/// <summary> /// Does the GUI for this graph. /// Returns what changed. /// </summary> public ChangeTypes DoGUILayout(string label, List <string> graphPaths, GUIContent[] graphOptions) { var changes = ChangeTypes.None; GUILayout.BeginHorizontal(); GUILayout.Label(label); int oldIndex = Index; Index = EditorGUILayout.Popup(oldIndex, graphOptions); if (oldIndex != Index) { Graph g = new Graph(graphPaths[Index]); if (g.Load().Length > 0) { Index = oldIndex; } else { Params = new GraphParamCollection(g); changes = ChangeTypes.Everything; } } GUILayout.EndHorizontal(); GUILayout_TabIn(25.0f); if (Params != null && Params.ParamEditorGUI() && changes != ChangeTypes.Everything) { changes = ChangeTypes.Params; } GUILayout_TabOut(25.0f); return(changes); }
void OnGUI() { GUILayout.Space(10.0f); X = EditorGUILayout.IntField("Width", X); Y = EditorGUILayout.IntField("Height", Y); GUILayout.Space(15.0f); GUILayout.Label("Gradient"); GUILayout.BeginHorizontal(); GUILayout.Space(15.0f); GUILayout.BeginVertical(); for (int i = 0; i < GradientRamp_Colors.Count; ++i) { GUILayout.BeginHorizontal(); GradientRamp_Colors[i] = EditorGUILayout.ColorField(GradientRamp_Colors[i]); if (i > 0) { GradientRamp_Times[i] = EditorGUILayout.Slider(GradientRamp_Times[i], 0.0f, 1.0f); } if (i > 0 && GUILayout.Button("+")) { GradientRamp_Colors.Insert(i, GradientRamp_Colors[i]); GradientRamp_Times.Insert(i, GradientRamp_Times[i] - 0.00000001f); } if (i > 0 && GradientRamp_Colors.Count > 2 && GUILayout.Button("-")) { GradientRamp_Colors.RemoveAt(i); GradientRamp_Times.RemoveAt(i); i -= 1; } GUILayout.EndHorizontal(); if (i > 0 && GradientRamp_Times[i] < GradientRamp_Times[i - 1]) { GradientRamp_Times[i] = GradientRamp_Times[i - 1] + 0.000001f; } else if (i < GradientRamp_Colors.Count - 1 && GradientRamp_Times[i] > GradientRamp_Times[i + 1]) { GradientRamp_Times[i] = GradientRamp_Times[i + 1] - 0.00001f; } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(15.0f); GUILayout.BeginHorizontal(); GUILayout.Label("Graph:"); int oldIndex = SelectedGraphIndex; SelectedGraphIndex = EditorGUILayout.Popup(SelectedGraphIndex, graphNameOptions); if (oldIndex != SelectedGraphIndex) { Graph g = new Graph(graphPaths[SelectedGraphIndex]); if (g.Load().Length == 0) { SelectedGraphIndex = oldIndex; } else { gParams = new GraphParamCollection(g); } } GUILayout.EndHorizontal(); GUILayout.Space(10.0f); //Show some GUI elements for changing the parameters. if (graphPaths.Count > 0) { gParams.ParamEditorGUI(); } GUILayout.Space(10.0f); //If a graph is selected, display a button to generate the texture. if (graphPaths.Count > 0) { if (GUILayout.Button("Generate Texture")) { string savePath = EditorUtility.SaveFilePanel("Choose where to save the texture.", Application.dataPath, "MyTex.png", "png"); if (savePath.Length > 0) { //Load the graph. Graph g = new Graph(graphPaths[SelectedGraphIndex]); if (g.Load().Length > 0) { return; } //Render the gradient ramp to a texture, // then render the graph's noise to a texture. Gradient grd = new Gradient(); grd.SetKeys(GradientRamp_Colors.Select((c, i) => new GradientColorKey(c, GradientRamp_Times[i])).ToArray(), new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f) }); Texture2D tex = GraphEditorUtils.GenerateToTexture(g, new GraphParamCollection(g, gParams), X, Y, grd); if (tex == null) { return; } //Write out the texture as a PNG. try { File.WriteAllBytes(savePath, tex.EncodeToPNG()); } catch (Exception e) { Debug.LogError("Unable to save texture to file: " + e.Message); } //Now that we're finished, clean up. AssetDatabase.ImportAsset(StringUtils.GetRelativePath(savePath, "Assets")); //Finally, open explorer to show the user the texture. if (Application.platform == RuntimePlatform.WindowsEditor) { System.Diagnostics.Process.Start("explorer.exe", "/select," + StringUtils.FixDirectorySeparators(savePath)); } else if (Application.platform == RuntimePlatform.OSXEditor) { try { System.Diagnostics.Process proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = "open"; proc.StartInfo.Arguments = "-n -R \"" + StringUtils.FixDirectorySeparators(savePath) + "\""; proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardError = false; proc.StartInfo.RedirectStandardOutput = false; proc.ErrorDataReceived += (s, a) => Debug.Log(a.Data); if (proc.Start()) { proc.BeginErrorReadLine(); proc.BeginOutputReadLine(); } else { Debug.LogError("Error opening Finder to show texture file"); } } catch (Exception e) { Debug.LogError("Error opening Finder to show texture file: " + e.Message); } } } } } else { GUILayout.Space(15.0f); GUILayout.Label("No graph files detected in the project!"); } }
private void OnGUI() { GUILayout.Space(15.0f); //Choose the graph to use. GUILayout.BeginHorizontal(); GUILayout.Label("Graph:"); int oldIndex = SelectedGraphIndex; SelectedGraphIndex = EditorGUILayout.Popup(SelectedGraphIndex, graphNameOptions); if (oldIndex != SelectedGraphIndex) { Graph g = new Graph(graphPaths[SelectedGraphIndex]); if (g.Load().Length > 0) { SelectedGraphIndex = oldIndex; } else { gParams = new GraphParamCollection(g); } GetPreview(true); } GUILayout.EndHorizontal(); GUILayout.Space(10.0f); OnGUI_BelowGraphSelection(); //Choose the color gradient. GUILayout.Label("Gradient"); GUILayout.BeginHorizontal(); GUILayout.Space(15.0f); GUILayout.BeginVertical(); for (int i = 0; i < GradientRamp_Colors.Count; ++i) { GUILayout.BeginHorizontal(); //Edit the color value. EditorGUI.BeginChangeCheck(); GradientRamp_Colors[i] = EditorGUILayout.ColorField(GradientRamp_Colors[i]); if (i > 0) { GradientRamp_Times[i] = EditorGUILayout.Slider(GradientRamp_Times[i], 0.0f, 1.0f); } if (EditorGUI.EndChangeCheck()) { GetPreview(true); } //Button to insert a new element. if (i > 0 && GUILayout.Button("+")) { GradientRamp_Colors.Insert(i, GradientRamp_Colors[i]); GradientRamp_Times.Insert(i, GradientRamp_Times[i] - 0.00000001f); GetPreview(true); } //Button to remove this element. if (i > 0 && GradientRamp_Colors.Count > 2 && GUILayout.Button("-")) { GradientRamp_Colors.RemoveAt(i); GradientRamp_Times.RemoveAt(i); i -= 1; GetPreview(true); } GUILayout.EndHorizontal(); //Make sure elements are in order. if (i > 0 && GradientRamp_Times[i] < GradientRamp_Times[i - 1]) { GradientRamp_Times[i] = GradientRamp_Times[i - 1] + 0.000001f; GetPreview(true); } else if (i < GradientRamp_Colors.Count - 1 && GradientRamp_Times[i] > GradientRamp_Times[i + 1]) { GradientRamp_Times[i] = GradientRamp_Times[i + 1] - 0.00001f; GetPreview(true); } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(15.0f); OnGUI_BelowGradientAboveParams(); //Edit the graph's parameters. GUILayout.Label("Graph Parameters:"); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); { if (graphPaths.Count > 0 && gParams.ParamEditorGUI()) { GetPreview(false); } } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(10.0f); OnGUI_AboveGenerationButton(); //Show the preview texture. if (previewTex != null) { //Preview scale slider. GUILayout.BeginHorizontal(); { GUILayout.Label("Preview Scale"); //Use a nonlinear scale for the slider. float t = Mathf.Log10(previewScale); float resultT = GUILayout.HorizontalSlider(t, -2.0f, 2.0f, GUILayout.Width(position.width - 40.0f)); previewScale = Mathf.Pow(10.0f, resultT); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { //Slider for preview UV z. GUILayout.BeginVertical(); { float oldZ = previewUVz; GUILayout.Label("Z"); previewUVzMax = EditorGUILayout.FloatField(previewUVzMax, GUILayout.Width(20.0f)); previewUVz = GUILayout.VerticalSlider(previewUVz, previewUVzMin, previewUVzMax, GUILayout.Height(previewTex.height * previewScale - (15.0f * 3))); previewUVzMin = EditorGUILayout.FloatField(previewUVzMin, GUILayout.Width(20.0f)); if (oldZ != previewUVz) { GetPreview(false); } } GUILayout.EndVertical(); Rect texPos = EditorGUILayout.GetControlRect(GUILayout.Width(previewTex.width * previewScale), GUILayout.Height(previewTex.height * previewScale)); EditorGUI.DrawPreviewTexture(texPos, previewTex); GUILayout.FlexibleSpace(); } GUILayout.EndHorizontal(); } //If a graph is selected, display a button to generate the texture. if (graphPaths.Count > 0) { if (GUILayout.Button("Generate Texture")) { GenerateTexture(); } } else { GUILayout.Space(15.0f); GUILayout.Label("No graph files detected in the project!"); } }
void OnGUI() { GUILayout.Space(10.0f); if (Selection.activeGameObject == null || Selection.activeGameObject.GetComponent <Terrain>() == null) { EditorGUILayout.LabelField("No terrain is selected in the editor."); } else { //Graph selection. GUILayout.BeginHorizontal(); GUILayout.Label("Graph:"); int oldIndex = selectedGraphIndex; selectedGraphIndex = EditorGUILayout.Popup(selectedGraphIndex, graphNameOptions); if (oldIndex != selectedGraphIndex) { Graph g = new Graph(graphPaths[selectedGraphIndex]); if (g.Load().Length == 0) { selectedGraphIndex = oldIndex; } else { gParams = new GraphParamCollection(g); } } GUILayout.EndHorizontal(); GUILayout.Space(15.0f); //Graph params. if (graphPaths.Count > 0) { gParams.ParamEditorGUI(); } GUILayout.Space(15.0f); //Other params. EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Height scale:"); heightScale = EditorGUILayout.FloatField(heightScale); EditorGUILayout.EndHorizontal(); GUILayout.Space(15.0f); //Button to generate heightmap. if (graphPaths.Count > 0) { if (GUILayout.Button("Generate Heightmap")) { Generate(); } } else { GUILayout.Space(15.0f); GUILayout.Label("No graph files detected in the project!"); } } }
void OnGUI() { GUILayout.Space(10.0f); scrollPos = GUILayout.BeginScrollView(scrollPos); if (Selection.activeGameObject == null || Selection.activeGameObject.GetComponent <Terrain>() == null) { EditorGUILayout.LabelField("No terrain is selected in the editor."); } else { //Graph selection. GUILayout.BeginHorizontal(); GUILayout.Label("Graph:"); int oldIndex = selectedGraphIndex; selectedGraphIndex = EditorGUILayout.Popup(selectedGraphIndex, graphNameOptions); if (oldIndex != selectedGraphIndex) { var newGraph = new Graph(graphPaths[selectedGraphIndex]); var errMsg = newGraph.Load(); if (errMsg.Length > 0) { Debug.LogError(errMsg); selectedGraphIndex = oldIndex; } else { gParams = new GraphParamCollection(newGraph); graph = newGraph; } } GUILayout.EndHorizontal(); GUILayout.Space(15.0f); //Graph params. if (graphPaths.Count > 0) { gParams.ParamEditorGUI(); } GUILayout.Space(15.0f); //Other params. EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Height scale:"); heightScale = EditorGUILayout.FloatField(heightScale); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); uvz = EditorGUILayout.Slider("UV.z", uvz, 0, 1); EditorGUILayout.EndHorizontal(); GUILayout.Space(15.0f); //Button to generate heightmap. if (graphPaths.Count > 0) { if (GUILayout.Button("Generate Heightmap")) { Generate(); } } else { GUILayout.Space(15.0f); GUILayout.Label("No graph files detected in the project!"); } //Preview texture. if (GUILayout.Button("Update Preview")) { GeneratePreview(); } if (previewTex != null) { GUILayout.Box(previewTex, GUILayout.Width(256), GUILayout.Height(256)); } } GUILayout.EndScrollView(); }