public void DrawMap(Map map) { MapCanvas.Children.Clear(); MapCanvas.Width = 32 * map.Width; MapCanvas.Height = 32 * map.Height; mapCanvasIMGs = new Image[map.Width, map.Height]; for (int x = 0; x < map.Width; x++) { for (int y = 0; y < map.Height; y++) { Image img = new Image { Width = 32, Height = 32, Source = this.controller.TileIMG(map.Tiles[x, y].Type), Tag = new Vector2(map.Tiles[x,y].Position.X, map.Tiles[x,y].Position.Y) }; img.MouseLeftButtonDown += this.BrushDown; img.MouseLeftButtonUp += this.BrushUp; img.MouseMove += this.OnDraw; this.MapCanvas.Children.Add(img); mapCanvasIMGs[x, y] = img; Canvas.SetLeft(img, x * 32); Canvas.SetTop(img, y * 32); } } }
private void Awake() { PlayerData.instance.CheckInstance(); usableMaxPoint = PlayerData.instance.GetClearedStageCount(); if (usableMaxPoint > 12) // World2에선 StageClear해도 포인트 안 줌 usableMaxPoint = 12; usablePoint = usableMaxPoint; animator = GetComponent<Animator>(); main = GameObject.FindObjectOfType<Main>(); // 포인트 배분 로드하는 부분 구현 gaugeImages = new Image[upgradeButtons.Length, 6]; int alreadyAllocatedPoints = 0; for (int i = 0; i < upgradeButtons.Length; ++i) { allocatedPoints[i] = PlayerData.instance.upgradePoint[upgradeButtons[i].name]; alreadyAllocatedPoints += allocatedPoints[i]; for (int j = 0; j < 6; ++j) { gaugeImages[i, j] = upgradeButtons[i].transform.FindChild("Gauge" + (j + 1).ToString()).GetComponent<Image>(); } SetGauge(i, allocatedPoints[i]); } usablePoint -= alreadyAllocatedPoints; SetAllocateButtonInteractive(false); remainingPointText.text = usablePoint.ToString(); }
//default invaders contructor accepted the canvas and current level public Invaders(Canvas canvas, int lvl) { //initialize variables and grid createRowsAndColumns(); invaderGrid = new Image[columns, rows]; invaderBullets = new Image[3]; isMovingLeft = invadersAreMoving = isMovingDown = toggleSprite = false; isShooting = true; isPlayerAlive = true; count = 0; speed = lvl; //loops to set the alien grid and images for (int c = 0; c < columns; c++) { for (int r = 0; r < rows; r++) { Image invader = new Image(); BitmapImage bitmapSource; //If the row number is smaller than 1, use this sprite if (r < 1) { invader.Height = 24 * sizeModifier(); invader.Tag = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-1-2.png")); bitmapSource = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-1-1.png")); } //If the row number is smaller than 3, use this sprite else if (r < 3) { invader.Height = 28 * sizeModifier(); invader.Tag = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-2-2.png")); bitmapSource = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-2-1.png")); } //If the row number is bigger than 3, use this sprite else { invader.Height = 32 * sizeModifier(); invader.Tag = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-3-2.png")); bitmapSource = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-3-1.png")); } //Set the x coords for selected the invader Canvas.SetLeft(invader, 32 + (50 * c)); //Set the y coords for the selected invader if (rows * 32 >= Window.Current.Bounds.Height / 2) Canvas.SetTop(invader, -((rows * 32) - 64) + (50 * r)); else Canvas.SetTop(invader, 32 + (50 * r)); invader.Width = 32 * sizeModifier(); invader.Source = bitmapSource; //add invader to the canvas and invaderGrid canvas.Children.Add(invader); invaderGrid[c, r] = invader; } } }
public GameWindowObj(Map map) { ImageGrid = new Image[map.Height,map.Width]; GWindow = new Window(); GWindow.Background = System.Windows.Media.Brushes.Black; GameMap = map; RefreshGameMap.Elapsed += tick; GameWindow.Build(GWindow, ImageGrid, TileTypes.GetProcessedIds(GameMap), GameMap.Height, GameMap.Width); }
public Game(Domain.Domain.Game game) { _game = game; InitializeComponent(); _images = new Image[_game.Width, _game.Height]; Height = _game.Height * 60 + 100; Width = _game.Width * 60 + 100; Redraw(); _game.Moved += Moved; _game.Score += Score; }
private void buildArray(Image sheet) { _xTiles = sheet.Width / _spriteWidth; _yTiles = sheet.Height / _spriteHeight; _tiles = _xTiles * _yTiles; _textureSheet = new Image[_xTiles,_yTiles]; for (int x = 0; x < _xTiles; x++) { for (int y = 0; y < _yTiles; y++) { Rectangle cutRect = new Rectangle(x * _spriteWidth, y * _spriteHeight, _spriteWidth, _spriteHeight); _textureSheet[x, y] = (sheet as Bitmap).Clone(cutRect, System.Drawing.Imaging.PixelFormat.DontCare); } } }
public MainWindow() { InitializeComponent(); // Create the Grid pixelGrid.ShowGridLines = true; for (i = 0; i < row; i++) { pixelGrid.RowDefinitions.Add(new RowDefinition()); } for (j = 0; j < column; j++) { pixelGrid.ColumnDefinitions.Add(new ColumnDefinition()); } gridWidth = pixelGrid.Width; gridHeight = pixelGrid.Height; //Buttons closeBtn = new Button[row, column]; pixImg = new Image[row, column]; //image BitmapImage bitmap = new BitmapImage(new Uri("/Resources/audioPixel.bmp", UriKind.Relative)); Image pixelImage = new Image(); pixelImage.Source = bitmap; pixelImage.Stretch = Stretch.Fill; for (i = 0; i < row; i++) { for (j = 0; j < column; j++) { //image pixImg[i, j] = new Image(); pixImg[i, j].Source = bitmap; pixImg[i, j].Stretch = Stretch.Fill; //buttons closeBtn[i, j] = new Button(); closeBtn[i, j].Height = gridHeight / row; closeBtn[i, j].Width = gridWidth / column; closeBtn[i, j].HorizontalAlignment = HorizontalAlignment.Center; closeBtn[i, j].VerticalAlignment = VerticalAlignment.Center; closeBtn[i, j].Content = pixImg[i, j]; pixelGrid.Children.Add(closeBtn[i, j]); Grid.SetRow(closeBtn[i,j], i); Grid.SetColumn(closeBtn[i,j], j); } } }
public Invaders(Canvas canvas) { invaderGrid = new Image[11, 5]; isMovingLeft = isMovingDown = toggleSprite = false; count = 0; for (int c = 0; c < 11; c++) { for (int r = 0; r < 5; r++) { Image invader = new Image(); BitmapImage bitmapSource; if (r < 1) { invader.Height = 24; invader.Tag = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-1-2.png")); bitmapSource = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-1-1.png")); } else if (r < 3) { invader.Height = 28; invader.Tag = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-2-2.png")); bitmapSource = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-2-1.png")); } else { invader.Height = 32; invader.Tag = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-3-2.png")); bitmapSource = new BitmapImage(new Uri("ms-appx:///Assets/sprites/alien-3-1.png")); } Canvas.SetLeft(invader, 50 + (50 * c)); Canvas.SetTop(invader, 50 + (50 * r)); invader.Width = 32; invader.Source = bitmapSource; canvas.Children.Add(invader); invaderGrid[c, r] = invader; } } }
public MainForm() { // // The InitializeComponent() call is required for Windows Forms designer support. // System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm)); InitializeComponent(); imagenes = new PictureBox[NUMERO_FILAS,NUMERO_COLUMNAS]; matrizRespaldo = new Image[NUMERO_FILAS,NUMERO_COLUMNAS]; tablero = new LogicaJuego(NUMERO_FILAS,NUMERO_COLUMNAS); llenarMatrizImagenes(); mostrarCartas(); Timer contador = new Timer(); contador.Interval = (RETRASO_OCULTAMIENTO); contador.Tick += new EventHandler(contar); contador.Start(); }
public frmRegister() { InitializeComponent(); myImages = new Image[9,2]; myImages = Helper.GetRecentImages(); myURLs = new String[9]; myURLs = Helper.GetRecentImagesURLs(); pb1.Image = myImages[0,0]; pb2.Image = myImages[1,0]; pb3.Image = myImages[2,0]; pb4.Image = myImages[3,0]; pb5.Image = myImages[4,0]; pb6.Image = myImages[5,0]; pb7.Image = myImages[6,0]; pb8.Image = myImages[7,0]; pb9.Image = myImages[8,0]; Refresh(); }
public Image[,] InitTileGrid() { tileImages = new Image[vertTiles, horzTiles]; for (int col = 0; col < horzTiles; col++) { ColumnDefinition coldef = new ColumnDefinition(); coldef.Width = new GridLength(1, GridUnitType.Star); grid.ColumnDefinitions.Add(coldef); } for (int row = 0; row < vertTiles; row++) { RowDefinition rowdef = new RowDefinition(); rowdef.Height = new GridLength(1, GridUnitType.Star); grid.RowDefinitions.Add(rowdef); } int tileSize = this.tileBitmap.PixelWidth / horzTiles; emptyCol = horzTiles - 1; emptyRow = vertTiles - 1; for (int row = 0; row < vertTiles; row++) { for (int col = 0; col < horzTiles; col++) { if (row != emptyRow || col != emptyCol) { WriteableBitmap tile = new WriteableBitmap(tileSize, tileSize); for (int y = 0; y < tileSize; y++) { for (int x = 0; x < tileSize; x++) { int yBit = row * tileSize + y; int xBit = col * tileSize + x; tile.Pixels[y * tileSize + x] = this.tileBitmap.Pixels[yBit * this.tileBitmap.PixelWidth + xBit]; } } GenerateImageTile(tile, row, col); } } } haveValidTileImages = true; return this.tileImages; }
public void LoadMaze(int index) { cObjs = new GameObject[rows,cols]; cImages = new Image[rows,cols]; cColors = new int[rows,cols]; currentHash = GetMaze (index); if (currentHash == null) { print ("maze zero is null"); currentHash = InitializeBoardGrid (); SetMazeHash (currentHash); } else { scoreManager.SetBest(GetBestAttempt(currentHash)); print("reusing maze zero"); } SetMazeBoard (currentHash); UpdateColors (); }
private unsafe void GenerateMap() { int imageWidth = (int)Math.Round(drawnMap.Source.Width); int imageHeight = (int)Math.Round(drawnMap.Source.Height); tiles = new int[imageWidth, imageHeight]; visualTiles = new Image[imageWidth, imageHeight]; System.Drawing.Rectangle imageRectangle = new System.Drawing.Rectangle(0, 0, imageWidth, imageHeight); System.Drawing.Bitmap bitmapSource = _bitmapFromSource((BitmapSource)drawnMap.Source); BitmapData bitmapPixels = bitmapSource.LockBits(imageRectangle, ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppRgb); for (int row = 0; row < imageHeight; row++) { int* scanline = (int*)bitmapPixels.Scan0 + (row * imageWidth); for (int column = 0; column < imageWidth; column++) { System.Drawing.Color savedColor = System.Drawing.Color.FromArgb(scanline[column]); tiles[column, row] = savedColor.R; Image newImage = new Image(); newImage.Source = _bitmapToSource(cachedTileFrames[tiles[column, row]]); newImage.Width = cachedTileFrames[tiles[column, row]].Width; newImage.Height = cachedTileFrames[tiles[column, row]].Height; visualTiles[column, row] = newImage; Canvas.SetLeft(newImage, column * TileDimensions.X); Canvas.SetTop(newImage, row * TileDimensions.Y); map.Children.Add(visualTiles[column, row]); } } bitmapSource.UnlockBits(bitmapPixels); }
public void Init(int x, int y) { size = new Vector2(x, y); inventory = transform.GetComponent<GameManager>().getPlayer().GetComponent<Inventory>(); invDispText = new Text[x,y]; invDispImg = new Image[x,y]; invSelectImg = new Image[x,y]; //UnityEngine.UI.Text tempTxt; //UnityEngine.UI.Image tempImg; //UnityEngine.UI.Image tempSlt; for (int i = 0; i < 5; i++) { invDispImg[0, i] = invDImg[i]; invDispText[0, i] = invDText[i]; invSelectImg[0, i] = invSImg[i]; } for (int i = 1; i < size.x; i++) { for (int j = 0; j < size.y; j++) { //tempTxt = Instantiate<UnityEngine.UI.Text>(); invDispImg[i, j] = null; invDispText[i, j] = null; invSelectImg[i, j] = null; } } bkgc = invDispImg[0, 1].color; curselect = inventory.getPointer(); updateSelect(); init = true; }
async private void Refresh() { screen.Children.Clear(); if (ImageSource == null) return; BitmapImage bmp = new BitmapImage(); bmp.SetSource(await (await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///" + ImageSource))).OpenAsync(FileAccessMode.Read)); int col = (int)ActualWidth / bmp.PixelWidth + 1, row = (int)ActualHeight / bmp.PixelHeight + 1; images = new Image[col, row]; for (int i = 0; i < col; ++i) for (int j = 0; j < row; ++j) { images[i, j] = new Image(); images[i, j].Source = bmp; screen.Children.Add(images[i, j]); Canvas.SetLeft(images[i, j], i * bmp.PixelWidth); Canvas.SetTop(images[i, j], j * bmp.PixelHeight); } }
