예제 #1
0
파일: P2PClient.cs 프로젝트: grigb/UnityP2P
 private void Cleanup()
 {
     if (mNetwork != null)
     {
         mNetwork.Dispose();
         mNetwork = null;
     }
 }
예제 #2
0
        public override void Disconnect()
        {
            if (_webrtcNetwork != null)
            {
                _webrtcNetwork.Dispose();
                _webrtcNetwork = null;
            }

            base.Disconnect();
        }
예제 #3
0
 /// <summary>
 /// Deinitializes the inner network
 /// </summary>
 /// <returns>Whether the deinitialization can be done</returns>
 public bool Deinit()
 {
     if (m_Network != null)
     {
         m_Network.Dispose();
         m_Network = null;
         NodeState = State.Uninitialized;
         return(true);
     }
     return(false);
 }
예제 #4
0
파일: P2PServer.cs 프로젝트: grigb/UnityP2P
 private void Cleanup()
 {
     if (mNetwork != null)
     {
         if (mIsServer)
         {
             mNetwork.StopServer();
             mIsServer = false;
         }
         mNetwork.Dispose();
         mNetwork = null;
     }
 }
예제 #5
0
 void Cleanup()
 {
     network?.Dispose();
     network = null;
 }
예제 #6
0
 /// <summary>
 /// Disposes the internal WebRTC network,
 /// then destroys this <see cref="APNetwork"/> instance
 /// </summary>
 public void Dispose()
 {
     network.Dispose();
     Destroy(gameObject);
 }