public void ShouldHealUsingFormula() { var cp = new CommandParams( TestUtil.CreateUnit(), TestUtil.CreateUnit(), null, TestUtil.CreateHealSkill() ); var result = new HealUseCase(cp).Execute(); Assert.AreEqual(24f, result); }
public void GivenDeadUnit_ShouldNotHeal() { UnitSO alive = TestUtil.CreateUnit(); alive.finalMaxHP = 200; alive.currentHP = 100; UnitSO dead = TestUtil.CreateUnit(); dead.finalMaxHP = 200; dead.currentHP = 0; dead.currentStatusEffect = new StatusEffect[] { StatusEffect.DEATH }; var cp = new CommandParams( alive, new UnitSO[] { alive, dead }, null, TestUtil.CreateHealSkill() ); var result = new HealUseCase(cp).Execute(); Assert.Greater(alive.currentHP, 100); Assert.AreEqual(dead.currentHP, 0); }