public Task Start(EntertainmentLayer layer, Func <TimeSpan> waitTime, RGBColor?color, CancellationToken cancellationToken, double x, double y) { Func <TimeSpan> customWaitTime = () => waitTime() / 10; if (!color.HasValue) { color = RGBColor.Random(); } HorizontalScanLineEffect hline = new HorizontalScanLineEffect(customWaitTime, color); hline.X = x; hline.AutoRepeat = false; layer.PlaceEffect(hline); VerticalScanLineEffect vline = new VerticalScanLineEffect(customWaitTime, color); vline.Y = y; vline.AutoRepeat = false; layer.PlaceEffect(vline); hline.Start(); vline.Start(); return(Task.Run(async() => { await Task.Delay(customWaitTime() * 15); hline.Stop(); vline.Stop(); await Task.Delay(TimeSpan.FromSeconds(1)); layer.Effects.Remove(hline); layer.Effects.Remove(vline); })); }
public async Task Start() { StreamingGroup stream = await StreamingSetup.SetupAndReturnGroup(); var baseEntLayer = stream.GetNewLayer(isBaseLayer: true); var effectLayer = stream.GetNewLayer(); //Optional: calculated effects that are placed on this layer baseEntLayer.AutoCalculateEffectUpdate(new CancellationToken()); effectLayer.AutoCalculateEffectUpdate(new CancellationToken()); //Order lights based on position in the room var orderedLeft = baseEntLayer.GetLeft().OrderByDescending(x => x.LightLocation.Y).ThenBy(x => x.LightLocation.X).To2DGroup(); var orderedRight = baseEntLayer.GetRight().OrderByDescending(x => x.LightLocation.Y).ThenByDescending(x => x.LightLocation.X); var allLightsOrdered = baseEntLayer.OrderBy(x => x.LightLocation.X).ThenBy(x => x.LightLocation.Y).ToList().To2DGroup(); var allLightsOrderedFlat = baseEntLayer.OrderBy(x => x.LightLocation.X).ThenBy(x => x.LightLocation.Y).ToList(); var orderedByDistance = baseEntLayer.OrderBy(x => x.LightLocation.Distance(0, 0)).To2DGroup(); var orderedByAngle = baseEntLayer.OrderBy(x => x.LightLocation.Angle(0, 0)).To2DGroup(); var line1 = baseEntLayer.Where(x => x.LightLocation.X <= -0.6).ToList(); var line2 = baseEntLayer.Where(x => x.LightLocation.X > -0.6 && x.LightLocation.X <= -0.1).ToList(); var line3 = baseEntLayer.Where(x => x.LightLocation.X > -0.1 && x.LightLocation.X <= 0.1).ToList(); var line4 = baseEntLayer.Where(x => x.LightLocation.X > 0.1 && x.LightLocation.X <= 0.6).ToList(); var line5 = baseEntLayer.Where(x => x.LightLocation.X > 0.6).ToList(); var allLightsReverse = allLightsOrdered.ToList(); allLightsReverse.Reverse(); CancellationTokenSource cst = new CancellationTokenSource(); Console.WriteLine("Blue line on 90 degree angle"); var blueLineEffect = new HorizontalScanLineEffect(); baseEntLayer.PlaceEffect(blueLineEffect); blueLineEffect.Start(); cst = WaitCancelAndNext(cst); blueLineEffect.Stop(); //Ref<int?> stepSize = 20; //blueLineEffect.Rotate(stepSize); //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.ReadLine(); //stepSize.Value -= 5; //Console.WriteLine("Finished"); //cst = WaitCancelAndNext(cst); //blueLineEffect.Stop(); var quarter = new[] { baseEntLayer.GetLeft().GetFront(), baseEntLayer.GetLeft().GetBack(), baseEntLayer.GetRight().GetBack(), baseEntLayer.GetRight().GetFront() }.ToList(); Console.WriteLine("Random color All / All"); quarter.SetRandomColor(cst.Token, IteratorEffectMode.All, IteratorEffectMode.All, waitTime: () => TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); Console.WriteLine("Flash on lights Cycle / Random"); quarter.FlashQuick(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FFFFFF"), IteratorEffectMode.Cycle, IteratorEffectMode.Random, waitTime: () => TimeSpan.FromMilliseconds(50)); cst = WaitCancelAndNext(cst); Console.WriteLine("SetColor white Single / Single"); quarter.SetColor(cst.Token, new RGBColor("FFFFFF"), IteratorEffectMode.Single, IteratorEffectMode.Single, waitTime: () => TimeSpan.FromMilliseconds(200)); cst = WaitCancelAndNext(cst); Console.WriteLine("Flash on lights Cycle / All"); quarter.FlashQuick(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FFFFFF"), IteratorEffectMode.Cycle, IteratorEffectMode.All, waitTime: () => TimeSpan.FromMilliseconds(50)); cst = WaitCancelAndNext(cst); Console.WriteLine("Flash on lights Cycle / Single"); quarter.FlashQuick(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FFFFFF"), IteratorEffectMode.Cycle, IteratorEffectMode.Single, waitTime: () => TimeSpan.FromMilliseconds(50)); cst = WaitCancelAndNext(cst); Console.WriteLine("Random color Cycle / All"); quarter.SetRandomColor(cst.Token, IteratorEffectMode.Cycle, IteratorEffectMode.All, waitTime: () => TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); Console.WriteLine("Random color Cycle / AllIndividual"); quarter.SetRandomColor(cst.Token, IteratorEffectMode.Cycle, IteratorEffectMode.AllIndividual, waitTime: () => TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); Console.WriteLine("Random color Cycle / Single"); quarter.SetRandomColor(cst.Token, IteratorEffectMode.Cycle, IteratorEffectMode.Single, waitTime: () => TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); Console.WriteLine("Random color Cycle / Random"); quarter.SetRandomColor(cst.Token, IteratorEffectMode.Cycle, IteratorEffectMode.Random, waitTime: () => TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); Console.WriteLine("Random color Cycle / Bounce"); quarter.SetRandomColor(cst.Token, IteratorEffectMode.Cycle, IteratorEffectMode.Bounce, waitTime: () => TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); Console.WriteLine("Random color on all lights"); baseEntLayer.To2DGroup().SetRandomColor(cst.Token, IteratorEffectMode.All, waitTime: () => TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); //Uncomment for demo using a secondary layer //var secondGroup = stream.GetNewLayer(); //secondGroup.FlashQuick(new Q42.HueApi.ColorConverters.RGBColor("FFFFFF"), IteratorEffectMode.Cycle, waitTime: TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); //Group demo //Console.WriteLine("Group demo"); ////var groups = new List<IEnumerable<EntertainmentLight>>() { line1, line2, line3, line4, line5 }; //var groups = allLightsOrderedFlat.ChunkBy(5); //var groupstest = allLightsOrderedFlat.ChunkByGroupNumber(4); //groups.IteratorEffect(async (current, duration) => { // //var r = new Random(); // //var color = new RGBColor(r.NextDouble(), r.NextDouble(), r.NextDouble()); // //current.SetState(color, 1); // current.SetRandomColor(IteratorEffectMode.All, TimeSpan.FromMilliseconds(5000), duration: duration); //}, IteratorEffectMode.All, TimeSpan.FromMilliseconds(500)); //cst = WaitCancelAndNext(cst); //Random color from center Console.WriteLine("Fill white color from center"); await orderedByDistance.SetColor(cst.Token, new RGBColor("FFFFFF"), IteratorEffectMode.Single, waitTime : () => TimeSpan.FromMilliseconds(50)); cst = WaitCancelAndNext(cst); //Random color from center Console.WriteLine("Fill red color order by angle from center"); await orderedByAngle.SetColor(cst.Token, new RGBColor("FF0000"), IteratorEffectMode.Single, waitTime : () => TimeSpan.FromMilliseconds(50)); cst = WaitCancelAndNext(cst); Console.WriteLine("A pulse of random color is placed on an XY grid, matching your entertainment setup"); var randomPulseEffect = new RandomPulseEffect(); baseEntLayer.PlaceEffect(randomPulseEffect); randomPulseEffect.Start(); cst = WaitCancelAndNext(cst); randomPulseEffect.Stop(); Console.WriteLine("A pulse of random color is placed on an XY grid, matching your entertainment setup"); var randomPulseEffectNoFade = new