public void RenderScreenUI(GuiRenderer renderer) { for (int viewIndex = 0; viewIndex < views.Count; viewIndex++) { View view = views[viewIndex]; //draw view on screen if (view.Opacity > 0) { renderer.PushTextureFilteringMode(GuiRenderer.TextureFilteringModes.Point); renderer.AddQuad(view.Rectangle, new Rect(0, 0, 1, 1), view.Texture, new ColorValue(1, 1, 1, view.Opacity), true); renderer.PopTextureFilteringMode(); } //draw debug info if (drawDebugInfo) { Viewport screenViewport = renderer.ViewportForScreenGuiRenderer; Vec2 pixelOffset = 1.0f / screenViewport.DimensionsInPixels.Size.ToVec2(); ColorValue color = new ColorValue(1, 1, 0); renderer.AddRectangle(new Rect( view.Rectangle.LeftTop + pixelOffset, view.Rectangle.RightBottom - pixelOffset * 2), color); renderer.AddLine(view.Rectangle.LeftTop, view.Rectangle.RightBottom, color); renderer.AddLine(view.Rectangle.RightTop, view.Rectangle.LeftBottom, color); if (debugFont == null) { debugFont = FontManager.Instance.LoadFont("Default", .03f); } string sizeString = ""; if (view.Texture != null) { sizeString = string.Format("{0}x{1}", view.Texture.Size.X, view.Texture.Size.Y); } string text = string.Format("View {0}, {1}", viewIndex, sizeString); Vec2 position = new Vec2(view.Rectangle.Right - pixelOffset.X * 5, view.Rectangle.Top); AddTextWithShadow(renderer, debugFont, text, position, HorizontalAlign.Right, VerticalAlign.Top, new ColorValue(1, 1, 1)); } } }
public void RenderScreenUI(GuiRenderer renderer) { for (int viewIndex = 0; viewIndex < views.Count; viewIndex++) { View view = views[viewIndex]; //draw view on screen if (view.Opacity > 0) { renderer.PushTextureFilteringMode(GuiRenderer.TextureFilteringModes.Point); renderer.AddQuad(view.Rectangle, new Rect(0, 0, 1, 1), view.Texture, new ColorValue(1, 1, 1, view.Opacity), true); renderer.PopTextureFilteringMode(); } //draw debug info if (drawDebugInfo) { Viewport screenViewport = renderer.ViewportForScreenGuiRenderer; Vec2 pixelOffset = 1.0f / screenViewport.DimensionsInPixels.Size.ToVec2(); ColorValue color = new ColorValue(1, 1, 0); renderer.AddRectangle(new Rect( view.Rectangle.LeftTop + pixelOffset, view.Rectangle.RightBottom - pixelOffset * 2), color); renderer.AddLine(view.Rectangle.LeftTop, view.Rectangle.RightBottom, color); renderer.AddLine(view.Rectangle.RightTop, view.Rectangle.LeftBottom, color); if (debugFont == null) debugFont = FontManager.Instance.LoadFont("Default", .03f); string sizeString = ""; if (view.Texture != null) sizeString = string.Format("{0}x{1}", view.Texture.Size.X, view.Texture.Size.Y); string text = string.Format("View {0}, {1}", viewIndex, sizeString); Vec2 position = new Vec2(view.Rectangle.Right - pixelOffset.X * 5, view.Rectangle.Top); AddTextWithShadow(renderer, debugFont, text, position, HorizontalAlign.Right, VerticalAlign.Top, new ColorValue(1, 1, 1)); } } }