public void PrepareLocalStorage(VoxelStorageContext context, IVoxelStorage storage) { if (!Enabled) { return; } storage.RequestTempStorage(32); }
public override void PrepareLocalStorage(VoxelStorageContext context, IVoxelStorage storage) { BufferOffset = storage.RequestTempStorage(32); }
public int PrepareLocalStorage(VoxelStorageContext context, IVoxelStorage storage, int channels, int layoutCount) { return(storage.RequestTempStorage(TempStorageFormat.GetBits(channels) * layoutCount)); }