void Start() { //Initialise the score and UI to display it. Score = 0; _scoreHUD = GameObject.Find("HUDCanvas").GetComponentInChildren <TextMeshProUGUI>(); //Grab the AnimHelper, adds some functionality to calling animations. _animHelper = this.GetComponent <AnimHelper>(); //Grab world mover _worldMover = GameObject.Find("Road").GetComponent <WorldMover>(); //Initialise the left and right constrains, or "walls". _leftConstraint = -5f; _rightConstraint = 5f; //Communicate to the "ChappersCam" that we want that script enabled. Camera.main.GetComponent <ChappersCam>().RunCamera = true; //Initialise IsJumping. IsJumping = false; //Initialise IsDead. IsDead = false; //Turn back all ye who do not wish a painful death - Will //Initialise Input handler inh = GameObject.Find("Player").AddComponent <InputHandler>(); //Track Keys inh.TrackInput(KeyCode.Space, InputType.Button); inh.TrackInput(KeyCode.A, InputType.Button); inh.TrackInput(KeyCode.D, InputType.Button); inh.TrackInput(KeyCode.LeftArrow, InputType.Button); inh.TrackInput(KeyCode.RightArrow, InputType.Button); /*////////////////////////////// * /// Define Events /// * //////////////////////////////*/ //Move Left inh.AddEvent(KeyCode.LeftArrow, InputEventType.Down, delegate(InputData inp) { _moveDirection = -1f; if (!IsDead) { _animHelper.Donut_BeginMoveLeft_Start(0f); } }); inh.AddEvent(KeyCode.LeftArrow, InputEventType.Up, delegate(InputData inp) { if (_moveDirection == -1f) { _moveDirection = 0f; } }); inh.AddEvent(KeyCode.A, InputEventType.Down, delegate(InputData inp) { _moveDirection = -1f; if (!IsDead) { _animHelper.Donut_BeginMoveLeft_Start(0f); } }); inh.AddEvent(KeyCode.A, InputEventType.Up, delegate(InputData inp) { if (_moveDirection == -1f) { _moveDirection = 0f; } }); //Move Right inh.AddEvent(KeyCode.RightArrow, InputEventType.Down, delegate(InputData inp) { _moveDirection = 1f; if (!IsDead) { _animHelper.Donut_BeginMoveRight_Start(0f); } }); inh.AddEvent(KeyCode.RightArrow, InputEventType.Up, delegate(InputData inp) { if (_moveDirection == 1f) { _moveDirection = 0f; } }); inh.AddEvent(KeyCode.D, InputEventType.Down, delegate(InputData inp) { _moveDirection = 1f; if (!IsDead) { _animHelper.Donut_BeginMoveRight_Start(0f); } }); inh.AddEvent(KeyCode.D, InputEventType.Up, delegate(InputData inp) { if (_moveDirection == 1f) { _moveDirection = 0f; } }); //Jump inh.AddEvent(KeyCode.Space, InputEventType.Down, delegate(InputData inp) { if (!IsJumping && !IsDead) { _animHelper.Donut_Jump_Start(0f); } }); }