public static T[] SerializeUbiArtArray <T>(this IBinarySerializer s, T[] array, string name = null) { // Serialize the size array = s.SerializeArraySize <T, uint>(array, name: name); // Serialize the array values for (int i = 0; i < array.Length; i++) { array[i] = s.SerializeUbiArtGenericValue <T>(array[i], name: $"{nameof(array)}[{i}]"); } // Return the array return(array); }
/// <summary> /// Handles the serialization using the specified serializer /// </summary> /// <param name="s">The serializer</param> public void Serialize(IBinarySerializer s) { Key = s.SerializeUbiArtGenericValue <TKey>(Key, name: nameof(Key)); Value = s.SerializeObject <TValue>(Value, name: nameof(Value)); }