/** * Handle Group membership update events */ private void OnGroupMembershipUpdate(object sender, GroupMembershipEventArgs e) { BLEDebug.LogInfo("Group Membership Updated"); }
/** * Handle Group membership update events */ public void OnGroupMembershipUpdate(object sender, GroupMembershipEventArgs e) { UnityEngine.Debug.Log("OnGroupMembershipUpdate"); }
/** * Handle Group membership update events */ public void OnGroupMembershipUpdate(object sender, GroupMembershipEventArgs e) { }