void LoadAndSetHighScore()
        {
            thisPlayerDataManager.SetFileIndex(0);
            if (!thisPlayerDataManager.PlayerDataIsLoaded())
            {
                thisPlayerDataManager.Load();
            }
            int highScore = thisPlayerDataManager.GetHighScore();

            thisScoreManager.SetHighScore(highScore);

            thisPlayerDataManager.Save();
        }
예제 #2
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        void DrawBowControl(Rect rect)
        {
            if (thisSystemIsReady)
            {
                IPlayerDataManager playerDataManager = playerDataManagerAdaptor.GetPlayerDataManager();
                if (playerDataManager.PlayerDataIsLoaded())
                {
                    //unlock, equip
                    Rect           sub_0         = GetHorizontalSubRect(rect, 0, 2);
                    Rect           sub_1         = GetHorizontalSubRect(rect, 1, 2);
                    IBowConfigData bowConfigData = playerDataManager.GetBowConfigDataArray()[thisSelectedBowIndex];

                    bool   isUnlocked           = bowConfigData.IsUnlocked();
                    string lockToggleButtonText = isUnlocked ? "Lock" : "Unlock";

                    if (GUI.Button(
                            sub_0,
                            lockToggleButtonText
                            ))
                    {
                        if (isUnlocked)
                        {
                            playerDataManager.LockBow(thisSelectedBowIndex);
                        }
                        else
                        {
                            playerDataManager.UnlockBow(thisSelectedBowIndex);
                        }
                    }

                    int equippedBowIndex = playerDataManager.GetEquippedBowIndex();
                    if (equippedBowIndex == thisSelectedBowIndex)
                    {
                        GUI.Box(
                            sub_1,
                            "Equipped"
                            );
                    }
                    else
                    {
                        if (GUI.Button(
                                sub_1,
                                "Equip"
                                ))
                        {
                            playerDataManager.SetEquippedBow(thisSelectedBowIndex);
                        }
                    }
                }
                else
                {
                    GUI.Box(
                        rect,
                        "bow control\n" +
                        "playerData not ready"
                        );
                }
            }
        }
 void SetPlayerDataTutorialIsDone()
 {
     if (!thisPlayerDataManager.PlayerDataIsLoaded())
     {
         thisPlayerDataManager.Load();
     }
     thisPlayerDataManager.SetTutorialIsDone();
 }
예제 #4
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 void DrawAttributeControl(Rect rect)
 {
     if (thisSystemIsReady)
     {
         IPlayerDataManager playerDataManager = playerDataManagerAdaptor.GetPlayerDataManager();
         if (playerDataManager.PlayerDataIsLoaded())
         {
             Rect sub_0 = GetHorizontalSubRect(rect, 0, 3);
             Rect sub_1 = GetHorizontalSubRect(rect, 1, 3);
             Rect sub_2 = GetHorizontalSubRect(rect, 2, 3);
             if (GUI.Button(
                     sub_0,
                     "Up"
                     ))
             {
                 int equippedBowIndex = playerDataManager.GetEquippedBowIndex();
                 IncreaseAttributeLevel(
                     thisSelectedAttributeIndex
                     );
                 CalculateShootingData();
             }
             if (GUI.Button(
                     sub_1,
                     "Down"
                     ))
             {
                 int equippedBowIndex = playerDataManager.GetEquippedBowIndex();
                 DecreaseAttributeLevel(
                     thisSelectedAttributeIndex
                     );
                 CalculateShootingData();
             }
             if (GUI.Button(
                     sub_2,
                     "Clear All"
                     ))
             {
                 ClearAllBowConfigData();
             }
         }
         else
         {
             GUI.Box(
                 rect,
                 "attributeControl" + "\n" +
                 "playerData not ready"
                 );
         }
     }
 }
        /* Data Manipulation */
        public void TrySetEquippedBow(int index)
        {
            if (!thisPlayerDataManager.PlayerDataIsLoaded())
            {
                thisPlayerDataManager.Load();
            }
            int prevEquippedBowIndex = thisPlayerDataManager.GetEquippedBowIndex();

            if (prevEquippedBowIndex != index)
            {
                IBowConfigData configData = thisPlayerDataManager.GetBowConfigDataArray()[index];
                if (configData.IsUnlocked())
                {
                    thisPlayerDataManager.SetEquippedBow(index);
                    thisPlayerDataManager.Save();

                    IBowPanel panelToEquip   = thisBowPanels[index];
                    IBowPanel panelToUnequip = thisBowPanels[prevEquippedBowIndex];

                    panelToEquip.SetEquippedness(true, false);
                    panelToUnequip.SetEquippedness(false, false);
                }
            }
        }
        void SetInputScrollerAxisInversion()
        {
            IPlayerDataManager         playerDataManager = playerDataManagerAdaptor.GetPlayerDataManager();
            ICoreGameplayInputScroller inputScroller     = coreGameplayInputScrollerAdaptor.GetInputScroller();

            if (!playerDataManager.PlayerDataIsLoaded())
            {
                playerDataManager.Load();
            }
            for (int i = 0; i < 2; i++)
            {
                bool inverts = playerDataManager.GetAxisInversion(i);
                inputScroller.SetAxisInversion(i, inverts);
            }
        }
        void SetVolume()
        {
            IAudioManager      audioManager      = audioManagerAdaptor.GetAudioManager();
            IPlayerDataManager playerDataManager = playerDataManagerAdaptor.GetPlayerDataManager();

            if (!playerDataManager.PlayerDataIsLoaded())
            {
                playerDataManager.Load();
            }
            float bgmVolume = playerDataManager.GetBGMVolume();

            audioManager.SetBGMVolume(bgmVolume);
            float sfxVolume = playerDataManager.GetSFXVolume();

            audioManager.SetSFXVolume(sfxVolume);
        }
예제 #8
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 public bool PlayerDataIsLoaded()
 {
     return(thisPlayerDataManager.PlayerDataIsLoaded());
 }