private void kingHint(ref Image[,] hints, ref int[,] matrix) { if (y < 7 && matrix[x, y + 1] != 1) { hints[x, y + 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x, y + 1].Margin = new Thickness(x * 73, (y + 1) * 70, 0, 0); hints[x, y + 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x, y + 1], 1); matrix[x, y + 1] = 2; } if (y > 0 && matrix[x, y - 1] != 1) { hints[x, y - 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x, y - 1].Margin = new Thickness(x * 73, (y - 1) * 70, 0, 0); hints[x, y - 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x, y - 1], 1); matrix[x, y - 1] = 2; } if (x > 0 && matrix[x - 1, y] != 1) { hints[x - 1, y].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x - 1, y].Margin = new Thickness((x - 1) * 73, y * 70, 0, 0); hints[x - 1, y].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x - 1, y], 1); matrix[x - 1, y] = 2; } if (x < 7 && matrix[x + 1, y] != 1) { hints[x + 1, y].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x + 1, y].Margin = new Thickness((x + 1) * 73, y * 70, 0, 0); hints[x + 1, y].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x + 1, y], 1); matrix[x + 1, y] = 2; } if (x < 7 && y < 7 && matrix[x + 1, y + 1] != 1) { hints[x + 1, y + 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x + 1, y + 1].Margin = new Thickness((x + 1) * 73, (y + 1) * 70, 0, 0); hints[x + 1, y + 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x + 1, y + 1], 1); matrix[x + 1, y + 1] = 2; } if (x > 0 && y > 0 && matrix[x - 1, y - 1] != 1) { hints[x - 1, y - 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x - 1, y - 1].Margin = new Thickness((x - 1) * 73, (y - 1) * 70, 0, 0); hints[x - 1, y - 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x - 1, y - 1], 1); matrix[x - 1, y - 1] = 2; } if (x > 0 && y < 7 && matrix[x - 1, y + 1] != 1) { hints[x - 1, y + 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x - 1, y + 1].Margin = new Thickness((x - 1) * 73, (y + 1) * 70, 0, 0); hints[x - 1, y + 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x - 1, y + 1], 1); matrix[x - 1, y + 1] = 2; } if (x < 7 && y > 0 && matrix[x + 1, y - 1] != 1) { hints[x + 1, y - 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x + 1, y - 1].Margin = new Thickness((x + 1) * 73, (y - 1) * 70, 0, 0); hints[x + 1, y - 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x + 1, y - 1], 1); matrix[x + 1, y - 1] = 2; } }
private void caricaFrame() { frame = new Image[4, frameTotali]; frame[0, 0] = Properties.Resources.pacman1Left; frame[0, 1] = Properties.Resources.pacman2Left; frame[0, 2] = Properties.Resources.pacman3Left; frame[0, 3] = Properties.Resources.pacman4Left; frame[0, 4] = Properties.Resources.pacman5Left; frame[0, 5] = Properties.Resources.pacman6Left; frame[0, 6] = Properties.Resources.pacman7Left; frame[0, 7] = Properties.Resources.pacman8Left; frame[0, 8] = Properties.Resources.pacman9Left; frame[0, 9] = Properties.Resources.pacman10Left; frame[0, 10] = Properties.Resources.pacman11Left; frame[0, 11] = Properties.Resources.pacman12Left; frame[0, 12] = Properties.Resources.pacman13Left; frame[0, 13] = Properties.Resources.pacman14Left; frame[1, 0] = Properties.Resources.pacman1Up; frame[1, 1] = Properties.Resources.pacman2Up; frame[1, 2] = Properties.Resources.pacman3Up; frame[1, 3] = Properties.Resources.pacman4Up; frame[1, 4] = Properties.Resources.pacman5Up; frame[1, 5] = Properties.Resources.pacman6Up; frame[1, 6] = Properties.Resources.pacman7Up; frame[1, 7] = Properties.Resources.pacman8Up; frame[1, 8] = Properties.Resources.pacman9Up; frame[1, 9] = Properties.Resources.pacman10Up; frame[1, 10] = Properties.Resources.pacman11Up; frame[1, 11] = Properties.Resources.pacman12Up; frame[1, 12] = Properties.Resources.pacman13Up; frame[1, 13] = Properties.Resources.pacman14Up; frame[2, 0] = Properties.Resources.pacman1Right; frame[2, 1] = Properties.Resources.pacman2Right; frame[2, 2] = Properties.Resources.pacman3Right; frame[2, 3] = Properties.Resources.pacman4Right; frame[2, 4] = Properties.Resources.pacman5Right; frame[2, 5] = Properties.Resources.pacman6Right; frame[2, 6] = Properties.Resources.pacman7Right; frame[2, 7] = Properties.Resources.pacman8Right; frame[2, 8] = Properties.Resources.pacman9Right; frame[2, 9] = Properties.Resources.pacman10Right; frame[2, 10] = Properties.Resources.pacman11Right; frame[2, 11] = Properties.Resources.pacman12Right; frame[2, 12] = Properties.Resources.pacman13Right; frame[2, 13] = Properties.Resources.pacman14Right; frame[3, 0] = Properties.Resources.pacman1Down; frame[3, 1] = Properties.Resources.pacman2Down; frame[3, 2] = Properties.Resources.pacman3Down; frame[3, 3] = Properties.Resources.pacman4Down; frame[3, 4] = Properties.Resources.pacman5Down; frame[3, 5] = Properties.Resources.pacman6Down; frame[3, 6] = Properties.Resources.pacman7Down; frame[3, 7] = Properties.Resources.pacman8Down; frame[3, 8] = Properties.Resources.pacman9Down; frame[3, 9] = Properties.Resources.pacman10Down; frame[3, 10] = Properties.Resources.pacman11Down; frame[3, 11] = Properties.Resources.pacman12Down; frame[3, 12] = Properties.Resources.pacman13Down; frame[3, 13] = Properties.Resources.pacman14Down; }
IEnumerator Start() { RectTransform rc = GetComponent <RectTransform>(); Vector2 tmpPos; canvas = GameObject.Find("CanvasInGame"); inventoryBackground = GetComponent <Image>(); if (casesParent == null) { casesParent = new GameObject("inventoryCases"); casesParent.transform.SetParent(transform); casesParent.AddComponent <RectTransform>(); } RectTransform rcParent = casesParent.GetComponent <RectTransform>(); rcParent.sizeDelta = Vector2.one; rcParent.pivot = Vector2.up; rcParent.anchorMax = Vector2.up; rcParent.anchorMin = Vector2.up; rcParent.anchoredPosition = Vector2.zero; casesParent.transform.localScale = Vector3.one; cases = new Image[CraftManager.GetCraftManager.NbColumns, CraftManager.GetCraftManager.NbLines]; casesGO = new GameObject[CraftManager.GetCraftManager.NbColumns, CraftManager.GetCraftManager.NbLines]; Button button; for (int i = 0; i < CraftManager.GetCraftManager.NbColumns; i++) { for (int j = 0; j < CraftManager.GetCraftManager.NbLines; j++) { casesGO[i, j] = new GameObject("case " + i + " : " + j); RectTransform tmpRect = casesGO[i, j].AddComponent <RectTransform>(); tmpPos = Vector2.zero;; casesGO[i, j].transform.SetParent(casesParent.transform); tmpPos.x += i * (sizeCase.x + offset.x) + offset.x + offsetBorder.x; tmpPos.y -= j * (sizeCase.y + offset.y) + offset.y; casesGO[i, j].AddComponent <Image>().sprite = caseSprite; tmpRect.pivot = Vector2.up; tmpRect.anchorMax = Vector2.up; tmpRect.anchorMin = Vector2.up; tmpRect.sizeDelta = sizeCase; tmpRect.anchoredPosition = tmpPos; tmpRect.localScale = Vector3.one; GameObject tmp2 = Instantiate(casesGO[i, j]); tmp2.transform.SetParent(casesGO[i, j].transform); casesGO[i, j].SetActive(false); cases[i, j] = tmp2.GetComponent <Image>(); cases[i, j].color = Color.white; button = tmp2.AddComponent <Button>(); int idCraftItem = i + j * CraftManager.GetCraftManager.NbColumns; button.onClick.AddListener(() => CraftItem(idCraftItem)); tmpRect = tmp2.GetComponent <RectTransform>(); tmpRect.pivot = new Vector2(0.5f, 0.5f); tmpRect.anchorMax = new Vector2(0.5f, 0.5f); tmpRect.anchorMin = new Vector2(0.5f, 0.5f); tmpRect.sizeDelta = sizeCase * 0.75f; tmpRect.anchoredPosition = Vector2.zero; tmpRect.localScale = Vector3.one; //MouseOverCraft tmpMouseOver = tmp2.AddComponent<MouseOverCraft>(); //tmpMouseOver.id = idCraftItem; //tmpMouseOver.onMouseOverEnter += MouseOverEnter; //tmpMouseOver.onMouseOverExit += MouseOverExit; } } resourcesForCraft = new GameObject[nbMaxResourcesForCraft]; textResourcesForCraft = new Text[nbMaxResourcesForCraft]; for (int i = 0; i < nbMaxResourcesForCraft; i++) { resourcesForCraft[i] = Instantiate(prefabItemCraft); resourcesForCraft[i].transform.SetParent(resourceBackground.transform); RectTransform rectTransform = resourcesForCraft[i].GetComponent <RectTransform>(); rectTransform.pivot = Vector2.up; rectTransform.anchorMax = Vector2.up; rectTransform.anchorMin = Vector2.up; rectTransform.sizeDelta = sizeResourceCraft; resourcesForCraft[i].transform.localScale = Vector3.one; textResourcesForCraft[i] = resourcesForCraft[i].GetComponentInChildren <Text>(); textResourcesForCraft[i].fontSize = ressourcesFontSize; textResourcesForCraft[i].rectTransform.anchoredPosition = Vector3.down * (sizeResourceCraft + offsetResourceCraft); resourcesForCraft[i].SetActive(false); } selectedItem.GetComponent <RectTransform>().sizeDelta = casesGO[0, 0].GetComponent <RectTransform>().sizeDelta; itemsSpriteHud = SpriteManager.GetSpriteManager.ItemsSpriteHud; resourcesSpriteHud = SpriteManager.GetSpriteManager.ResourcesSpriteHud; CraftManager.GetCraftManager.CraftOpen += EnableCraftHud; CraftManager.GetCraftManager.CraftClose += DisableCraftHud; CraftManager.GetCraftManager.CraftIsUpdate += UpdateCraftHud; posItemCraft = new Vector2(); rc.sizeDelta = new Vector2(CraftManager.GetCraftManager.NbColumns * (sizeCase.x + offset.x) + offset.x + offsetBorder.x * 2f, 3f * (sizeCase.x + offset.x) + offset.x + offsetBorder.x * 2f); scrollViewRectTransform.sizeDelta = new Vector2(rc.sizeDelta.x, rc.sizeDelta.y - offsetBorder.y * 2f); while (CraftManager.GetCraftManager.GetRealNbLines() == 0) { yield return(null); } contentRectTransform.sizeDelta = new Vector2(contentRectTransform.sizeDelta.x, CraftManager.GetCraftManager.GetRealNbLines() * (sizeCase.y + offset.y) + offset.y); DisableCraftHud(); isInitialize = true; }
IEnumerator Start() { raycaster = gameObject.AddComponent <GraphicRaycaster>(); while (InventoryManager.GetInventoryManager == null) { yield return(null); } inventoryBackground = GetComponent <Image>(); casesParent = new GameObject("inventoryCases"); RectTransform rcParent = casesParent.AddComponent <RectTransform>(); casesParent.transform.SetParent(transform); rcParent.sizeDelta = Vector2.one; rcParent.pivot = Vector2.up; rcParent.anchorMax = Vector2.up; rcParent.anchorMin = Vector2.up; rcParent.anchoredPosition = Vector2.zero; casesParent.transform.localScale = Vector3.one; //Create all cases with images and buttons cases = new Image[InventoryManager.GetInventoryManager.NbColumns, InventoryManager.GetInventoryManager.NbLines]; Button button; for (int i = 0; i < InventoryManager.GetInventoryManager.NbColumns; i++) { for (int j = 0; j < InventoryManager.GetInventoryManager.NbLines; j++) { GameObject tmp = new GameObject("Case " + i + " : " + j); Vector2 tmpPos = Vector2.zero; tmp.transform.parent = casesParent.transform; tmpPos.x += i * (sizeCase.x + offset.x) + offset.x + offsetBorder.x; tmpPos.y -= j * (sizeCase.y + offset.y) + offset.y + offsetBorder.y; cases[i, j] = tmp.AddComponent <Image>(); RectTransform tmpRect = tmp.GetComponent <RectTransform>(); tmpRect.pivot = Vector2.up; tmpRect.sizeDelta = sizeCase; tmpRect.anchoredPosition = tmpPos; tmpRect.localScale = Vector3.one; cases[i, j].sprite = caseSprite; cases[i, j].color = Color.white; GameObject tmp2 = Instantiate(tmp); tmp2.transform.SetParent(tmp.transform); cases[i, j] = tmp2.GetComponent <Image>(); cases[i, j].color = Color.white; ClickableItem clickableItem = tmp2.AddComponent <ClickableItem>(); clickableItem.onLeftClick += ChangeItemFromInventoryToTrade; button = tmp2.AddComponent <Button>(); int index = i + j * InventoryManager.GetInventoryManager.NbColumns; clickableItem.id = index; button.onClick.AddListener(() => SelectItem(index)); tmpRect = tmp2.GetComponent <RectTransform>(); tmpRect.pivot = new Vector2(0.5f, 0.5f); tmpRect.anchoredPosition = Vector2.zero; tmpRect.sizeDelta = sizeCase * 0.75f; tmpRect.localScale = Vector3.one; } } itemsSpriteHud = SpriteManager.GetSpriteManager.ItemsSpriteHud; //Create ItemInHand image canvas = GameObject.Find("CanvasInGame"); GameObject itemInHandGameObject = new GameObject("ItemInHand"); itemInHandGameObject.transform.SetParent(canvas.transform); itemInHand = itemInHandGameObject.AddComponent <Image>(); itemInHand.rectTransform.anchorMin = Vector2.zero; itemInHand.rectTransform.anchorMax = Vector2.zero; itemInHand.rectTransform.sizeDelta = sizeCase; itemInHand.raycastTarget = false; itemInHand.rectTransform.localScale = Vector3.one; //add methods to delegate of inventoryManager InventoryManager.GetInventoryManager.InventoryOpen += EnableInventoryHud; InventoryManager.GetInventoryManager.InventoryClose += DisableInventoryHud; InventoryManager.GetInventoryManager.InventoryIsUpdate += UpdateInventoryHud; Vector2 newSize = new Vector2(); newSize.x = InventoryManager.GetInventoryManager.NbColumns * (sizeCase.x + offset.x) + offset.x + offsetBorder.x * 2f; newSize.y = InventoryManager.GetInventoryManager.NbLines * (sizeCase.y + offset.y) + offset.y + offsetBorder.y * 2f; GetComponent <RectTransform>().sizeDelta = newSize; DisableInventoryHud(); isInitialize = true; }
public void dice(Color tcol, Image image) { fcx = (image.Width - view.pad.Left) / (view.dims.Width + view.pad.Right); fcy = (image.Height - view.pad.Top) / (view.dims.Height + view.pad.Bottom); frames = new Image[fcy, fcx]; for(int fy=0; fy<fcy; fy++) for(int fx = 0; fx < fcx; fx++) { int px = view.pad.Left + (view.dims.Width+view.pad.Right)*fx; int py = view.pad.Top + (view.dims.Height+view.pad.Bottom)*fy; Image img = GameEngine.Game.NewImage(view.dims.Width, view.dims.Height); frames[fy, fx] = img; Blitter b = new Blitter(img); b.BlitSubrect(image, px, py, img.Width, img.Height, 0, 0); img.Resolve(); img.Alphafy(tcol); } }
