private void Awake() { //heartImagelist = new List<HeartImage>(); instance = this; //healthSystem = new HeartHealthSystem(heartCount); //SetHeartHealthSystem(healthSystem); }
void Start() { healthVisual = FindObjectOfType <HeartsHealthVisual>(); slider = timeSlider.GetComponent <Slider>(); slider.maxValue = bossTime; leftCorner = spawnAttack.transform.Find("LeftCorner"); rightCorner = spawnAttack.transform.Find("RightCorner"); activator.onTriger += Activator_onTriger; healthVisual.onDeath += HealthVisual_onDeath; }
void Start() { _playerInput = GetComponent <PlayerInput>(); _animator = GetComponent <Animator>(); _anim = GetComponent <Animation>(); hearts = FindObjectOfType <HeartsHealthVisual>(); potionSystem = FindObjectOfType <PotionSystemVisual>(); sword.Setup(this); _anim.AddClip(sword.shortAttack, "shortAttack"); _anim.AddClip(sword.longAttack, "longAttack"); }
void Awake() { if (!testing) { GameObject player = Instantiate(playerPrefab, currentCheckPoint.position, currentCheckPoint.rotation); player.GetComponent <Player.PlayerCombat>().sword = weapons[0]; gameCamera.cameraFollow.Setup(() => player.transform.position + gameCamera.offset); } else { GameObject player = FindObjectOfType <Player.PlayerCombat>().gameObject; gameCamera.cameraFollow.Setup(() => player.transform.position + gameCamera.offset); } healthVisual = FindObjectOfType <HeartsHealthVisual>(); potionSystem = FindObjectOfType <PotionSystemVisual>(); FindObjectOfType <Player.PlayerCombat>().sword = weapons[weaponIndex]; healthVisual.onDeath += Game_OnDeath; }
public HeartImage(HeartsHealthVisual heartsHealthVisual, Image heartImage, Animation animation) { this.heartsHealthVisual = heartsHealthVisual; this.heartImage = heartImage; this.animation = animation; }
public HeartImage(HeartsHealthVisual heartsHealthVisual, Image heartImage) { this.heartsHealthVisual = heartsHealthVisual; this.heartImage = heartImage; }
public HeartImage(HeartsHealthVisual heartsHealthVisual, Image heartImage) { this.heartsHealthVisual = heartsHealthVisual; this.heartImage = heartImage; currentValue = 1; }
public HeartImage(HeartsHealthVisual heartVisual, Image image) { this.healthVisual = heartVisual; heartImage = image; }