private void CreatePath(GroundNode _start, GroundNode _dest, List <GroundNode> _path) //목적지로부터 부모를 추적하며 경로생성 { GroundNode _parent = _dest.GetParent(); _path.Add(_dest); while (_parent != _start) { _path.Add(_parent); _parent = _parent.GetParent(); } }