/// <summary><para>Die Funktion ruft Einzelbilder aus der Umgebung des aktuellen Satellitenbilds ab, und fügt sie zu /// einem Bild zusammen. Der Parameter vom Typ <see cref="Info.MapDirection"/> bestimmt die Richtung, in der /// die Bilder abgerufen werden. Der Wert <see cref="Info.MapDirection.Center"/> fügt alle angrenzenden Luftbilder, /// also 9 Einzelbilder in einer 3x3 Matrix, zu einem Bild zusammen. Die Werte <see cref="Info.MapDirection.North"/>, /// <see cref="Info.MapDirection.South"/>, <see cref="Info.MapDirection.West"/> und <see cref="Info.MapDirection.East"/> /// fügen 6 Einzelbilder in einer 2x3 bzw. 3x2 Matrix zusammen. Alle anderen Werte der <see cref="Info.MapDirection"/>-Enumeration /// fügen 4 Einzelbilder in einer 2x2 Matrix zusammen. Bitte beachten Sie, dass der Vorgang je nach Verbindung oder /// Serverauslastung längern andauern kann, und es möglicherweise zu Fehlern kommt.</para></summary> /// /// <example>Das Beispiel zeigt eine mögliche Anwendung der Methode, indem das aktuelle Satellitenbild, und alle /// angrenzenden Bilder (9x9 Matrix) zu einem Gesamtbild verschmolzen werden. /// <code> /// using System.Drawing; /// using GeoUtility.GeoSystem; /// Geographic geo = new Geographic(8.12345, 50.56789); /// MapService.Info.MapServer server = MapService.Info.MapServer.GoogleMaps; /// MapService map = new MapService(geo, server); /// map.Zoom = 18; /// Image imageArea = map.Image.Area(MapService.Info.MapDirection.Center); /// </code> /// </example> /// /// <param name="direction">Bestimmt die Richtung in der die Bilder zusammengefügt werden sollen.</param> /// <param name="extended">Wenn True, wird ein erweiterter Umgebungsbereich geladen.</param> /// <returns>Ein zusammengesetztes Bild vom Typ <see cref="System.Drawing.Image"/></returns> public Image Area(Info.MapDirection direction, bool extended) { Image[,] array = null; //MapService maps = Parent.MemberwiseClone(); MapService maps = new MapService(Parent.Tile); int rows, row, cols, col; rows = row = cols = col = 0; if (direction == Info.MapDirection.Center) { rows = 3; cols = 3; maps.Move(MapService.Info.MapDirection.Northwest, 1, true); } else if ((direction == Info.MapDirection.Northwest) || (direction == Info.MapDirection.Northeast) || (direction == Info.MapDirection.Southwest) || (direction == Info.MapDirection.Southeast)) { rows = 2; cols = 2; if (direction == Info.MapDirection.Northwest) { maps.Move(MapService.Info.MapDirection.Northwest, 1, true); } else if (direction == Info.MapDirection.Northeast) { maps.Move(MapService.Info.MapDirection.North, 1, true); } else if (direction == Info.MapDirection.Southwest) { maps.Move(MapService.Info.MapDirection.West, 1, true); } } else if ((direction == Info.MapDirection.North) || (direction == Info.MapDirection.South)) { rows = 2; cols = 3; if (direction == Info.MapDirection.North) { maps.Move(MapService.Info.MapDirection.Northwest, 1, true); } else { maps.Move(MapService.Info.MapDirection.West, 1, true); } } else if ((direction == Info.MapDirection.West) || (direction == Info.MapDirection.East)) { rows = 3; cols = 2; if (direction == Info.MapDirection.West) { maps.Move(MapService.Info.MapDirection.Northwest, 1, true); } else { maps.Move(MapService.Info.MapDirection.North, 1, true); } } if (extended == true) { rows += 2; cols += 2; maps.Move(MapService.Info.MapDirection.Northwest, 1, true); } array = new Image[rows, cols]; for (row = 0; row < rows; row++) { for (col = 0; col < cols; col++) { Image image = maps.Images.Load(true); if (image == null) { return(null); } array[row, col] = image; maps.Move(MapService.Info.MapDirection.East, 1, true); } maps.Move(MapService.Info.MapDirection.West, cols, true); maps.Move(MapService.Info.MapDirection.South, 1, true); } return(this.Merge(array)); }
//Debug //public Text _debugText; // Use this for initialization void Start() { editMap = new int[MAP_SIZE_Y, MAP_SIZE_X]; generateViewImage = new Image[MAP_SIZE_Y, MAP_SIZE_X]; //テストマップ //editMap = new int[MAP_SIZE_Y, MAP_SIZE_X] { // {1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, // {1,0,0,0,0,0,0,0,0,0,0,0,0,1 }, // {1,0,3,0,0,0,0,0,0,0,0,0,0,1 }, // {1,0,0,0,0,0,0,0,0,0,0,0,0,1 }, // {1,0,0,0,0,0,0,0,0,0,0,0,0,1 }, // {1,0,0,0,0,0,0,0,0,0,0,0,0,1 }, // {1,0,0,0,0,0,0,0,0,0,0,14,0,1 }, // {1,0,0,0,0,0,0,0,0,0,0,0,0,1 }, // {1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, //}; //キャンバスを持ってくる canvas = FindObjectOfType <Canvas>(); //マップチップのロード FindObjectOfType <ResourceLoader>().LoadAll(); mapchipSprite = ResourceLoader.GetChips(R_MapChipType.MainChip); holeSprite = ResourceLoader.GetChips(R_MapChipType.Hole)[0]; //画像の割当 currentChip.sprite = GetMapchipFromID(selectChipID); //ボタンの機能を設定 toolHandImage.GetComponent <Button>().onClick.AddListener(() => { ChangeEditTool(EditToolMode.Hand); }); toolPenImage.GetComponent <Button>().onClick.AddListener(() => { ChangeEditTool(EditToolMode.Pen); }); toolFillRectImage.GetComponent <Button>().onClick.AddListener(() => { ChangeEditTool(EditToolMode.FillRect); }); for (int i = 0; i < selectableChip.Length; i++) { selectableChip[i].sprite = GetMapchipFromID(ConvertSelectChipID(i)); //ラムダ式内にループ変数を使うために、ダミーに代入 int d = i; selectableChip[i].GetComponent <Button>().onClick.AddListener(() => { ChangeSelectChip(d); }); } //表示領域を生成 for (int i = 0; i < MAP_SIZE_Y; i++) { for (int j = 0; j < MAP_SIZE_X; j++) { Image chip = Instantiate(viewChipPre).GetComponent <Image>(); chip.gameObject.name = "[stage " + j + " " + i + " ]"; chip.rectTransform.SetParent(viewMapArea); chip.rectTransform.localScale = new Vector3(1, 1, 1); EditModePiece piece = chip.GetComponent <EditModePiece>(); piece.image = chip; piece.chipPosition.x = j; piece.chipPosition.y = i; generateViewImage[i, j] = chip; } } //制限時間の表示更新 viewTime.text = limitTime.ToString() + "sec"; //ビューポートがおかしくなる問題を修正 RectTransform parent = viewMapArea.parent.GetComponent <RectTransform>(); parent.anchorMin = new Vector2(0, 0); parent.anchorMax = new Vector2(1, 1); ChangeEditTool(EditToolMode.Hand); //描画 SetViewSize(); Draw(); //音楽を再生 AudioManager.FadeIn(2.0f, BGMType.Select, 1, true); }
private void LoadState(object navigationParameter, Dictionary <string, object> pageState) { // Unpack the navigation parameters passed from either the Main Page (singleplayer mode) // or the Invite Players page (singlePair, multiplayer mode). GamePageParameters parameters = (GamePageParameters)navigationParameter; if (PeerFinder.Role == PeerRole.Host) { timesToTick = Constants.PlayTime * Constants.TimeUnitsPerSecond; } gameMode = parameters.GameMode; if (gameMode != Constants.SinglePlayer) { // Not for single player games. connectedPeers = parameters.ConnectedPeers; // You should only have one socket if you're a client // Regardless, update each socket's current page to the game page foreach (ConnectedPeer host in connectedPeers.Keys) { socket = connectedPeers[host]; socket.currentPage = this; socket.UpdateCurrentPageType(); } playerCount = parameters.PlayerCount; } images = new Image[Constants.GridRows, Constants.GridColumns]; random = new Random(); gameTimer = new DispatcherTimer(); gameTimer.Interval = TimeSpan.FromMilliseconds(Constants.TimeUnit); gameTimer.Tick += UpdateTimer; if (gameMode == Constants.SinglePlayer) { InitImages(); timesToTick = Constants.PlayTime * Constants.TimeUnitsPerSecond; StartGame(); } else if (gameMode == Constants.MultiPlayer) { // See what your role is. if (PeerFinder.Role == PeerRole.Host) { playerList = new Dictionary <int, string>(); playerList[0] = PeerFinder.DisplayName; playerID = 0; int counter = 1; foreach (ConnectedPeer peer in connectedPeers.Keys) { playerList[counter] = peer.DisplayName; SendParams(connectedPeers[peer], counter); counter++; } InitImages(); } } }
public CreateCustomGameForm(User user) { me = user; InitializeComponent(); // Set up images to the piece replace buttons whiteKingButton.Image = Images[(int)PieceEnum.WhiteKing]; whiteQueenButton.Image = Images[(int)PieceEnum.WhiteQueen]; whiteRookButton.Image = Images[(int)PieceEnum.WhiteRook]; whiteKnightButton.Image = Images[(int)PieceEnum.WhiteKnight]; whiteBishopButton.Image = Images[(int)PieceEnum.WhiteBishop]; whitePawnButton.Image = Images[(int)PieceEnum.WhitePawn]; blackKingButton.Image = Images[(int)PieceEnum.BlackKing]; blackQueenButton.Image = Images[(int)PieceEnum.BlackQueen]; blackRookButton.Image = Images[(int)PieceEnum.BlackRook]; blackKnightButton.Image = Images[(int)PieceEnum.BlackKnight]; blackBishopButton.Image = Images[(int)PieceEnum.BlackBishop]; blackPawnButton.Image = Images[(int)PieceEnum.BlackPawn]; // Set up standard layout images Image[,] SLI = { { Images[(int)PieceEnum.BlackRook], Images[(int)PieceEnum.BlackKnight], Images[(int)PieceEnum.BlackBishop], Images[(int)PieceEnum.BlackQueen], Images[(int)PieceEnum.BlackKing], Images[(int)PieceEnum.BlackBishop], Images[(int)PieceEnum.BlackKnight], Images[(int)PieceEnum.BlackRook] }, { Images[(int)PieceEnum.BlackPawn], Images[(int)PieceEnum.BlackPawn], Images[(int)PieceEnum.BlackPawn], Images[(int)PieceEnum.BlackPawn], Images[(int)PieceEnum.BlackPawn], Images[(int)PieceEnum.BlackPawn], Images[(int)PieceEnum.BlackPawn], Images[(int)PieceEnum.BlackPawn] }, { null, null, null, null, null, null, null, null }, { null, null, null, null, null, null, null, null }, { null, null, null, null, null, null, null, null }, { null, null, null, null, null, null, null, null }, { Images[(int)PieceEnum.WhitePawn], Images[(int)PieceEnum.WhitePawn], Images[(int)PieceEnum.WhitePawn], Images[(int)PieceEnum.WhitePawn], Images[(int)PieceEnum.WhitePawn], Images[(int)PieceEnum.WhitePawn], Images[(int)PieceEnum.WhitePawn], Images[(int)PieceEnum.WhitePawn] }, { Images[(int)PieceEnum.WhiteRook], Images[(int)PieceEnum.WhiteKnight], Images[(int)PieceEnum.WhiteBishop], Images[(int)PieceEnum.WhiteQueen], Images[(int)PieceEnum.WhiteKing], Images[(int)PieceEnum.WhiteBishop], Images[(int)PieceEnum.WhiteKnight], Images[(int)PieceEnum.WhiteRook] } }; StandardLayoutImages = SLI; // Set up board variable board = new Button[, ] { { square00, square01, square02, square03, square04, square05, square06, square07 }, { square10, square11, square12, square13, square14, square15, square16, square17 }, { square20, square21, square22, square23, square24, square25, square26, square27 }, { square30, square31, square32, square33, square34, square35, square36, square37 }, { square40, square41, square42, square43, square44, square45, square46, square47 }, { square50, square51, square52, square53, square54, square55, square56, square57 }, { square60, square61, square62, square63, square64, square65, square66, square67 }, { square70, square71, square72, square73, square74, square75, square76, square77 } }; // Set up borders selectionBorders = new List <Button>() { noPieceSelected, whiteKingSelected, whiteQueenSelected, whiteRookSelected, whiteKnightSelected, whiteBishopSelected, whitePawnSelected, blackKingSelected, blackQueenSelected, blackRookSelected, blackKnightSelected, blackBishopSelected, blackPawnSelected }; // Set up piece replacement buttons selectionButtons = new List <Button>() { noPieceButton, whiteKingButton, whiteQueenButton, whiteRookButton, whiteKnightButton, whiteBishopButton, whitePawnButton, blackKingButton, blackQueenButton, blackRookButton, blackKnightButton, blackBishopButton, blackPawnButton }; // Set up button connections on board foreach (Button square in board) { square.Click += new System.EventHandler(this.BoardButtonClicked); } // Set all "setter" button borders to not visible foreach (Button selection in selectionBorders) { selection.Visible = false; } setNormalLayout(board); ChessUtils.Settings.Color.UpdateChessBoardColors(board); // Set the no piece button to selected by default SetSelectedBorderInvisible(); selectedButton = PieceEnum.None; GetSelectedButtonBorder().Visible = true; }
