_S1.Id, SkillTreeSlotsTable_S3.Id, 3); // Barbarian SkillRequiredTable.InsertRow(false, SkillsTable_B2.Id, SkillTreeSlotsTable_B3.Id, 3); // Necromancer SkillRequiredTable.InsertRow(false, SkillsTable_N2.Id, SkillTreeSlotsTable_N3.Id, 3); // - - - ItemType IRowElement itemType_Sword = ItemTypeTable.InsertRow(false, "Sword"); IRowElement itemType_Axe = ItemTypeTable.InsertRow(false, "Axe"); IRowElement itemType_Wand = ItemTypeTable.InsertRow(false, "Wand"); IRowElement itemType_Chest = ItemTypeTable.InsertRow(false, "Chest"); IRowElement itemType_Helmet = ItemTypeTable.InsertRow(false, "Helmet"); IRowElement itemType_Boots = ItemTypeTable.InsertRow(false, "Boots"); IRowElement itemType_Gloves = ItemTypeTable.InsertRow(false, "Gloves"); // - - - Items #region items IRowElement item_Sword01 = ItemsTable.InsertRow(false, // ItemTypeID itemType_Sword.Id, // Level 1, // Defense 0, // MinDamage 2, // MaxDamage 4, // Strength 2, // Dexterity 0, // Virality 0, // Energy 0, // Health 0, // Mana 0, // Icon ID "Pixel", // Display ID "Pixel", // Description "this is Sword", // Gold 5 ); IRowElement item_Axe01 = ItemsTable.InsertRow(false, // ItemTypeID itemType_Axe.Id, // Level 2, // Defense 0, // MinDamage 5, // MaxDamage 10, // Strength 2, // Dexterity 0, // Virality 0, // Energy 0, // Health 50, // Mana 0, // Icon ID "Pixel", // Display ID "Pixel", // Description "this is Axe", // Gold 5 ); IRowElement item_Wand01 = ItemsTable.InsertRow(false, // ItemTypeID itemType_Wand.Id, // Level 1, // Defense 0, // MinDamage 1, // MaxDamage 8, // Strength 2, // Dexterity 0, // Virality 0, // Energy 4, // Health 0, // Mana 0, // Icon ID "Pixel", // Display ID "Pixel", // Description "this is Wand", // Gold 5 ); #endregion // - - - Test Zone IRowElement userTest = UsersTable.InsertRow(false, "1", "1", "1", "1", 1); IRowElement heroTest01 = HeroesTable.InsertRow(false, userTest.Id, Sorceress.Id, "Test Hero S"); IRowElement herosaveTest01 = HeroesSaveTable.InsertRow(false, heroTest01.Id, 1, 1, 1, 0, 0); IRowElement savestats01 = StatsSaveTable.InsertRow(false, herosaveTest01.Id, 0, 0, 0, 0); IRowElement heroTest02 = HeroesTable.InsertRow(false, userTest.Id, Barbarian.Id, "Test Hero B"); IRowElement herosaveTest02 = HeroesSaveTable.InsertRow(false, heroTest02.Id, 1, 1, 1, 0, 0); IRowElement savestats02 = StatsSaveTable.InsertRow(false, herosaveTest02.Id, 0, 0, 0, 0); } }