void Awake() { if (Instance == null) { Instance = this; } }
// Start is called before the first frame update void Start() { if (hole == null) { hole = FindObjectOfType <HoleMovement>(); } score.SetScore(0); }
private void Awake() { if (Camera.main) { mainCamera = Camera.main; } _yPositionAtStart = transform.position.y; Instance = this; }
private void Start() { if (canvasManager == null) { canvasManager = FindObjectOfType <CanvasManager>(); } if (hole == null) { hole = FindObjectOfType <HoleMovement>(); } if (ball == null) { ball = FindObjectOfType <Ball>(); } }