public void gunlukResimleriDiziyeAta() { tıklandıDizilerDoldu = true; kayitSayisiResim = -1; SqlConnection connectionResim = new SqlConnection(baglanti.ConnectionString); SqlCommand cmdResim = new SqlCommand("select count(ilanNo) from gunlukResimler where musteriTc is NULL", connectionResim); connectionResim.Open(); kayitSayisiResim = Convert.ToInt32(cmdResim.ExecuteScalar()); connectionResim.Close(); diziElemanSayResim = kayitSayisiResim - 1; ///************************************************************************* int sayaçResim = 0; //int kayıtSayısı= Convert.ToInt32(cmd.ExecuteScalar()); gunlukVerileriResimler = new Image[kayitSayisiResim, 8]; gunlukResimİlanNoları = new String[kayitSayisiResim]; //ilanTarihi,metrekare,odasayısı,binayası,bulundugukat,ısıtma,esyalı,aidat,fiyat,adres,ilanNo,Tur SqlConnection connecResim = new SqlConnection(baglanti.ConnectionString); SqlCommand cmdResimGetir = new SqlCommand("select * from gunlukResimler where musteriTc is NULL", connecResim); if (connecResim.State != ConnectionState.Open) { connecResim.Open(); } SqlDataReader drResim = cmdResimGetir.ExecuteReader(); while (drResim.Read()) { gunlukResimİlanNoları[sayaçResim] = drResim["ilanNo"].ToString();//1 Byte[] data = new Byte[0]; data = (Byte[])(drResim["resim1"]); MemoryStream mem = new MemoryStream(data); gunlukVerileriResimler[sayaçResim, 0] = Image.FromStream(mem); mem.Close(); Byte[] data2 = new Byte[1]; data2 = (Byte[])(drResim["resim2"]); MemoryStream mem2 = new MemoryStream(data2); gunlukVerileriResimler[sayaçResim, 1] = Image.FromStream(mem2); Byte[] data3 = new Byte[2]; data3 = (Byte[])(drResim["resim3"]); MemoryStream mem3 = new MemoryStream(data3); gunlukVerileriResimler[sayaçResim, 2] = Image.FromStream(mem3); Byte[] data4 = new Byte[3]; data4 = (Byte[])(drResim["resim4"]); MemoryStream mem4 = new MemoryStream(data4); gunlukVerileriResimler[sayaçResim, 3] = Image.FromStream(mem4); mem4.Close(); Byte[] data5 = new Byte[4]; data5 = (Byte[])(drResim["resim5"]); MemoryStream mem5 = new MemoryStream(data5); gunlukVerileriResimler[sayaçResim, 4] = Image.FromStream(mem5); Byte[] data6 = new Byte[5]; data6 = (Byte[])(drResim["resim6"]); MemoryStream mem6 = new MemoryStream(data6); gunlukVerileriResimler[sayaçResim, 5] = Image.FromStream(mem6); Byte[] data7 = new Byte[6]; data7 = (Byte[])(drResim["resim7"]); MemoryStream mem7 = new MemoryStream(data7); gunlukVerileriResimler[sayaçResim, 6] = Image.FromStream(mem7); Byte[] data8 = new Byte[7]; data8 = (Byte[])(drResim["resim4"]); MemoryStream mem8 = new MemoryStream(data8); gunlukVerileriResimler[sayaçResim, 7] = Image.FromStream(mem8); sayaçResim++; } connecResim.Close(); }
private void btnSetWorldCoordinates_Click(object sender, EventArgs e) { string baseUrl = @"http://maps.google.com/maps/api/staticmap?zoom=19&size=635x628&sensor=false&maptype=satellite¢er="; CultureInfo ci = new CultureInfo("en-US"); int numx = 10; int numy = 10; satelliteImages = new Image[numx, numy]; for (int i = 0; i < numx; ++i) { for (int j = 0; j < numy; ++j) { satelliteImages[i,j] = DownloadImage(baseUrl + (spinLatitude.Value - (0.001m * i)).ToString(ci) + "," + (spinLongitude.Value + (0.0017m * j)).ToString(ci)); if (satelliteImages[i,j] != null) satelliteImages[i, j] = ResizeBitmap(new Bitmap(satelliteImages[i, j]), (int)(satelliteImages[i, j].Width * 1.739), (int)(satelliteImages[i, j].Height * 1.739)); } } // satelliteImages[0, 0] = DownloadImage(baseUrl + spinLatitude.Value.ToString(ci) + "," + spinLongitude.Value.ToString(ci)); // satelliteImages[1, 0] = DownloadImage(baseUrl + (spinLatitude.Value - 0.001m).ToString(ci) + "," + spinLongitude.Value.ToString(ci)); // satelliteImages[0, 1] = DownloadImage(baseUrl + spinLatitude.Value.ToString(ci) + "," + (spinLongitude.Value + 0.0017m).ToString(ci)); // satelliteImages[1, 1] = DownloadImage(baseUrl + (spinLatitude.Value - 0.001m).ToString(ci) + "," + (spinLongitude.Value + 0.0017m).ToString(ci)); }
// initialize game panel background private void initGamePanelBackground() { gamePanelBackgroundMatrix = new Image[ROW_AMOUNT, COLUM_AMOUNT]; for (int i = 0; i < ROW_AMOUNT; i++) { double y = gamePanelStartPointY + i * BLOCK_HEIGHT; for (int j = 0; j < COLUM_AMOUNT; j++) { Image image = new Image(); image.Name = "bgImage_" + i + "_" + j; double x = gamePanelStartPointX + j * BLOCK_WIDTH; Thickness myThickness = new Thickness(x, y, 0, 0); image.Margin = myThickness; setBackgroundImageSource(image, i, j); image.PointerEntered += bgImage_PointerEntered; image.PointerExited += bgImage_PointerExited; image.Tapped += bgImage_Tapped; gameCanvas.Children.Add(image); gamePanelBackgroundMatrix[i, j] = image; } } }
private void Awake() { blocks = new Image[grid, grid]; Initialize(); }
public void AssignImages(Image[,] imageBox) { for (int i = 0; i < 5; i++) { for (int k = 0; k < 5; k++) { if (i < 3) { if (current[i, k] == 0) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/0.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 1) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/1.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 2) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/2.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 3) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/3.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 4) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/4.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 5) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/5.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 6) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/6.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 7) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/7.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 8) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/8.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 9) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/9.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 10) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/10.PNG", UriKind.RelativeOrAbsolute)); } else if (current[i, k] == 11) { imageBox[i, k].Source = new BitmapImage(new Uri("Images/11.PNG", UriKind.RelativeOrAbsolute)); } else { imageBox[i, k].Source = new BitmapImage(new Uri("Images/12.PNG", UriKind.RelativeOrAbsolute)); } } } } }
// Use this for initialization private void Start() { Cursor.SetCursor(pCursorSprite.texture, Vector2.zero, CursorMode.Auto); // Canvas pCanvasObject = transform.GetChild(0); backGrid = pCanvasObject.Find("BackGrid").transform as RectTransform; originalScale = backGrid.localScale; backGrid.localScale = Vector3.zero; // Avatars AvatarPG1 = pCanvasObject.Find("AvatarPG1").GetComponent <Image>(); AvatarPG2 = pCanvasObject.Find("AvatarPG2").GetComponent <Image>(); // Actions Tables pTablePG1 = pCanvasObject.Find("TablePG1"); pTablePG2 = pCanvasObject.Find("TablePG2"); // Cursors pCursorPG1 = pTablePG1.Find("CursorPG1").transform as RectTransform; pCursorPG2 = pTablePG2.Find("CursorPG2").transform as RectTransform; // Actions Icons vIcons = new GameObject[8]; Transform pIcons = pCanvasObject.Find("Icons"); for (int i = 0; i < 8; i++) { vIcons[i] = pIcons.GetChild(i).gameObject; } // Actions Slots // Player 1 vActionsSlots = new Image[2, 10]; for (int i = 0; i < 10; i++) { Image pImage = pTablePG1.transform.GetChild(i).GetComponent <Image>(); pImage.enabled = false; vActionsSlots[0, i] = pImage; } // Player 2 for (int i = 0; i < 10; i++) { Image pImage = pTablePG2.transform.GetChild(i).GetComponent <Image>(); pImage.enabled = false; vActionsSlots[1, i] = pImage; } pStageManager = GLOBALS.StageManager; // Cursor spawn position pCursorPG1SpawnPos = pCursorPG1.localPosition; pCursorPG2SpawnPos = pCursorPG2.localPosition; // prefab Pause Menu pausePrefab = GameObject.Find("Pause_Menu"); pausePrefab.SetActive(false); //Button Next Stage Animator nextStageAnimator = pCanvasObject.Find("ButtonNextStage").GetComponent <Animator>(); if (nextStageAnimator == null) { print("noooooooo"); } //Button buttonNextTurn = pCanvasObject.Find("ButtonNextStage"); buttonPause = pCanvasObject.Find("ButtonPause"); buttonRestart = pCanvasObject.Find("ButtonRestart"); buttonPlay = pCanvasObject.Find("ButtonPlay"); { Button Button = pCanvasObject.Find("ButtonSelectP1").GetComponent <Button>(); Button.onClick.RemoveAllListeners(); Button.onClick.AddListener(() => GLOBALS.StageManager.SelectPlayer(1)); } { Button Button = pCanvasObject.Find("ButtonSelectP2").GetComponent <Button>(); Button.onClick.RemoveAllListeners(); Button.onClick.AddListener(() => GLOBALS.StageManager.SelectPlayer(2)); } { // next Button Button = buttonNextTurn.GetComponent <Button>(); Button.onClick.RemoveAllListeners(); Button.onClick.AddListener(() => GLOBALS.StageManager.NextStage()); } { // pause Button Button = buttonPause.GetComponent <Button>(); Button.onClick.RemoveAllListeners(); Button.onClick.AddListener(() => GLOBALS.UI.OnPause()); } { // restart Button Button = buttonRestart.GetComponent <Button>(); Button.onClick.RemoveAllListeners(); Button.onClick.AddListener(() => GLOBALS.GameManager.RestartGame()); } { // play Button Button = buttonPlay.GetComponent <Button>(); Button.onClick.RemoveAllListeners(); Button.onClick.AddListener(() => GLOBALS.StageManager.Play()); } //Button Next Stage sprite buttonNextTurnSprite = buttonNextTurn.GetComponent <Image>().sprite; buttonPauseSprite = buttonPause.GetComponent <Image>().sprite; buttonRestartSprite = buttonRestart.GetComponent <Image>().sprite; }
// initialize game panel block private void initGamePanelBlocks() { gamePanelBlockMatrix = new Image[ROW_AMOUNT, COLUM_AMOUNT]; int[,] gameZoneMatrix = game.getGameZoneMatrix(); for (int i = 0; i < ROW_AMOUNT; i++) { int y = gamePanelStartPointY + i * BLOCK_HEIGHT; for (int j = 0; j < COLUM_AMOUNT; j++) { int x = gamePanelStartPointX + j * BLOCK_WIDTH; Image image = new Image(); image.Name = "blockImage_" + i + "_" + j; Thickness imageThickness = new Thickness(x, y, 0, 0); image.Margin = imageThickness; int type = gameZoneMatrix[i, j]; if (type > 0) { setGamePanelBlockImageSourceNormal(image, type); } image.Tap += new EventHandler<GestureEventArgs>(blockTapped); gameCanvas.Children.Add(image); gamePanelBlockMatrix[i, j] = image; } } }
// Use this for initialization public void Load (ArrayList loadParameters) { // Reproducimos la musica de esta pantalla App.thisApp.controller.audio.playMusic (eMusic.Game2_PuzzleMolas); // Asignamos los eventos de los botones Button buttonHome = this.transform.FindChild("PanelHome/ButtonHome").GetComponent<Button>(); buttonHome.onClick.AddListener( () => { App.thisApp.controller.audio.playFX(eAudioFX.ButtonOpenHome); App.thisApp.view.showScreen(eScreen.Home); }); Button buttonTribe = this.transform.FindChild("PanelHome/ButtonTribe").GetComponent<Button>(); buttonTribe.onClick.AddListener( () => { App.thisApp.controller.audio.playFX(eAudioFX.ButtonOpenHome); App.thisApp.view.showScreen(eScreen.Parents); }); Button button1CreateStory = this.transform.FindChild("PanelMinigames/Button1CreateStory").GetComponent<Button>(); button1CreateStory.onClick.AddListener( () => { App.thisApp.controller.audio.playFX(eAudioFX.ButtonOpenGame); App.thisApp.view.showScreen(eScreen.S1_CreateStory); }); // Button button2PuzzleMolas = this.transform.FindChild("PanelMinigames/Button2PuzzleMolas").GetComponent<Button>(); // button2PuzzleMolas.onClick.AddListener( () => { // App.thisApp.controller.audio.playFX(eAudioFX.ButtonOpenGame); // App.thisApp.view.showScreen(eScreen.S2_PuzzleMolas); // }); Button button3Iconography = this.transform.FindChild("PanelMinigames/Button3Iconography").GetComponent<Button>(); button3Iconography.onClick.AddListener( () => { App.thisApp.controller.audio.playFX(eAudioFX.ButtonOpenGame); App.thisApp.view.showScreen(eScreen.S3_Iconography); }); Button button4HandicraftsAR = this.transform.FindChild("PanelMinigames/Button4HandicraftsAR").GetComponent<Button>(); button4HandicraftsAR.onClick.AddListener( () => { App.thisApp.controller.audio.playFX(eAudioFX.ButtonOpenGame); App.thisApp.view.showScreen(eScreen.S4_HandicraftsAR); }); Button button5Language = this.transform.FindChild("PanelMinigames/Button5Language").GetComponent<Button>(); button5Language.onClick.AddListener( () => { App.thisApp.controller.audio.playFX(eAudioFX.ButtonOpenGame); App.thisApp.view.showScreen(eScreen.S5_Language); }); // Board Drag cameraHUD = GameObject.Find ("App/View/Camera").GetComponent<Camera> (); board = this.transform.FindChild ("BoardTargets").GetComponent<RectTransform> (); // Calculamos las dimensiones del tablero boardBottomLeft = board.anchorMin; boardTopRight = board.anchorMax; boardSize = new Vector2(boardTopRight.x - boardBottomLeft.x, boardTopRight.y - boardBottomLeft.y); tileSize = new Vector2(boardSize.x / 5, boardSize.y / 5); // Cargamos la matrix de tiles tilesImgsMatrix = new Image[5, 5]; targetsImgsMatrix = new Image[5, 5]; animalsImgsMatrix = new Image[5, 5]; startsInfoMatrix = new ePuzzleAnimal[5, 5]; endsInfoMatrix = new ePuzzleAnimal[5, 5]; tilesInfoMatrix = new ePuzzleAnimal[5, 5]; animalsInfoMatrix = new ePuzzleAnimal[5, 5]; for (int indexCol = 0; indexCol < 5; indexCol++) { for (int indexRow = 0; indexRow < 5; indexRow++) { // Cargamos los componentes Image tilesImgsMatrix [indexCol, indexRow] = this.transform.FindChild ("BoardTiles/TileRow" + indexRow + "Col" + indexCol).GetComponent<Image> (); targetsImgsMatrix [indexCol, indexRow] = this.transform.FindChild ("BoardTargets/TileRow" + indexRow + "Col" + indexCol).GetComponent<Image> (); animalsImgsMatrix [indexCol, indexRow] = this.transform.FindChild ("BoardAnimals/TileRow" + indexRow + "Col" + indexCol).GetComponent<Image> (); } } // Win Lose levelWin = false; boardGrid = this.transform.FindChild("BoardGrid").gameObject; boardTiles = this.transform.FindChild("BoardTiles").gameObject; boardTargets = this.transform.FindChild("BoardTargets").gameObject; boardAnimals = this.transform.FindChild("BoardAnimals").gameObject; mainMola = this.transform.FindChild("Mola").GetComponent<Image>(); // Levels currentLevel = 1; // Cargamos el primer nivel loadLevel (currentLevel); }
