public void DrawOverlayMap(WormholeModContext ctx, WormholeLink link, SpriteBatch sb) { var mymod = ctx.MyMod; if (!link.IsCharted(Main.LocalPlayer) && !mymod.IsDebugWormholeViewMode()) { return; } float scale = Main.mapOverlayScale / 1.5f; Texture2D tex = WormholesUI.Tex; Rectangle l_rect = new Rectangle((int)link.LeftPortal.Pos.X, (int)link.LeftPortal.Pos.Y, tex.Width, tex.Height); Rectangle r_rect = new Rectangle((int)link.RightPortal.Pos.X, (int)link.RightPortal.Pos.Y, tex.Width, tex.Height); Vector2?l_pos = HudMapHelpers.GetOverlayMapPosition(l_rect); if (l_pos != null) { Color l_color = link.LeftPortal.BaseColor * Main.mapOverlayAlpha; sb.Draw(tex, (Vector2)l_pos, this.TexAnim.Frame, l_color, 0f, new Vector2(), scale, SpriteEffects.None, 1f); } Vector2?r_pos = HudMapHelpers.GetOverlayMapPosition(r_rect); if (r_pos != null) { Color r_color = link.RightPortal.BaseColor * Main.mapOverlayAlpha; sb.Draw(tex, (Vector2)r_pos, this.TexAnim.Frame, r_color, 0f, new Vector2(), scale, SpriteEffects.None, 1f); } }
public static void DrawToFullMap(SpriteBatch sb, Texture2D tex, Color color, Vector2 center, bool isZoomed, float scale) { float myScale = (isZoomed ? Main.mapFullscreenScale : 1f) * scale; int tileX = (int)center.X - (int)((float)tex.Width * scale * 8); int tileY = (int)center.Y - (int)((float)tex.Height * scale * 8); var mapRectOrigin = new Rectangle(tileX, tileY, tex.Width, tex.Height); var overMapData = HudMapHelpers.GetFullMapScreenPosition(mapRectOrigin); if (overMapData.Item2) { sb.Draw(tex, overMapData.Item1, null, color, 0f, default(Vector2), myScale, SpriteEffects.None, 1f); } }
public void DrawFullscreenMap(WormholeModContext ctx, WormholeLink link, SpriteBatch sb) { var mymod = ctx.MyMod; if (!link.IsCharted(Main.LocalPlayer) && !mymod.IsDebugWormholeViewMode()) { return; } float scale = Main.mapFullscreenScale / 1.5f; Texture2D tex = WormholesUI.Tex; Rectangle l_rect = new Rectangle((int)link.LeftPortal.Pos.X, (int)link.LeftPortal.Pos.Y, tex.Width, tex.Height); Vector2 l_pos = HudMapHelpers.GetFullMapPosition(l_rect); sb.Draw(tex, l_pos, this.TexAnim.Frame, link.LeftPortal.BaseColor, 0f, new Vector2 { }, scale, SpriteEffects.None, 1f); Rectangle r_rect = new Rectangle((int)link.RightPortal.Pos.X, (int)link.RightPortal.Pos.Y, tex.Width, tex.Height); Vector2 r_pos = HudMapHelpers.GetFullMapPosition(r_rect); sb.Draw(tex, r_pos, this.TexAnim.Frame, link.RightPortal.BaseColor, 0f, new Vector2 { }, scale, SpriteEffects.None, 1f); }