public void Dispose_CallsDecOnStateController() { //Arrange _uiLockerContext = new UiLockerContext(_uiStateController); //Act _uiLockerContext.Dispose(); //Assert A.CallTo(() => _uiStateController.DecUiLock()).MustHaveHappened(); }
private void RebindPrimaryStatsToResult() { _logger.LogEntry(); _bindingHelper.Rebind(PrimaryStats, _primaryStatRequestCommand.Execution.Result); DataAvailable = true; _uiStateController.DecUiLock(); _logger.LogExit(); }
private void RebindSkillsToResult() { _logger.LogEntry(); _bindingHelper.Rebind(SkillViewModels, _skillsRequestCommand.Execution.Result); DataAvailable = true; _uiStateController.DecUiLock(); _logger.LogExit(); }
public void Dispose() { _uiStateController.DecUiLock(); }