// Update is called once per frame void Update() { if (gameObject.transform.position.y < -10.0f || scrollbarScript.size == 0) { gameObject.transform.position = respawnPoint.transform.position + Vector3.up * 2.0f; gameObject.transform.eulerAngles = respawnPoint.transform.eulerAngles; healthBarHandler.setReturnToBegin(true); textManagement.SetText("Harry is a super chicken \n He can't die..."); textManagement.BeginAnimation(); } }