protected override void OnNodeSet() { base.OnNodeSet(); DomNode.AttributeChanged += DomNode_AttributeChanged; DomNode.ChildInserted += DomNode_ChildInserted; DomNode.ChildRemoved += DomNode_ChildRemoved; Reloaded.Raise(this, EventArgs.Empty); m_gameDocumentRegistry = Globals.MEFContainer.GetExportedValue<GameDocumentRegistry>(); m_resourceConverterService = Globals.MEFContainer.GetExportedValue<ResourceConverterService>(); }