public GameScreen(IGameWorld gameWorld, INetworkManager networkManager) : base("GameScreen") { GameWorld = gameWorld; NetworkManager = networkManager; PacketManager.Initialize(networkManager); var gameScreenUserInterface = new GameScreenUserInterface(); _interfaceController = new GameScreenUserInterfaceController(gameScreenUserInterface); UserInterface = new MyraUserInterface(gameScreenUserInterface); _bluePrintManager = new BluePrintManager(this); var updateResolver = new CameraBoundsUpdateResolver(_camera); _gameRenderer = new GameRenderer( new PlayerRenderer(), new WorldRenderer(), new LightMapRenderer(), updateResolver); _playerCreator = new PlayerCreator( GameWorld, _interfaceController, _camera, updateResolver); }
public Form1(IPlayerCreator playerCreator,IBoardState initialBoard) { this.initialBoard = initialBoard; squaresData = new Dictionary<int, SquareData>(); this.playerCreator = playerCreator; InitializeComponent(); depthCombo.SelectedIndex = 3; }
public Morabaraba(IBoard board, IPlayerCreator creator) { CurrentBoard = board; //init.InitializeBoard(p1Pos,p2Pos); this.creator = creator; //new PlayerCreator(ColorType.Colour.Dark,12-p1Pos.Count,12-p2Pos.Count); p1 = creator.GetPlayerOne(); p2 = creator.GetPlayerTwo(); turn = true; removing = false; }
public Morabaraba(int unplaced, int unplaced2) { init = new GameBoardInitialisor(); CurrentBoard = init.InitializeBoard(); creator = new PlayerCreator(unplaced, unplaced2); p1 = creator.GetPlayerOne(); p2 = creator.GetPlayerTwo(); turn = true; removing = false; }
public async Task Connect(Form form) { if (ClientPlayer == null) { State = new ConnectingState(); ClientPlayer = new Player(); HttpResponseMessage response = await client.PostAsJsonAsync(playersData, ClientPlayer); playerCreator = new PlayerFactory().CreatePlayer(); //PlayerCreatorHandler.GetPlayerCreator(); enemyCreator = new EnemyFactory().CreatePlayer(); //PlayerCreatorHandler.GetEnemyCreator(); currentlyOnlinePlayers = new List <Player>(); PlayerPlacedBombs = new List <Bomb>(); enemyPlacedBombs = new List <Bomb>(); enemyPlayerModels = new Dictionary <int, PictureBox>(); PlayerPlacedBombModels = new Dictionary <int, PictureBox>(); enemyPlacedBombModels = new Dictionary <int, PictureBox>(); if (response.IsSuccessStatusCode) { State = new ConnectedState(); #pragma warning disable CS0618 // Type or member is obsolete ClientPlayer = await JsonConvert.DeserializeObjectAsync <Player>(await response.Content.ReadAsStringAsync()); #pragma warning restore CS0618 // Type or member is obsolete ConnectionEstablished = true; ClientPlayerBox = playerCreator.CreatePlayerModel(ClientPlayer); form.Controls.Add(ClientPlayerBox); roomWalls = new List <Wall>(); //response = await client.GetAsync(wallsData); HttpResponseMessage wallsResponse = await client.GetAsync(wallsData); if (wallsResponse.IsSuccessStatusCode) { #pragma warning disable CS0618 // Type or member is obsolete roomWalls = await JsonConvert.DeserializeObjectAsync <List <Wall> >(await wallsResponse.Content.ReadAsStringAsync()); #pragma warning restore CS0618 // Type or member is obsolete if (roomWalls.Count > 0) { await TryTogetMap(form); } else { await TryToCreateMap(form); } } } } }
public Morabaraba(ICommand command) { this.command = command; init = new GameBoardInitialisor(); CurrentBoard = init.InitializeBoard(); creator = new PlayerCreator(); p1 = creator.GetPlayerOne(); p2 = creator.GetPlayerTwo(); turn = true; removing = false; }
private void CreatePlayersInGame() { if (game == null) { throw new Exception("Creating players requires a game!!! "); } playerCreator = PlayerCreatorFactory.Create(game); game.players = playerCreator.CreateNew(1); }
public MainViewModel( IPlayerCreator playerCreator, IPlayRoundService playRoundService) { _playerCreator = playerCreator; _playRoundService = playRoundService; _communityCards = new ObservableCollection <Card>(); var deck = new Deck(); deck.Shuffle(); var players = InitializePlayers(); }
public Engine (IPlayerCreator playerCreator, IGameController gameController, IRegistration player, IWriter writer, IReader reader, IApplicationInterface applicationInterface) { this.playerCreator = playerCreator; this.gameController = gameController; this.player = player; this.Reader = reader; this.applicationInterface = applicationInterface; this.Writer = writer; }
public async Task Disconnect(Form form) { State = new DisconnectingState(); ConnectionEstablished = false; if (ClientPlayer != null) { HttpResponseMessage response = await client.DeleteAsync(playersData + ClientPlayer.id); if (response.IsSuccessStatusCode) { ClientPlayer = null; playerCreator = null; enemyCreator = null; form.Controls.Remove(ClientPlayerBox); //foreach(Player p in currentlyOnlinePlayers) //{ // form.Controls.Remove(enemyPlayerModels[p.id]); //} foreach (KeyValuePair <int, PictureBox> p in enemyPlayerModels) { form.Controls.Remove(p.Value); } foreach (KeyValuePair <int, PictureBox> p in PlayerPlacedBombModels) { form.Controls.Remove(p.Value); } foreach (KeyValuePair <int, PictureBox> p in enemyPlacedBombModels) { form.Controls.Remove(p.Value); } currentlyOnlinePlayers = null; PlayerPlacedBombs = null; enemyPlacedBombs = null; enemyPlayerModels = null; PlayerPlacedBombModels = null; enemyPlacedBombModels = null; State = new DisconnectedState(); //form.Controls.Remove() } } }
public LocationManager(IMapWorker mapWorker, IPlayerCreator playerCreator) { _mapWorker = mapWorker; _playerCreator = playerCreator; }