public void CmdCreate(string guildName) { // validate if (player.health.current > 0 && player.gold >= GuildSystem.CreationPrice && !InGuild() && IsGuildManagerNear()) { // try to create the guild. pay for it if it worked. if (GuildSystem.CreateGuild(name, player.level.current, guildName)) { player.gold -= GuildSystem.CreationPrice; } else { chat.TargetMsgInfo("Guild name invalid!"); } } }