public void RegisterWaterElevationChange() { HistoryTerrainHeight.GenerateUndo(Prefabs.TerrainWaterElevationChange).Register(); }
public void RegisterWaterSettingsChange() { HistoryTerrainHeight.GenerateUndo(Prefabs.TerrainWaterSettingsChange).Register(); }
public void RegisterTerrainHeightmapChange(float[,] newheights) { UndoData_newheights = newheights; HistoryTerrainHeight.GenerateUndo(Prefabs.TerrainHeightChange).Register(); }