RandomPulseEffect(false); baseEntLayer.PlaceEffect(randomPulseEffectNoFade); randomPulseEffectNoFade.Start(); cst = WaitCancelAndNext(cst); randomPulseEffectNoFade.Stop(); Console.WriteLine("Different random colors on all lights"); baseEntLayer.To2DGroup().SetRandomColor(cst.Token, IteratorEffectMode.AllIndividual, waitTime: () => TimeSpan.FromMilliseconds(500)); cst = WaitCancelAndNext(cst); Console.WriteLine("Trailing light effect with transition times"); allLightsOrdered.Flash(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FF0000"), IteratorEffectMode.Cycle, waitTime: () => TimeSpan.FromMilliseconds(500), transitionTimeOn: () => TimeSpan.FromMilliseconds(1000), transitionTimeOff: () => TimeSpan.FromMilliseconds(1000), waitTillFinished: false); cst = WaitCancelAndNext(cst); Console.WriteLine("Knight rider (works best with 6+ lights)"); allLightsOrdered.KnightRider(cst.Token); cst = WaitCancelAndNext(cst); Ref <TimeSpan> waitTime = TimeSpan.FromMilliseconds(750); Console.WriteLine("Flash lights (750ms), press enter to decrease by 200 ms"); allLightsOrdered.FlashQuick(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FFFFFF"), IteratorEffectMode.Cycle, waitTime: () => waitTime); Console.ReadLine(); waitTime.Value -= TimeSpan.FromMilliseconds(200); Console.WriteLine($"Flash ({waitTime.Value.TotalMilliseconds})"); Console.ReadLine(); waitTime.Value -= TimeSpan.FromMilliseconds(200); Console.WriteLine($"Flash ({waitTime.Value.TotalMilliseconds})"); Console.ReadLine(); waitTime.Value -= TimeSpan.FromMilliseconds(200); Console.WriteLine($"Flash ({waitTime.Value.TotalMilliseconds})"); Console.ReadLine(); waitTime.Value -= TimeSpan.FromMilliseconds(100); Console.WriteLine($"Flash ({waitTime.Value.TotalMilliseconds})"); cst = WaitCancelAndNext(cst); Console.WriteLine("Flash on random lights"); allLightsOrdered.FlashQuick(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FFFFFF"), IteratorEffectMode.Random, waitTime: () => waitTime); cst = WaitCancelAndNext(cst); Console.WriteLine("Flash on ALL lights"); waitTime.Value = TimeSpan.FromMilliseconds(150); allLightsOrdered.Flash(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FFFFFF"), IteratorEffectMode.All, waitTime: () => waitTime); cst = WaitCancelAndNext(cst); Console.WriteLine("Flash effect with transition times"); baseEntLayer.GetLeft().To2DGroup().Flash(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FF0000"), IteratorEffectMode.All, waitTime: () => TimeSpan.FromSeconds(1), transitionTimeOn: () => TimeSpan.FromMilliseconds(1000), transitionTimeOff: () => TimeSpan.FromMilliseconds(1000)); await Task.Delay(2000); baseEntLayer.GetRight().To2DGroup().Flash(cst.Token, new Q42.HueApi.ColorConverters.RGBColor("FF0000"), IteratorEffectMode.All, waitTime: () => TimeSpan.FromSeconds(1), transitionTimeOn: () => TimeSpan.FromMilliseconds(1000), transitionTimeOff: () => TimeSpan.FromMilliseconds(1000)); cst = WaitCancelAndNext(cst); Console.WriteLine("A red light that is moving in vertical direction and is placed on an XY grid, matching your entertainment setup"); var redLightEffect = new RedLightEffect(); redLightEffect.Radius = 0.7; redLightEffect.Y = -0.8; redLightEffect.X = -0.8; baseEntLayer.PlaceEffect(redLightEffect); redLightEffect.Start(); Task.Run(async() => { double step = 0.2; while (true) { redLightEffect.Y += step; await Task.Delay(100); if (redLightEffect.Y >= 2) { step = -0.1; } if (redLightEffect.Y <= -2) { step = +0.1; } } }, cst.Token); cst = WaitCancelAndNext(cst); redLightEffect.Stop(); Console.WriteLine("Thank you for using Q42.Hue.Streaming. This library was developed during Christmas 2017."); await allLightsOrdered.Christmas(cst.Token); cst = WaitCancelAndNext(cst); Console.WriteLine("Press Enter to Exit"); Console.ReadLine(); }