private void SplitButton_Click(object sender, EventArgs e) { if (sourceImage == null) { return; } //Calc Grid dimensions Point dims = new Point(); dims.X = (int)Math.Ceiling(sourceImage.Width / SplitWidth); dims.Y = (int)Math.Ceiling(sourceImage.Height / SplitHeight); pieces = new Image[dims.Y, dims.X]; //Split Image for (int y = 0; y < dims.Y; y++) { for (int x = 0; x < dims.X; x++) { pieces[y,x] = new Bitmap((int)SplitWidth, (int)SplitHeight); var g = Graphics.FromImage(pieces[y,x]); g.DrawImage(sourceImage, new Rectangle(0, 0, (int)SplitWidth, (int)(SplitHeight)), new Rectangle(x * (int)SplitWidth, y * (int)SplitHeight, (int)SplitWidth, (int)SplitHeight), GraphicsUnit.Pixel); g.Dispose(); } } SplitImageBox.Invalidate(); }
public void SetBoardImageArray(Image[,] images) { _boardImageArray = images; }
// Start is called before the first frame update void Start() { // init dotNum = myPosX = myPosY = playingHit = afterHit = 0; status = Common.STATUS.NORMAL; timeElapsed = 0; numDictionary = new Dictionary <char, int> { [Common.MAP_T1] = 0, [Common.MAP_T2] = 0, [Common.MAP_BLOCK] = 0 }; posDictionary = new Dictionary <char, int[, ]> { [Common.MAP_T1] = new int[Common.MAX_T1_NUM, 2], [Common.MAP_T2] = new int[Common.MAX_T2_NUM, 2], [Common.MAP_BLOCK] = new int[Common.MAX_BLOCK_NUM, 2] }; foreach (char key in posDictionary.Keys) { for (int i = 0; i < posDictionary[key].GetLength(0); i++) { posDictionary[key][i, 0] = -1; posDictionary[key][i, 1] = -1; } } action = false; sceneMap = new char[Common.WIDTH, Common.HEIGHT, 2]; objScene = new Image[Common.WIDTH, Common.HEIGHT]; objHit = new List <Image>(); // hi score & score highScore = PlayerPrefs.GetInt(Common.SAVEDATA_HISH_SCORE, 0); DisplayScore(); // scene scene = PlayerPrefs.GetInt(Common.SAVEDATA_START_SCENE, 1); textSence.text = $"{scene}"; // time time = Common.INITIAL_TIME; textTime.text = $"{time}"; // sptites objDictionary = new Dictionary <char, Sprite>(); objDictionary[Common.MAP_MY] = spriteMyd; objDictionary[Common.MAP_WALL] = spriteWall; objDictionary[Common.MAP_BLOCK] = spriteBlock; objDictionary[Common.MAP_DOT] = spriteDot; objDictionary[Common.MAP_T1] = spriteT1; objDictionary[Common.MAP_T2] = spriteT2; // left my number for (int i = 0; i < leftMyNumber - 1; i++) { Display(Common.MAP_MY, Common.X_BAR_2ND + 1 + i * 2, 1); } // outer wall for (int i = 0; i < Common.WIDTH; i++) { Display(Common.MAP_WALL, i, 0); Display(Common.MAP_WALL, i, 3); Display(Common.MAP_WALL, i, Common.HEIGHT - 1); } for (int i = 1; i <= 2; i++) { Display(Common.MAP_WALL, 0, i); Display(Common.MAP_WALL, Common.X_BAR_1ST, i); Display(Common.MAP_WALL, Common.X_BAR_2ND, i); Display(Common.MAP_WALL, Common.WIDTH - 1, i); } for (int i = 4; i < Common.HEIGHT; i++) { Display(Common.MAP_WALL, 0, i); Display(Common.MAP_WALL, Common.WIDTH - 1, i); } // inner map for (int i = 0; i < Common.INNER_HIGHT; i += 2) { for (int j = 0; j < Common.INNER_WIDTH; j += 2) { Display(Common.sceneData[scene - 1, i / 2][j / 2], j, i, true); } } // hide unnecessary texts and adjust screen textGameOver.SetActive(false); textCongratulations.SetActive(false); AdjustScreen(true); }
protected void Awake() { gridSpace = transform.Find("GridSpace") as RectTransform; var size = 100; var grid = new Grid2D(size, size); grid[5, 5].Weight = float.MaxValue; grid[5, 6].Weight = float.MaxValue; grid[5, 7].Weight = float.MaxValue; grid[5, 8].Weight = float.MaxValue; grid[5, 9].Weight = float.MaxValue; grid[5, 10].Weight = float.MaxValue; grid[5, 11].Weight = float.MaxValue; grid[5, 12].Weight = float.MaxValue; grid[5, 13].Weight = float.MaxValue; grid[5, 14].Weight = float.MaxValue; grid[15, 5].Weight = float.MaxValue; grid[15, 6].Weight = float.MaxValue; grid[15, 7].Weight = float.MaxValue; grid[15, 8].Weight = float.MaxValue; grid[15, 9].Weight = float.MaxValue; grid[15, 10].Weight = float.MaxValue; grid[15, 11].Weight = float.MaxValue; grid[15, 12].Weight = float.MaxValue; grid[15, 13].Weight = float.MaxValue; grid[15, 14].Weight = float.MaxValue; grid[5, 15].Weight = float.MaxValue; grid[6, 15].Weight = float.MaxValue; grid[7, 15].Weight = float.MaxValue; grid[8, 15].Weight = float.MaxValue; grid[9, 15].Weight = float.MaxValue; grid[10, 15].Weight = float.MaxValue; grid[11, 15].Weight = float.MaxValue; grid[12, 15].Weight = float.MaxValue; grid[13, 15].Weight = float.MaxValue; grid[14, 15].Weight = float.MaxValue; grid[15, 15].Weight = float.MaxValue; //grid[5, 4].Weight = float.MaxValue; //grid[6, 4].Weight = float.MaxValue; //grid[7, 4].Weight = float.MaxValue; //grid[8, 4].Weight = float.MaxValue; //grid[9, 4].Weight = float.MaxValue; //grid[10, 4].Weight = float.MaxValue; //grid[11, 4].Weight = float.MaxValue; //grid[12, 4].Weight = float.MaxValue; //grid[13, 4].Weight = float.MaxValue; //grid[14, 4].Weight = float.MaxValue; //grid[15, 4].Weight = float.MaxValue; tiles = new Image[size, size]; gridSpace.gameObject.AddComponent<Selectable>(); Vector2 anchorMin, anchorMax; for (int i = 0; i < size; i++) { anchorMin.x = ((float)i / size); anchorMax.x = ((float)(i + 1) / size); for (int j = 0; j < size; j++) { anchorMin.y = ((float)j / size); anchorMax.y = ((float)(j + 1) / size); var obj = new GameObject(string.Format("Node [{0},{1}]", i, j)); obj.transform.SetParent(gridSpace); var trans = obj.AddComponent<RectTransform>(); trans.anchorMin = anchorMin; trans.anchorMax = anchorMax; trans.offsetMax = Vector2.zero; trans.offsetMin = Vector2.zero; trans.localScale = Vector3.one; var image = obj.AddComponent<Image>(); image.color = (Color.blue * anchorMax.x + Color.red * (1 - anchorMax.x)) * anchorMax.y + (Color.yellow * anchorMax.x + Color.green * (1 - anchorMax.x)) * (1 - anchorMax.y); var c = 1f / (grid[i, j].Weight); image.color = new Color(c, c, c, 1); tiles[i, j] = image; } } var search = new Fringe(Grid2D.HeuristicManhattan2); var searchA = new AStar(Grid2D.HeuristicManhattan2); var start = grid[14, 5]; var end = grid[90, 90]; tiles[start.X, start.Y].color = Color.blue + Color.white * .5f; tiles[end.X, end.Y].color = Color.yellow + Color.white * .5f; //StartCoroutine(search.AdvanceFrontier(start, end, () => { // foreach (Node node in search.mappedNodes.Keys) // if (node != start && node != end) // tiles[node.X, node.Y].color = Color.red + Color.white * .5f; // foreach (Node node in search.frontier) // if (node != start && node != end) // tiles[node.X, node.Y].color = Color.green + Color.white * .5f; // return StartCoroutine(WaitKeyDown(KeyCode.None)); //})); // astar var beforea = System.DateTime.Now; var pathA = searchA.FindPath(start, end); var aftera = System.DateTime.Now; Debug.Log((aftera - beforea).Milliseconds); //foreach (Node2D node in searchA.mappedNodes.Keys) // if (node != start && node != end) // tiles[node.X, node.Y].color = Color.red + Color.white * .5f; //foreach (Node2D node in searchA.frontier) // if (node != start && node != end) // tiles[node.X, node.Y].color = Color.green + Color.white * .5f; //foreach (Node2D node in pathA) // if (node != start && node != end) // tiles[node.X, node.Y].color = Color.magenta + Color.white * .5f; // fringe var before = System.DateTime.Now; var path = search.FindPath(start, end); var after = System.DateTime.Now; Debug.Log((after - before).Milliseconds); foreach (Node2D node in search.cache.Keys) if (node != start && node != end) tiles[node.X, node.Y].color = Color.red + Color.white * .5f; foreach (Node2D node in search.fringe) if (node != start && node != end) tiles[node.X, node.Y].color = Color.green + Color.white * .5f; foreach (Node2D node in path) if (node != start && node != end) tiles[node.X, node.Y].color = Color.magenta + Color.white * .5f; //StartCoroutine(search.FindInteractive(start, end, () => //{ // foreach (Node2D node in search.cache.Keys) // if (node != start && node != end) // tiles[node.X, node.Y].color = Color.red + Color.white * .5f; // foreach (Node2D node in search.fringe) // if (node != start && node != end) // tiles[node.X, node.Y].color = Color.green + Color.white * .5f; // foreach (Node2D node in search.pathInteractive) // if (node != start && node != end) // tiles[node.X, node.Y].color = Color.magenta + Color.white * .5f; // return StartCoroutine(WaitKeyDown(KeyCode.None)); //})); }
void NewGame() { GameGrid.Children.Clear(); GameGrid.RowDefinitions.Clear(); GameGrid.ColumnDefinitions.Clear(); Image[,] images = null; switch (currentLevel) { case Level.Easy: GameGrid.Height = 356; GameGrid.Width = GameGrid.Height; width = 9; height = 9; allBombCount = 10; break; case Level.Middle: GameGrid.Height = 356; GameGrid.Width = GameGrid.Height; width = 16; height = 16; allBombCount = 40; break; case Level.Hard: GameGrid.Width = 618; GameGrid.Height = GameGrid.Width * 16 / 30; width = 16; height = 30; allBombCount = 99; break; default: break; } images = new Image[width, height]; for (int i = 0; i < width; i++) { GameGrid.RowDefinitions.Add(new RowDefinition()); } for (int j = 0; j < height; j++) { GameGrid.ColumnDefinitions.Add(new ColumnDefinition()); } map = new Cell[width, height]; for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { map[i, j] = new Cell(i, j); images[i, j] = new Image() { Source = map[i, j].ExtImage, Stretch = Stretch.Fill, Tag = map[i, j] }; images[i, j].MouseUp += image_MouseUp; GameGrid.Children.Add(images[i, j]); Grid.SetRow(images[i, j], i); Grid.SetColumn(images[i, j], j); } } Reset(true); }
private void Start() { argosSystem = UICanvas.transform.Find("ArgosSystem").gameObject; athenaSystem = UICanvas.transform.Find("AthenaSystem").gameObject; eagisSystem = UICanvas.transform.Find("EagisSystem").gameObject; futureTechSystem = UICanvas.transform.Find("FutureTechSystem").gameObject; Transform Btns = UICanvas.transform.Find("Btns"); argosBtn = Btns.Find("ArgosBtn").GetComponent <Image>(); athenaBtn = Btns.Find("AthenaBtn").GetComponent <Image>(); messengerBtn = Btns.Find("MessengerBtn").GetComponent <Image>(); techBtn = Btns.Find("TechBtn").GetComponent <Image>(); debriefing = athenaSystem.transform.Find("Debriefing").gameObject; operatorInfos = athenaSystem.transform.Find("OperatorInfo").gameObject; operatorLeftInfo = operatorInfos.transform.Find("LeftInfo").gameObject; operatorRightInfo = operatorInfos.transform.Find("RightInfo").gameObject; banners = athenaSystem.transform.Find("SelectBanner").gameObject; operatorProfileImage = operatorLeftInfo.transform.Find("ProfileImage").GetComponent <Image>(); operatorNameText = operatorLeftInfo.transform.Find("OperatorName").GetComponent <Text>(); operatorBodyText = operatorLeftInfo.transform.Find("OperatorBody").GetComponent <Text>(); operatorSpecialText = operatorLeftInfo.transform.Find("OperatorSpecial").GetComponent <Text>(); hpText = operatorRightInfo.transform.Find("HP").GetComponent <Text>(); o2Text = operatorRightInfo.transform.Find("O2").GetComponent <Text>(); useO2Text = operatorRightInfo.transform.Find("UseO2").GetComponent <Text>(); recorveryO2Text = operatorRightInfo.transform.Find("RecorveryO2").GetComponent <Text>(); selectToolUI = operatorInfos.transform.Find("SelectTool").gameObject; selectAbilUI = operatorInfos.transform.Find("SelectAbility").gameObject; techDevUI = futureTechSystem.transform.Find("TechDev").gameObject; techTestUI = futureTechSystem.transform.Find("TechTest").gameObject; // 도구 info_toolImages = new Image[2] { operatorRightInfo.transform.Find("Tool0").Find("Tool").GetComponent <Image>(), operatorRightInfo.transform.Find("Tool1").Find("Tool").GetComponent <Image>() }; select_toolImages = new Image[2] { selectToolUI.transform.Find("ToolImage0").Find("Tool").GetComponent <Image>(), selectToolUI.transform.Find("ToolImage1").Find("Tool").GetComponent <Image>() }; select_toolTexts = new Text[2] { selectToolUI.transform.Find("ToolText0").GetComponent <Text>(), selectToolUI.transform.Find("ToolText1").GetComponent <Text>() }; select_toolInfos = new Text[2] { selectToolUI.transform.Find("SelectedToolInfo").Find("ToolInfo0").GetComponent <Text>(), selectToolUI.transform.Find("SelectedToolInfo").Find("ToolInfo1").GetComponent <Text>() }; for (int i = 0; i < 2; i++) { select_toolTexts[i].color = NORMAL_COLOR; } // 특성 CrossPrefab = Resources.Load <GameObject>("Prefabs/UI/Cross"); SmallCrossPrefab = Resources.Load <GameObject>("Prefabs/UI/SmallCross"); info_abilImages = new Image[4]; select_abilTitles = new Text[4]; select_abilTexts = new Text[4]; select_abilImages = new Image[4, 2]; select_abilLines = new Image[4, 2]; for (int i = 0; i < 4; i++) { info_abilImages[i] = operatorRightInfo.transform.Find(string.Format("Abil{0}", i)).GetComponent <Image>(); select_abilTitles[i] = selectAbilUI.transform.Find("SelectedAbilInfo").Find(string.Format("Abil{0}", i)).GetComponent <Text>(); select_abilTexts[i] = selectAbilUI.transform.Find("SelectedAbilInfo").Find(string.Format("AbilInfo{0}", i)).GetComponent <Text>(); for (int j = 0; j < 2; j++) { select_abilImages[i, j] = selectAbilUI.transform.Find("AbilTree").Find(string.Format("AbilImage{0}-{1}", i, j)).GetComponent <Image>(); select_abilLines[i, j] = selectAbilUI.transform.Find("AbilTree").Find(string.Format("AbilLine{0}-{1}", i, j)).GetComponent <Image>(); int level = i, index = j; select_abilImages[i, j].GetComponent <Button>().onClick.AddListener(() => ChangeAbility(level, index)); } // 미클리어 레벨 특성 X 표시 if (!gameData.IsCleared(i)) { Instantiate(CrossPrefab, info_abilImages[i].transform.position, Quaternion.identity, info_abilImages[i].transform); Instantiate(SmallCrossPrefab, select_abilImages[i, 0].transform.position, Quaternion.identity, select_abilImages[i, 0].transform); Instantiate(SmallCrossPrefab, select_abilImages[i, 1].transform.position, Quaternion.identity, select_abilImages[i, 1].transform); } } for (int i = 0; i < 3; i++) { Image select_abilCenterLine = selectAbilUI.transform.Find("AbilTree").Find(string.Format("AbilLine{0}", i)).GetComponent <Image>(); select_abilCenterLine.color = (gameData.IsCleared(i + 1)) ? HIGHLIGHT_COLOR : NORMAL_COLOR; } btnImages = new Sprite[12]; btnImages[0] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/01.Argos_Non select"); btnImages[1] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/01.Argos_Non select_notice"); btnImages[2] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/01.Argos_select"); btnImages[3] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/02.Athena_Non select"); btnImages[4] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/02.Athena_Non select_notice"); btnImages[5] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/02.Athena_select"); btnImages[6] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/03.Messenger_Non select"); btnImages[7] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/03.Messenger_Non select_notice"); btnImages[8] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/03.Messenger_select"); btnImages[9] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/04.Technology_Non select"); btnImages[10] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/04.Technology_Non select_notice"); btnImages[11] = Resources.Load <Sprite>("Sprite/LobbyScene/Icon/04.Technology_select"); profileImages = new Sprite[4]; profileImages[0] = Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Athena-02_Operator Information-profile-01"); profileImages[1] = Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Athena-02_Operator Information-profile-02"); profileImages[2] = Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Athena-02_Operator Information-profile-03"); profileImages[3] = Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Athena-02_Operator Information-profile-04"); toolSprites = new Dictionary <Tool, Sprite>(); toolSprites.Add(Tool.FIREWALL, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/ToolIcon/Firewall1")); toolSprites.Add(Tool.FIRE_EX, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/ToolIcon/FireExtinguisher1")); toolSprites.Add(Tool.FLARE, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/ToolIcon/Flare1")); toolSprites.Add(Tool.O2_CAN, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/ToolIcon/OxygenRespirator1")); toolSprites.Add(Tool.STICKY_BOMB, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/ToolIcon/StickyBomb1")); abilitySprites = new Dictionary <Ability, Sprite>(); abilitySprites.Add(Ability.None, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Athena-02_Operator Information-Icon box")); abilitySprites.Add(Ability.Cardio, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Cardio")); abilitySprites.Add(Ability.DoubleHeart, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Double heart")); abilitySprites.Add(Ability.EquipMini, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Equipment miniaturization")); abilitySprites.Add(Ability.Fitness, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Fitness")); abilitySprites.Add(Ability.IntervalTrain, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Interval training")); abilitySprites.Add(Ability.MacGyver, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/MacGyver")); abilitySprites.Add(Ability.Nightingale, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Nightingale")); abilitySprites.Add(Ability.OxygenTank, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Oxygen tank")); abilitySprites.Add(Ability.PartsLightweight, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Parts lightweight")); abilitySprites.Add(Ability.RedundancyOxygen, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Redundancy Oxygen")); abilitySprites.Add(Ability.Refuel, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Refuel")); abilitySprites.Add(Ability.ReinforceParts, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Reinforce parts")); abilitySprites.Add(Ability.SteelBody, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Steel body")); abilitySprites.Add(Ability.SurvivalPriority, Resources.Load <Sprite>("Sprite/LobbyScene/02_Athena_System/02_Operator Information/Icon/Survival Priority")); currentSystemIndex = 0; currentSystem = argosSystem; currentSystemBtn = argosBtn; eagisTalks = new GameObject[4]; for (int i = 0; i < eagisTalks.Length; i++) { eagisTalks[i] = eagisSystem.transform.Find("Talk" + i).Find("Talks").gameObject; } currentEagisTalk = eagisTalks[0]; eagisTalkerNameText = eagisSystem.transform.Find("TalkerName").GetComponent <Text>(); }
private void caricaFrame(string tipoDiFantasma) { frame = new Image[4, 6]; afraidFrame = new Image[2, 6]; eyes = new Image[4]; if (tipoDiFantasma == "blinky") { frame[0, 0] = Properties.Resources.blinky1Left; frame[0, 1] = Properties.Resources.blinky2Left; frame[0, 2] = Properties.Resources.blinky3Left; frame[0, 3] = Properties.Resources.blinky4Left; frame[0, 4] = Properties.Resources.blinky5Left; frame[0, 5] = Properties.Resources.blinky6Left; frame[1, 0] = Properties.Resources.blinky1Up; frame[1, 1] = Properties.Resources.blinky2Up; frame[1, 2] = Properties.Resources.blinky3Up; frame[1, 3] = Properties.Resources.blinky4Up; frame[1, 4] = Properties.Resources.blinky5Up; frame[1, 5] = Properties.Resources.blinky6Up; frame[2, 0] = Properties.Resources.blinky1Right; frame[2, 1] = Properties.Resources.blinky2Right; frame[2, 2] = Properties.Resources.blinky3Right; frame[2, 3] = Properties.Resources.blinky4Right; frame[2, 4] = Properties.Resources.blinky5Right; frame[2, 5] = Properties.Resources.blinky6Right; frame[3, 0] = Properties.Resources.blinky1Down; frame[3, 1] = Properties.Resources.blinky2Down; frame[3, 2] = Properties.Resources.blinky3Down; frame[3, 3] = Properties.Resources.blinky4Down; frame[3, 4] = Properties.Resources.blinky5Down; frame[3, 5] = Properties.Resources.blinky6Down; } else if (tipoDiFantasma == "clyde") { frame[0, 0] = Properties.Resources.clyde1Left; frame[0, 1] = Properties.Resources.clyde2Left; frame[0, 2] = Properties.Resources.clyde3Left; frame[0, 3] = Properties.Resources.clyde4Left; frame[0, 4] = Properties.Resources.clyde5Left; frame[0, 5] = Properties.Resources.clyde6Left; frame[1, 0] = Properties.Resources.clyde1Up; frame[1, 1] = Properties.Resources.clyde2Up; frame[1, 2] = Properties.Resources.clyde3Up; frame[1, 3] = Properties.Resources.clyde4Up; frame[1, 4] = Properties.Resources.clyde5Up; frame[1, 5] = Properties.Resources.clyde6Up; frame[2, 0] = Properties.Resources.clyde1Right; frame[2, 1] = Properties.Resources.clyde2Right; frame[2, 2] = Properties.Resources.clyde3Right; frame[2, 3] = Properties.Resources.clyde4Right; frame[2, 4] = Properties.Resources.clyde5Right; frame[2, 5] = Properties.Resources.clyde6Right; frame[3, 0] = Properties.Resources.clyde1Down; frame[3, 1] = Properties.Resources.clyde2Down; frame[3, 2] = Properties.Resources.clyde3Down; frame[3, 3] = Properties.Resources.clyde4Down; frame[3, 4] = Properties.Resources.clyde5Down; frame[3, 5] = Properties.Resources.clyde6Down; } else if (tipoDiFantasma == "inky") { frame[0, 0] = Properties.Resources.inky1Left; frame[0, 1] = Properties.Resources.inky2Left; frame[0, 2] = Properties.Resources.inky3Left; frame[0, 3] = Properties.Resources.inky4Left; frame[0, 4] = Properties.Resources.inky5Left; frame[0, 5] = Properties.Resources.inky6Left; frame[1, 0] = Properties.Resources.inky1Up; frame[1, 1] = Properties.Resources.inky2Up; frame[1, 2] = Properties.Resources.inky3Up; frame[1, 3] = Properties.Resources.inky4Up; frame[1, 4] = Properties.Resources.inky5Up; frame[1, 5] = Properties.Resources.inky6Up; frame[2, 0] = Properties.Resources.inky1Right; frame[2, 1] = Properties.Resources.inky2Right; frame[2, 2] = Properties.Resources.inky3Right; frame[2, 3] = Properties.Resources.inky4Right; frame[2, 4] = Properties.Resources.inky5Right; frame[2, 5] = Properties.Resources.inky6Right; frame[3, 0] = Properties.Resources.inky1Down; frame[3, 1] = Properties.Resources.inky2Down; frame[3, 2] = Properties.Resources.inky3Down; frame[3, 3] = Properties.Resources.inky4Down; frame[3, 4] = Properties.Resources.inky5Down; frame[3, 5] = Properties.Resources.inky6Down; } else if (tipoDiFantasma == "pinky") { frame[0, 0] = Properties.Resources.pinky1Left; frame[0, 1] = Properties.Resources.pinky2Left; frame[0, 2] = Properties.Resources.pinky3Left; frame[0, 3] = Properties.Resources.pinky4Left; frame[0, 4] = Properties.Resources.pinky5Left; frame[0, 5] = Properties.Resources.pinky6Left; frame[1, 0] = Properties.Resources.pinky1Up; frame[1, 1] = Properties.Resources.pinky2Up; frame[1, 2] = Properties.Resources.pinky3Up; frame[1, 3] = Properties.Resources.pinky4Up; frame[1, 4] = Properties.Resources.pinky5Up; frame[1, 5] = Properties.Resources.pinky6Up; frame[2, 0] = Properties.Resources.pinky1Right; frame[2, 1] = Properties.Resources.pinky2Right; frame[2, 2] = Properties.Resources.pinky3Right; frame[2, 3] = Properties.Resources.pinky4Right; frame[2, 4] = Properties.Resources.pinky5Right; frame[2, 5] = Properties.Resources.pinky6Right; frame[3, 0] = Properties.Resources.pinky1Down; frame[3, 1] = Properties.Resources.pinky2Down; frame[3, 2] = Properties.Resources.pinky3Down; frame[3, 3] = Properties.Resources.pinky4Down; frame[3, 4] = Properties.Resources.pinky5Down; frame[3, 5] = Properties.Resources.pinky6Down; } afraidFrame[0, 0] = Properties.Resources.afraidGhost1; afraidFrame[0, 1] = Properties.Resources.afraidGhost2; afraidFrame[0, 2] = Properties.Resources.afraidGhost3; afraidFrame[0, 3] = Properties.Resources.afraidGhost4; afraidFrame[0, 4] = Properties.Resources.afraidGhost5; afraidFrame[0, 5] = Properties.Resources.afraidGhost6; afraidFrame[1, 0] = Properties.Resources.afraidGhostEnd1; afraidFrame[1, 1] = Properties.Resources.afraidGhostEnd2; afraidFrame[1, 2] = Properties.Resources.afraidGhostEnd4; afraidFrame[1, 3] = Properties.Resources.afraidGhostEnd5; afraidFrame[1, 4] = Properties.Resources.afraidGhostEnd5; afraidFrame[1, 5] = Properties.Resources.afraidGhostEnd6; eyes[0] = Properties.Resources.eyesLeft; eyes[1] = Properties.Resources.eyesUp; eyes[2] = Properties.Resources.eyesRight; eyes[3] = Properties.Resources.eyesDown; }
public Graphics(Grid _bGridMain, int [,] _numbers, Image [,] _imageGrid) { bGridMain = _bGridMain; numbers = _numbers; imageGrid = _imageGrid; }
