예제 #1
0
        // void IncrementBowLevelAt(int attributeIndex){
        //  IPlayerDataManager dataManager = playerDataManagerAdaptor.GetPlayerDataManager();
        //  int equippedBowIndex = dataManager.GetEquippedBowIndex();
        //  dataManager.IncrementBowLevel(equippedBowIndex, attributeIndex);
        //  CalculateShootingData();
        // }
        void ClearAllBowConfigData()
        {
            IPlayerDataManager dataManager = playerDataManagerAdaptor.GetPlayerDataManager();

            IBowConfigData[] configData = dataManager.GetBowConfigDataArray();
            int arrayLength             = configData.Length;

            for (int i = 0; i < arrayLength; i++)
            {
                dataManager.ClearBowConfigData(i);
            }
            CalculateShootingData();
        }