private void Init() { tbSlot1.Text = c.GetSlot1().ToString(); tbSlot2.Text = c.GetSlot2().ToString(); tbSlot3.Text = c.GetSlot3().ToString(); tbSlot4.Text = c.GetSlot4().ToString(); tbSlot5.Text = c.GetSlot5().ToString(); tbSlot6.Text = c.GetSlot6().ToString(); tbSlot7.Text = c.GetSlot7().ToString(); tbSlot8.Text = c.GetSlot8().ToString(); tbSlot9.Text = c.GetSlot9().ToString(); tbLevel.Text = c.GetLevel().ToString(); tbEXP.Text = c.GetExp().ToString(); tbMaxHP.Text = c.GetMaxHealth().ToString(); tbCurHP.Text = c.GetCurrentHealth().ToString(); tbTempHP.Text = c.GetTempHp().ToString(); tbProficiency.Text = c.CalcProfBonus().ToString(); rtbAppearance.Document.Blocks.Clear(); rtbBackstory.Document.Blocks.Clear(); rtbBonds.Document.Blocks.Clear(); rtbIdeals.Document.Blocks.Clear(); rtbPersonality.Document.Blocks.Clear(); rtbArmourProfs.Document.Blocks.Clear(); rtbWepProfs.Document.Blocks.Clear(); rtbFlaws.Document.Blocks.Clear(); tbTitle.Text = c.GetTitle(); tbName.Text = c.GetName(); tbAge.Text = c.GetAge(); tbAlignment.Text = c.GetAlignment(); rtbOtherProf.Document.Blocks.Clear(); rtbOtherProf.Document.Blocks.Add(new Paragraph(new Run(c.GetMiscProf()))); rtbAppearance.Document.Blocks.Add(new Paragraph(new Run(c.GetAppearance()))); rtbBackstory.Document.Blocks.Add(new Paragraph(new Run(c.GetBackstory()))); rtbBonds.Document.Blocks.Add(new Paragraph(new Run(c.GetBonds()))); rtbIdeals.Document.Blocks.Add(new Paragraph(new Run(c.GetIdeals()))); rtbPersonality.Document.Blocks.Add(new Paragraph(new Run(c.GetPersonality()))); rtbWepProfs.Document.Blocks.Add(new Paragraph(new Run(cClass.GetWepProfs()))); rtbArmourProfs.Document.Blocks.Add(new Paragraph(new Run(cClass.GetArmourProfs()))); tbTitle.Text = c.GetTitle(); tbSize.Text = c.GetSize(); lbCarryCapacity.Content = "Carry capacity: " + totalItemWeight.ToString() + " / " + c.CalcCarryWeight().ToString(); if (c.GetIsMale()) { chMale.IsChecked = true; } if (c.GetIsFemale()) { chFemale.IsChecked = true; } rtbFlaws.Document.Blocks.Add(new Paragraph(new Run(c.GetFlaws()))); ItemLegend itemLegend = new ItemLegend(); ItemLegend equipedLegend = new ItemLegend(); panelInv.Children.Add(itemLegend); panelEquiped.Children.Add(equipedLegend); foreach (Skill s in skills) { CheckBox cBox = new CheckBox(); cBox.IsChecked = s.acquired; cBox.Content = s.name; panelSkills.Children.Add(cBox); } foreach (Language l in langs) { CheckBox cbox = new CheckBox(); cbox.IsChecked = l.acquired; cbox.Content = l.name; panelLanguages.Children.Add(cbox); } UpdateSpells(); money = new MoneyManager(c, this); inventory = new InventoryManager(c, panelInv, lbCarryCapacity, panelEquiped, lbAttunements, money); UpdateStats(); UpdateFeatureList(); UpdateFeatList(); }
private void UpdateInventory() { // Making childeren : ^) stack.Children.Clear(); stackEquip.Children.Clear(); ItemLegend leg = new ItemLegend(); stack.Children.Add(leg); leg = new ItemLegend(); stackEquip.Children.Add(leg); ItemControl wep, arm, item; foreach (Weapon w in weapons) { w.SetItemType("Weapon"); wep = new ItemControl(w); stack.Children.Add(wep); } foreach (Armour a in armours) { // a.SetItemType("Armour"); arm = new ItemControl(a); stack.Children.Add(arm); } foreach (Item i in items) { i.SetItemType("Item"); item = new ItemControl(i); stack.Children.Add(item); } foreach (Item i in equipedItems) { switch (i.GetType().Name) { default: MessageBox.Show("NO ITEM TYPE - UPDATE INVENTORY"); break; case "Weapon": wep = new ItemControl((Weapon)i); stackEquip.Children.Add(wep); break; case "Armour": arm = new ItemControl((Armour)i); stackEquip.Children.Add(arm); break; case "Item": item = new ItemControl(i); stackEquip.Children.Add(item); break; } } UpdateCarryCapacity(); UpdateAttunements(); }