private void queenHint(ref Image[,] hints, ref int[,] matrix) { int k = y; bool t = false; while (k < 7 && matrix[x, k + 1] != 1) { if (matrix[x, k + 1] == -1) { t = true; } hints[x, k + 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x, k + 1].Margin = new Thickness(x * 73, (k + 1) * 70, 0, 0); hints[x, k + 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x, k + 1], 1); matrix[x, k + 1] = 2; if (t) { break; } k++; } k = y; t = false; while (k > 0 && matrix[x, k - 1] != 1) { if (matrix[x, k - 1] == -1) { t = true; } hints[x, k - 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[x, k - 1].Margin = new Thickness(x * 73, (k - 1) * 70, 0, 0); hints[x, k - 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[x, k - 1], 1); matrix[x, k - 1] = 2; if (t) { break; } k--; } k = x; t = false; while (k > 0 && matrix[k - 1, y] != 1) { if (matrix[k - 1, y] == -1) { t = true; } hints[k - 1, y].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[k - 1, y].Margin = new Thickness((k - 1) * 73, y * 70, 0, 0); hints[k - 1, y].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[k - 1, y], 1); matrix[k - 1, y] = 2; if (t) { break; } k--; } k = x; t = false; while (k < 7 && matrix[k + 1, y] != 1) { if (matrix[k + 1, y] == -1) { t = true; } hints[k + 1, y].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[k + 1, y].Margin = new Thickness((k + 1) * 73, y * 70, 0, 0); hints[k + 1, y].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[k + 1, y], 1); matrix[k + 1, y] = 2; if (t) { break; } k++; } k = x; int j = y; t = false; while (k < 7 && j < 7 && matrix[k + 1, j + 1] != 1) { if (matrix[k + 1, j + 1] == -1) { t = true; } hints[k + 1, j + 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[k + 1, j + 1].Margin = new Thickness((k + 1) * 73, (j + 1) * 70, 0, 0); hints[k + 1, j + 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[k + 1, j + 1], 1); matrix[k + 1, j + 1] = 2; if (t) { break; } k++; j++; } k = x; j = y; t = false; while (k > 0 && j > 0 && matrix[k - 1, j - 1] != 1) { if (matrix[k - 1, j - 1] == -1) { t = true; } hints[k - 1, j - 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[k - 1, j - 1].Margin = new Thickness((k - 1) * 73, (j - 1) * 70, 0, 0); hints[k - 1, j - 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[k - 1, j - 1], 1); matrix[k - 1, j - 1] = 2; if (t) { break; } k--; j--; } k = x; j = y; t = false; while (k > 0 && j < 7 && matrix[k - 1, j + 1] != 1 && t == false) { if (matrix[k - 1, j + 1] == -1) { t = true; } hints[k - 1, j + 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[k - 1, j + 1].Margin = new Thickness((k - 1) * 73, (j + 1) * 70, 0, 0); hints[k - 1, j + 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[k - 1, j + 1], 1); matrix[k - 1, j + 1] = 2; if (t) { break; } k--; j++; } k = x; j = y; t = false; while (k < 7 && j > 0 && matrix[k + 1, j - 1] != 1) { if (matrix[k + 1, j - 1] == -1) { t = true; } hints[k + 1, j - 1].Source = new BitmapImage(new Uri("hint.png", UriKind.Relative)); hints[k + 1, j - 1].Margin = new Thickness((k + 1) * 73, (j - 1) * 70, 0, 0); hints[k + 1, j - 1].Stretch = System.Windows.Media.Stretch.Fill; Panel.SetZIndex(hints[k + 1, j - 1], 1); matrix[k + 1, j - 1] = 2; if (t) { break; } k++; j--; } }
/// <summary> /// Populate _hudImages /// </summary> private void LoadHudImages() { if (_hudImages != null) { return; } _hudImages = new Image[PrefixTable.Length, 3]; for (var i = 0; i < _hudImages.GetLength(0); ++i) { for (var j = 0; j < _hudImages.GetLength(1); ++j) { _hudImages[i, j] = ImageFromResource.Get(PrefixTable[i] + PostFixTable[j] + ".png"); } } _hudBar = ImageFromResource.Get("open3mod.Images.HUDBar.png"); }
//////////////// //DO NOT TOUCH// //////////////// /// <summary> /// Initializes a new instance of the MainWindow class. /// </summary> public MainWindow() { // one sensor is currently supported this.kinectSensor = KinectSensor.GetDefault(); // get the coordinate mapper this.coordinateMapper = this.kinectSensor.CoordinateMapper; // get the depth (display) extents FrameDescription frameDescription = this.kinectSensor.DepthFrameSource.FrameDescription; // get size of joint space this.displayWidth = frameDescription.Width; this.displayHeight = frameDescription.Height; // open the reader for the body frames this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); // a bone defined as a line between two joints this.bones = new List <Tuple <JointType, JointType> >(); // Torso this.bones.Add(new Tuple <JointType, JointType>(JointType.Head, JointType.Neck)); this.bones.Add(new Tuple <JointType, JointType>(JointType.Neck, JointType.SpineShoulder)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineShoulder, JointType.SpineMid)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineMid, JointType.SpineBase)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineShoulder, JointType.ShoulderRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineShoulder, JointType.ShoulderLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineBase, JointType.HipRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.SpineBase, JointType.HipLeft)); // Right Arm this.bones.Add(new Tuple <JointType, JointType>(JointType.ShoulderRight, JointType.ElbowRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.ElbowRight, JointType.WristRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.WristRight, JointType.HandRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.HandRight, JointType.HandTipRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.WristRight, JointType.ThumbRight)); // Left Arm this.bones.Add(new Tuple <JointType, JointType>(JointType.ShoulderLeft, JointType.ElbowLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.ElbowLeft, JointType.WristLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.WristLeft, JointType.HandLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.HandLeft, JointType.HandTipLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.WristLeft, JointType.ThumbLeft)); // Right Leg this.bones.Add(new Tuple <JointType, JointType>(JointType.HipRight, JointType.KneeRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.KneeRight, JointType.AnkleRight)); this.bones.Add(new Tuple <JointType, JointType>(JointType.AnkleRight, JointType.FootRight)); // Left Leg this.bones.Add(new Tuple <JointType, JointType>(JointType.HipLeft, JointType.KneeLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.KneeLeft, JointType.AnkleLeft)); this.bones.Add(new Tuple <JointType, JointType>(JointType.AnkleLeft, JointType.FootLeft)); // populate body colors, one for each BodyIndex this.bodyColors = new List <Pen>(); this.bodyColors.Add(new Pen(Brushes.Red, 6)); this.bodyColors.Add(new Pen(Brushes.Orange, 6)); this.bodyColors.Add(new Pen(Brushes.Green, 6)); this.bodyColors.Add(new Pen(Brushes.Blue, 6)); this.bodyColors.Add(new Pen(Brushes.Indigo, 6)); this.bodyColors.Add(new Pen(Brushes.Violet, 6)); // set IsAvailableChanged event notifier this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged; // open the sensor this.kinectSensor.Open(); // set the status text this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText : Properties.Resources.NoSensorStatusText; // Create the drawing group we'll use for drawing this.drawingGroup = new DrawingGroup(); // Create an image source that we can use in our image control this.imageSource = new DrawingImage(this.drawingGroup); // use the window object as the view model in this simple example this.DataContext = this; // initialize the components (controls) of the window this.InitializeComponent(); //dynamically add a grid uniGrid.Rows = numGridRows; uniGrid.Columns = numGridCols; //rows left->right rectArray = new Rectangle[numGridRows, numGridCols]; imgArray = new Image[numGridRows, numGridCols]; Image temp_img; for (int rr = 0; rr < numGridRows; rr++) { for (int cc = 0; cc < numGridCols; cc++) { rectArray[rr, cc] = new Rectangle() { Stroke = System.Windows.Media.Brushes.Black, // Height = (int)(gridHeight / numGridRows), //Width = (int)(gridWidth / numGridRows), }; temp_img = new Image(); BitmapImage bm = new BitmapImage(); bm.BeginInit(); bm.UriSource = new Uri("", UriKind.Relative); bm.EndInit(); temp_img.Source = bm; imgArray[rr, cc] = temp_img; uniGrid.Children.Add(rectArray[rr, cc]); uniImgGrid.Children.Add(imgArray[rr, cc]); } } //student storage initialization gridArray = new int[numGridRows, numGridCols]; int delay = 30 * 8; zeroGridArray(); WaterGotHit = System.Windows.Media.Brushes.Gray; ShipGotHit = System.Windows.Media.Brushes.Red; ShipDead = System.Windows.Media.Brushes.Black; isPlayerOneHandClosed = false; hasPlayerOneHandOpened = false; playerOneHandLocation = new Point(); delayFrames = -1; isGameOver = false; waitingOnBot = false; playerOneTrackingId = 0; needsAllocationPlayerOne = true; clearBoard(); }
public override void Load() { listCoordMur = RemplissageDeCord(Properties.Resources.Murcoord, listCoordMur); listCoordEnnemis = RemplissageDeCord(Properties.Resources.EnnemisCoord, listCoordEnnemis); listCoordPapier = RemplissageDeCord(Properties.Resources.papierCoord, listCoordPapier); string[] aStrNomPapier = new string[7] { "pbPapier1", "pbPapier2", "pbPapier3", "pbPapier4", "pbPapier5", "pbPapier6", "pbSac" }; //pour le joueur et les ennemi j'utilise un système de "ghost" //normalement la hitbox serait légèrement plus grande que l'image affichée //car cette dernière ne remplis pas toute la box. //alors je réduis la taille du joueur/ennemi , c'est ce qui sera sa hitbox effective //et j'affiche l'image dans une autre picturebox qui la suivra, son "ghost" //ici on initialise le joueur avec son "Ghost" pbJoueur.Size = new System.Drawing.Size(23, 26); pbJoueur.Location = new System.Drawing.Point(98, 231); pbGhostJoueur.Size = new System.Drawing.Size(29, 32); pbGhostJoueur.Location = new System.Drawing.Point(95, 228); //pbJoueur.BackColor = Color.Crimson; //utile pour afficher la hitbox pour le débuggage pbJoueur.Visible = false; pbGhostJoueur.Image = aSpriteJoueur[EtatSpriteJoueur, 1]; pbGhostJoueur.BackColor = Color.Transparent; Controls.Add(pbJoueur); Controls.Add(pbGhostJoueur); //on va donc assigner toute les coordonnées contenues dans le fichier XML grâce à cette méthode aPBMurs = RemplissageProprietePictureBox(aPBMurs, listCoordMur); foreach (PictureBox mur in aPBMurs) { Controls.Add(mur); } //ici on initialise les ennemis et on lie leurs "ghost" aPBEnnemis = RemplissageProprietePictureBox(aPBEnnemis, listCoordEnnemis); connexionSpriteHitboxEnnemi(); int iEnnemis = 0; foreach (PictureBox ennemi in aPBEnnemis) { Image[,] aSpriteEnnemi = SelectionSet(iEnnemis); aPBGhostEnnemi[iEnnemis].Image = aSpriteEnnemi[aEtatSpriteEnnemi[iEnnemis], 1]; Controls.Add(ennemi); Controls.Add(aPBGhostEnnemi[iEnnemis]); iEnnemis++; } //ici on initialise les papiers aPBPapier = RemplissageProprietePictureBox(aPBPapier, listCoordPapier); int iNomPapier = 0; foreach (PictureBox papier in aPBPapier) { aPBPapier[iNomPapier].Name = aStrNomPapier[iNomPapier]; aPBPapier[iNomPapier].Image = aSpriteSac[iNomPapier]; iNomPapier++; Controls.Add(papier); } //ici on modifie le dernier sac pour le faire disparaître momentanéement aPBPapier[6].Enabled = false; aPBPapier[6].Visible = false; aPBPapier[6].BackColor = Color.Transparent; timer1.Start(); timerSpriteEnnemi.Start(); //on demarre le timer d'animation du joueur sur un keypress }
// initialize game panel beans private void initGamePanelBeans() { gamePanelBeanMatrix = new Image[ROW_AMOUNT, COLUM_AMOUNT]; int[,] gameZoneMatrix = game.getGameZoneMatrix(); for (int i = 0; i < ROW_AMOUNT; i++) { double y = gamePanelStartPointY + i * BLOCK_HEIGHT; for (int j = 0; j < COLUM_AMOUNT; j++) { int type = gameZoneMatrix[i, j]; if (type != 0) { Image image = new Image(); image.Name = "beanImage_" + i + "_" + j; double x = gamePanelStartPointX + j * BLOCK_WIDTH; Thickness myThickness = new Thickness(x, y, 0, 0); image.Margin = myThickness; setBeanImageSource(image, type); gameCanvas.Children.Add(image); gamePanelBeanMatrix[i, j] = image; } } } }
public void NewMaze() { cObjs = new GameObject[rows,cols]; cImages = new Image[rows,cols]; cColors = new int[rows,cols]; currentHash = InitializeBoardGrid (); if (currentHash == null) { Debug.LogError ("Generated null maze"); } SetMazeHash (currentHash); SetMazeBoard (currentHash); UpdateColors (); }
/// <summary><para>Die überladene Funktion <see cref="Merge(Image[,])"/> verschmilzt mehrere Bilder, und gibt ein /// Bild als Typ <see cref="System.Drawing.Image"/> zurück. Die Bilder werden in einem Image-Array übergeben. /// Der erste Index bezeichnet die Zeilen, der zweite Index die Spalten der Bildermatrix. /// In dieser Methode sollten die Bilder in der Höhe und Breite den Standardmaßen eines Satellitenbilds entsprechen (256 Pixel). /// Prinzipiell ist die Anzahl der Zeilen und Spalten des Arrays nicht beschränkt, beachten Sie aber dennoch den /// Speicherbedarf. Die <see cref="System.Drawing.Image"/>-Objekte in dem Array können auch <strong>null</strong> sein. /// Die Einzelbilder im Array sollten jeweils die gleiche Breite und Höhe haben. Beispiel siehe /// <see cref="Merge(Image[,], Rectangle)"/>.</para></summary> /// /// <param name="array">Ein Array aus <see cref="System.Drawing.Image"/>-Objekten in der Form Image[Zeilen, Spalten].</param> /// <returns>Ein verschmolzenes <see cref="System.Drawing.Image"/>-Objekt.</returns> public Image Merge(Image[,] array) { return(Merge(array, new Rectangle(0, 0, TILE_SIZE, TILE_SIZE))); }
