public CpuCharacterPresenter( ICharacterView characterView, IPhaseProvider phaseProvider, IPhaseRegister phaseRegister, ICurrentSkillModel currentSkill, ITurnCharacterProvider turnCharacter, IDamagePhaseFinalizer damagePhaseFinalizer, IResidueCharacterRegister residueCharacter, IResidueEnemyRegister enemyRegister, IMoveLoadProvider moveLoadProvider, ICharacterMove characterMove, ICpuUseCase cpuUseCase, Character character ) { _characterView = characterView; _phaseProvider = phaseProvider; _phaseRegister = phaseRegister; _currentSkill = currentSkill; _turnCharacter = turnCharacter; _damagePhaseFinalizer = damagePhaseFinalizer; _enemyRegister = enemyRegister; _moveLoadProvider = moveLoadProvider; _characterMove = characterMove; _cpuUseCase = cpuUseCase; _character = character; }
public PhaseFinalizeUseCase( IPhaseRegister phaseRegister, IDamageProvider damageProvider, ICurrentSkillModel skillModel, IMoveHandler moveHandler, ITurnCharacterProvider turnCharacter, ITargetProvider targetProvider) { _phaseRegister = phaseRegister; _damageProvider = damageProvider; _skillModel = skillModel; _moveHandler = moveHandler; _turnCharacter = turnCharacter; _targetProvider = targetProvider; }
public SkillUseCase(ICurrentSkillModel currentSkill, ITurnCharacterProvider turnCharacter) { _currentSkill = currentSkill; _turnCharacter = turnCharacter; }