public void OnPointerClick() { InfoUpdater.EnterAction(null); storedItem.SetActive(true); storedItem.transform.position = PlayerInventoryManager.playerTransform.position; PlayerInventoryManager.onDropAction(this.item); Destroy(this.gameObject); }
public void OnPointerExit() { TutorialText.ChangeText(""); InfoUpdater.EnterAction(null); }
public void OnPointerEnter() { TutorialText.ChangeText("Click an Item to drop it"); InfoUpdater.EnterAction(item); }