private void LoadState(object navigationParameter, Dictionary<string, object> pageState) { // Unpack the navigation parameters passed from either the Main Page (singleplayer mode) // or the Invite Players page (singlePair, multiplayer mode). GamePageParameters parameters = (GamePageParameters)navigationParameter; if (PeerFinder.Role == PeerRole.Host) { timesToTick = Constants.PlayTime * Constants.TimeUnitsPerSecond; } gameMode = parameters.GameMode; if (gameMode != Constants.SinglePlayer) { // Not for single player games. connectedPeers = parameters.ConnectedPeers; // You should only have one socket if you're a client // Regardless, update each socket's current page to the game page foreach (ConnectedPeer host in connectedPeers.Keys) { socket = connectedPeers[host]; socket.currentPage = this; socket.UpdateCurrentPageType(); } playerCount = parameters.PlayerCount; } images = new Image[Constants.GridRows, Constants.GridColumns]; random = new Random(); gameTimer = new DispatcherTimer(); gameTimer.Interval = TimeSpan.FromMilliseconds(Constants.TimeUnit); gameTimer.Tick += UpdateTimer; if (gameMode == Constants.SinglePlayer) { InitImages(); timesToTick = Constants.PlayTime * Constants.TimeUnitsPerSecond; StartGame(); } else if (gameMode == Constants.MultiPlayer) { // See what your role is. if (PeerFinder.Role == PeerRole.Host) { playerList = new Dictionary<int, string>(); playerList[0] = PeerFinder.DisplayName; playerID = 0; int counter = 1; foreach (ConnectedPeer peer in connectedPeers.Keys) { playerList[counter] = peer.DisplayName; SendParams(connectedPeers[peer], counter); counter++; } InitImages(); } } }
public int [] Move(PlayerMatrix enemyMatrix, Image[,] enemyGameBoard, bool approved, int x, int y, ImageBuilder builder) { int[] tab; tab = strategy.Move(enemyMatrix, enemyGameBoard, approved, x, y, builder); return(tab); }
// initialize game panel background private void initGamePanelBackground() { gamePanelBackgroudMatrix = new Image[ROW_AMOUNT, COLUM_AMOUNT]; for (int i = 0; i < ROW_AMOUNT; i++) { int y = gamePanelStartPointY + i * BLOCK_HEIGHT; for (int j = 0; j < COLUM_AMOUNT; j++) { int x = gamePanelStartPointX + j * BLOCK_WIDTH; Image image = new Image(); image.Name = "bgImage_" + i + "_" + j; Thickness imageThickness = new Thickness(x, y, 0, 0); image.Margin = imageThickness; image.Source = bgBlock.Source; gameCanvas.Children.Add(image); gamePanelBackgroudMatrix[i, j] = image; } } }
public abstract int[] Move(PlayerMatrix enemyMatrix, Image[,] enemyGameBoard, bool approved, int x, int y, ImageBuilder builder);
public override int[] Move(PlayerMatrix enemyMatrix, Image[,] enemyGameBoard, bool approved, int x, int y, ImageBuilder builder) { int[] tab = new int[2]; if (y < 9) { enemyMatrix.playerMatrix[x, y] -= 1000; y++; enemyMatrix.playerMatrix[x, y] += 1000; if (enemyMatrix.playerMatrix[x, y] == 1000 || enemyMatrix.playerMatrix[x, y] == 1009 || enemyMatrix.playerMatrix[x, y] == 1001 || enemyMatrix.playerMatrix[x, y] == 1003 || enemyMatrix.playerMatrix[x, y] == 1005 || enemyMatrix.playerMatrix[x, y] == 1007) { builder.BuildWaterPointer(); enemyGameBoard[x, y].Source = builder.GetImage().Source; } if (enemyMatrix.playerMatrix[x, y] == 1123) { builder.BuildMissPointer(); enemyGameBoard[x, y].Source = builder.GetImage().Source; } if (enemyMatrix.playerMatrix[x, y] == 1321) { builder.BuildShipPointer(); enemyGameBoard[x, y].Source = builder.GetImage().Source; } if (enemyMatrix.playerMatrix[x, y] == 1999) { builder.BuildHitPointer(); enemyGameBoard[x, y].Source = builder.GetImage().Source; } if (enemyMatrix.playerMatrix[x, y - 1] == 123) { builder.BuildMiss(); enemyGameBoard[x, y - 1].Source = builder.GetImage().Source; } if (enemyMatrix.playerMatrix[x, y - 1] == 321) { builder.BuildShipHit(); enemyGameBoard[x, y - 1].Source = builder.GetImage().Source; } if (enemyMatrix.playerMatrix[x, y - 1] == 999) { builder.BuildHit(); enemyGameBoard[x, y - 1].Source = builder.GetImage().Source; } if (enemyMatrix.playerMatrix[x, y - 1] == 0 || enemyMatrix.playerMatrix[x, y - 1] == 9 || enemyMatrix.playerMatrix[x, y - 1] == 1 || enemyMatrix.playerMatrix[x, y - 1] == 3 || enemyMatrix.playerMatrix[x, y - 1] == 5 || enemyMatrix.playerMatrix[x, y - 1] == 7) { builder.BuildWather(); enemyGameBoard[x, y - 1].Source = builder.GetImage().Source; } if (enemyMatrix.playerMatrix[x, y] == 1000 || enemyMatrix.playerMatrix[x, y] == 1009 || enemyMatrix.playerMatrix[x, y] == 1001 || enemyMatrix.playerMatrix[x, y] == 1003 || enemyMatrix.playerMatrix[x, y] == 1005 || enemyMatrix.playerMatrix[x, y] == 1007) { tab[0] = y; tab[1] = 1; return(tab); } else { tab[0] = y; tab[1] = 0; return(tab); } } if (enemyMatrix.playerMatrix[x, y] == 1000 || enemyMatrix.playerMatrix[x, y] == 1009 || enemyMatrix.playerMatrix[x, y] == 1001 || enemyMatrix.playerMatrix[x, y] == 1003 || enemyMatrix.playerMatrix[x, y] == 1005 || enemyMatrix.playerMatrix[x, y] == 1007) { tab[0] = y; tab[1] = 1; return(tab); } else { tab[0] = y; tab[1] = 0; return(tab); } }
private ImageProvider() { _image = Properties.Resources.cards_sheet; _imageArray = new Image[4, 14]; }
private void Window_Loaded(object sender, RoutedEventArgs e) { _numberMatrix = new int[3, 3]; _croppedImageMatrix = new Image[3, 3]; var source = new BitmapImage( new Uri(DefaultFileName, UriKind.RelativeOrAbsolute)); var h = (int)source.PixelHeight; var w = (int)source.PixelWidth; if (h > w) { double ratio = h / (double)square_length; double ratio_preview = h / (double)preview_length; h_cropped = (int)(h / ratio); w_cropped = (int)(w / ratio); h_cropped_preview = (int)(h / ratio_preview); w_cropped_preview = (int)(w / ratio_preview); padding_X = (square_length - w_cropped) / 2; padding_Y = 0; } else { double ratio = w / (double)square_length; double ratio_preview = w / (double)preview_length; h_cropped = (int)(h / ratio); w_cropped = (int)(w / ratio); h_cropped_preview = (int)(h / ratio_preview); w_cropped_preview = (int)(w / ratio_preview); padding_X = 0; padding_Y = (square_length - h_cropped) / 2; } previewImage.Width = w_cropped_preview; previewImage.Height = h_cropped_preview; previewImage.Source = source; // Bat dau cat thanh 9 manh for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { if (!((i == 2) && (j == 2))) { //Debug.WriteLine($"Len = {len}"); var rect = new Int32Rect(j * w / 3, i * h / 3, w / 3, h / 3); var cropBitmap = new CroppedBitmap(source, rect); var cropImage = new Image(); cropImage.Stretch = Stretch.Fill; cropImage.Width = w_cropped / 3; cropImage.Height = h_cropped / 3; cropImage.Source = cropBitmap; canvas.Children.Add(cropImage); Canvas.SetLeft(cropImage, startX + padding_X + j * (w_cropped / 3 + 2)); Canvas.SetTop(cropImage, startY + padding_Y + i * (h_cropped / 3 + 2)); cropImage.MouseLeftButtonDown += CropImage_MouseLeftButtonDown; cropImage.PreviewMouseLeftButtonUp += CropImage_PreviewMouseLeftButtonUp; _croppedImageMatrix[i, j] = cropImage; _numberMatrix[i, j] = 3 * i + j + 1; } } } saveButton.IsEnabled = false; refreshButton.IsEnabled = false; }
private ImageProvider() { _image = Application.Properties.Resources.pieces; _imageArray = new Image[2, 6]; }
private static Level LoadLevel(string data, GameControl gc, Image[,] iset) { data = data.Replace("\r", ""); Level level = new Level(gc); int row = 0; int key = 0; foreach (String s in data.Split("\n".ToCharArray())) { for (int i = 0; i < s.Length; i++) { if (s.ToCharArray()[i] == '1') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[0, 0])); } if (s.ToCharArray()[i] == '2') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[1, 0])); } if (s.ToCharArray()[i] == '3') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[2, 0])); } if (s.ToCharArray()[i] == '4') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[3, 0])); } if (s.ToCharArray()[i] == '5') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[4, 0])); } if (s.ToCharArray()[i] == '6') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[5, 0])); } if (s.ToCharArray()[i] == '7') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[6, 0])); } if (s.ToCharArray()[i] == '8') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[7, 0])); } if (s.ToCharArray()[i] == '9') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[8, 0])); } if (s.ToCharArray()[i] == 'Q') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[0, 8])); } if (s.ToCharArray()[i] == 'W') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[1, 8])); } if (s.ToCharArray()[i] == 'E') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[2, 8])); } if (s.ToCharArray()[i] == 'R') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[3, 8])); } if (s.ToCharArray()[i] == 'S') { level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[0, 9])); } if (s.ToCharArray()[i] == 'B') { level.AddSprite(new BounceTile(new Point(i * 128, row * 128), key, iset[6, 8])); } if (s.ToCharArray()[i] == 'C') { level.AddSprite(new SpikeTile(new Point(i * 128, row * 128), key, iset[7, 8])); } if (s.ToCharArray()[i] == 'D') { level.AddSprite(new Door(new Point(i * 128, row * 128), key, iset[5, 8], iset[4, 8])); } if (s.ToCharArray()[i] == 'p') { level.AddSprite(new Donut(new Point(i * 128, row * 128), key)); } key++; } row++; } return(level); }
private void OnEnable() { universe = new int[Row, Col]; buttonImages = new Image[Row, Col]; }
public CrossZeroGame() { Title = "Tic-Tac-Toe Game"; crossZeros = new Dictionary <Image, int>(); playground = new Grid() { HeightRequest = 375 }; for (int i = 0; i < GRID_COLUMNS_ROWS_NUM; i++) { playground.RowDefinitions.Add(new RowDefinition { Height = new GridLength(1, GridUnitType.Star) }); playground.ColumnDefinitions.Add(new ColumnDefinition { Width = new GridLength(1, GridUnitType.Star) }); } boxPosition = new Image[3, 3]; for (int i = 0; i < GRID_COLUMNS_ROWS_NUM; i++) { for (int j = 0; j < GRID_COLUMNS_ROWS_NUM; j++) { box = new Image { HeightRequest = 125, BackgroundColor = Color.FromHex("#0099FF") }; playground.Children.Add(box, i, j); boxPosition[i, j] = box; var tap = new TapGestureRecognizer(); tap.Tapped += CrossOrZeroTapped; box.GestureRecognizers.Add(tap); } } currentTurn = new Label() { HorizontalOptions = LayoutOptions.FillAndExpand, VerticalOptions = LayoutOptions.FillAndExpand, FontSize = 30, HorizontalTextAlignment = TextAlignment.Center, VerticalTextAlignment = TextAlignment.Center }; winStatus = new Label() { HorizontalOptions = LayoutOptions.FillAndExpand, VerticalOptions = LayoutOptions.FillAndExpand, FontSize = 30, HorizontalTextAlignment = TextAlignment.Center, VerticalTextAlignment = TextAlignment.Center }; resetGameButton = new Button() { Text = "Reset Game", HorizontalOptions = LayoutOptions.FillAndExpand }; StackLayout buttonsLayout = new StackLayout() { Orientation = StackOrientation.Horizontal, Children = { resetGameButton } }; StackLayout stackLayout = new StackLayout() { Children = { currentTurn, winStatus, playground, buttonsLayout } }; Content = stackLayout; resetGameButton.Clicked += ResetButtonClicked; GetFirstPlayer(); }
/// <summary> /// Clears the map canvas and fills it with sprites for the specified map. /// </summary> /// <param name="map">Map to show.</param> public void UpdateMapCanvas(Map map) { // Remove old images. this.MapCanvas.Children.Clear(); // Set canvas size. this.MapCanvas.Width = map.Width * TileSizeInPixels; this.MapCanvas.Height = map.Height * TileSizeInPixels; this.canvasImages = new Image[map.Width, map.Height]; for (var x = 0; x < map.Width; x++) { for (var y = 0; y < map.Height; y++) { var mapTile = map[x, y]; // Add new image to canvas. var image = new Image { Width = TileSizeInPixels, Height = TileSizeInPixels, Source = this.controller.GetTileImage(mapTile.Type), Tag = new Vector2I(x, y) }; this.MapCanvas.Children.Add(image); this.canvasImages[x, y] = image; // Set image position. Canvas.SetLeft(image, x * TileSizeInPixels); Canvas.SetTop(image, y * TileSizeInPixels); // Register image event handlers. image.MouseLeftButtonDown += this.OnBrushDown; image.MouseLeftButtonUp += this.OnBrushUp; image.MouseMove += this.OnTileClicked; } } this.ResetStatusText(); }
public Map() { map = new Image[4, 9]; FillMap(); }