public GamePadAxisAction(int id, string axisName, AxisSelector axisSelector) { this.pad = InputManager.GamePads[id]; this.axisName = axisName; this.axisSelector = axisSelector; }
public static IEnumerable <IAction> GetAll(InputManager.GamePadStateContainer pad) { return(GamePadAction.GetAll(pad.Id)); }
public GamePadButtonAction(int id, string buttonName, ButtonSelector buttonSelector) { this.pad = InputManager.GamePads[id]; this.buttonName = buttonName; this.buttonSelector = buttonSelector; }