/* * * [SerializeField] private DebugManager dbg = null; * * [SerializeField] private LevelManagement LevMan = null; * [SerializeField] private Distaff distaff = null; * * //[SerializeField] private LevelLoader LL = null; * * //[SerializeField] private Pooler pooler = null; * */ protected virtual void Awake() { FindLoader(); //initialize SceneScripts = new InjectionDict(); //GameManager Reg if (dbg_g == null) { dbg_g = GMInject.Instance.RegisterInjection <DebugGlobal>(); } if (DiskJockey == null) { DiskJockey = GMInject.Instance.RegisterInjection <AudioManager>(); } if (tGen == null) { tGen = GMInject.Instance.RegisterInjection <TotalGenerator>(); } if (GM == null) { GM = GMInject.Instance.RegisterInjection <GameManager>(); } //Add GM Scripts to Dict SceneScripts.Add <DebugGlobal>(dbg_g); SceneScripts.Add <AudioManager>(DiskJockey); SceneScripts.Add <TotalGenerator>(tGen); SceneScripts.Add <GameManager>(GM); LoadInjector(); InjectTest(); Preload(); }
protected virtual void LoadInjector() { List <LoadItem> loader = loadList.Feed(); foreach (LoadItem item in loader) { SceneScripts.Add(item.type, item.script); //Debug.Log("SM: Added " + item.type); } }