public Malinko() { Name = "Malinko"; Title = ", the Wounded Explorer "; Body = 401; Hue = 33770; VirtualArmor = 50; CantWalk = true; Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); AddItem(new Server.Items.Skirt(Utility.RandomNeutralHue())); AddItem(new Server.Items.Doublet(Utility.RandomNeutralHue())); AddItem(new Server.Items.Sandals(0)); GoldNecklace goldnecklace = new GoldNecklace(); goldnecklace.Hue = 0; goldnecklace.Movable = false; AddItem(goldnecklace); GoldRing goldring = new GoldRing(); goldring.Hue = 0; goldring.Movable = false; AddItem(goldring); Blessed = true; }
public override void InitOutfit() { WipeLayers(); Scimitar sword = new Scimitar(); sword.Quality = WeaponQuality.Exceptional; sword.Movable = false; AddItem(sword); Item hair = new KrisnaHair(); hair.Hue = 1263; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); BoneArms arms = new BoneArms(); arms.Name = "magical bindings"; arms.Hue = 1706; arms.LootType = LootType.Newbied; AddItem(arms); GoldNecklace necklace = new GoldNecklace(); necklace.Name = "magical collar"; necklace.Hue = 1706; necklace.LootType = LootType.Newbied; AddItem(necklace); }
public override void GenerateLoot() { AddLoot(LootPack.Average); if (Utility.RandomDouble() < 0.05) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 25, 30); } PackItem(shield); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 15, 20); PackItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel1 = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel1, 3, 15, 20); } PackItem(jewel1); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel2 = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel2, 3, 15, 20); } PackItem(jewel2); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel3 = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel3, 3, 15, 20); } PackItem(jewel3); } }
public override void GenerateLoot() { AddLoot(LootPack.Gems, 6); if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 25, 30); PackItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 25, 30); } PackItem(bracelet); } if (Utility.RandomDouble() < 0.05) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 25, 30); } PackItem(earrings); } if (Utility.RandomDouble() < 0.05) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 25, 30); } PackItem(necklace); } if (Utility.RandomDouble() < 0.05) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 25, 30); } PackItem(ring); } }
public Peraniese() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Peraniese"; Title = "a Scholar extrodinair"; Body = 400; CantWalk = true; Hue = 33770; CantWalk = true; int hairHue = 0; Blessed = true; switch (Utility.Random(1)) { case 0: AddItem(new LongHair(hairHue)); break; } switch (Utility.Random(1)) { case 0: AddItem(new Vandyke(hairHue)); break; } AddItem(new Server.Items.FurCape(1150)); AddItem(new Server.Items.Sandals(1530)); AddItem(new Server.Items.FurSarong(1530)); Doublet doublet = new Doublet(); doublet.Hue = 1530; doublet.Movable = false; AddItem(doublet); GoldNecklace goldnecklace = new GoldNecklace(); goldnecklace.Hue = 0; goldnecklace.Movable = false; AddItem(goldnecklace); GoldRing goldring = new GoldRing(); goldring.Hue = 0; goldring.Movable = false; AddItem(goldring); Backpack backpack = new Backpack(); backpack.Hue = 1530; backpack.Movable = false; AddItem(backpack); }
public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); AddLoot(LootPack.Gems); if (Utility.RandomDouble() < 0.05) { BaseJewel jewel1 = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel1, 3, 15, 20); } jewel1.Hue = 1152; jewel1.Attributes.WeaponDamage = 6; jewel1.Resistances.Cold = 9; PackItem(jewel1); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel2 = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel2, 3, 15, 20); } jewel2.Hue = 1152; jewel2.Attributes.WeaponDamage = 9; jewel2.Resistances.Cold = 8; PackItem(jewel2); } if (Utility.RandomDouble() < 0.04) //4% chance to drop. { BaseWeapon weapon = new Lance(); weapon.Hue = 1152; weapon.Attributes.WeaponDamage = 15; weapon.WeaponAttributes.HitHarm = 5; weapon.WeaponAttributes.HitLowerDefend = 10; PackItem(weapon); } }
public override void InitOutfit() { WipeLayers(); // add a "wooden stake" to our loot Shaft WoodenStake = new Shaft(); WoodenStake.Hue = 51; WoodenStake.Name = "wooden stake"; PackItem(WoodenStake); // black backpack. we need a backpack so our walking-dead can be disarmed, and black is cool Backpack.Hue = 0x01; // add Scepter Scepter weapon = new Scepter(); // can disarm, but can't steal weapon.LootType = LootType.Newbied; // can't steal weapon.Movable = false; // can't disarm weapon.Name = "an impaler"; // give it a name AddItem(weapon); Item hair = new LongHair(1); Item pants = new LongPants(0x1); Item shirt = new FancyShirt(); hair.Layer = Layer.Hair; AddItem(hair); AddItem(pants); AddItem(shirt); Item necklace = new GoldNecklace(); AddItem(necklace); Item ring = new GoldRing(); AddItem(ring); Item bracelet = new GoldBracelet(); AddItem(bracelet); Item boots = new Sandals(0x1); AddItem(boots); }
public Oracle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Oracle"; Title = "I was, I'm, I'll be"; Body = 400; CantWalk = true; Hue = 33770; CantWalk = true; int hairHue = 0; Blessed = true; switch (Utility.Random(1)) { case 0: AddItem(new LongHair(hairHue)); break; } AddItem(new Server.Items.Cloak(1153)); AddItem(new Server.Items.Sandals(1153)); AddItem(new Server.Items.Robe(1153)); AddItem(new Server.Items.Bandana(1153)); GoldNecklace goldnecklace = new GoldNecklace(); goldnecklace.Hue = 0; goldnecklace.Movable = false; AddItem(goldnecklace); GoldRing goldring = new GoldRing(); goldring.Hue = 0; goldring.Movable = false; AddItem(goldring); Backpack backpack = new Backpack(); backpack.Hue = 1530; backpack.Movable = false; AddItem(backpack); }
public override void InitOutfit() { WipeLayers(); Item hair = new LongHair(); hair.Hue = 0x47E; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item Necklace = new GoldNecklace(); Necklace.LootType = LootType.Newbied; Necklace.Hue = 2006; // basilisk hue AddItem(Necklace); // NEVER drop one of these! - (never runs out of poison) BasilisksFang fang = new BasilisksFang(); fang.Quality = WeaponQuality.Exceptional; fang.LootType = LootType.Newbied; if (Utility.RandomBool()) { fang.Poison = Poison.Regular; } else { fang.Poison = Poison.Lesser; } fang.PoisonCharges = 30; fang.Movable = false; AddItem(fang); AddItem(new BoneArms()); AddItem(new BoneLegs()); // all savages wear a mask, but won't drop this one // see OnBeforeDeath for the mask they do drop SavageMask mask = new SavageMask(); mask.LootType = LootType.Newbied; AddItem(mask); }
public Merlin() { Name = "Merlin"; Title = "Master Magician and Philosopher"; Body = 400; CantWalk = false; Hue = 33770; int hairHue = 0; Blessed = true; switch (Utility.Random(1)) { case 0: AddItem(new LongHair(hairHue)); break; } switch (Utility.Random(1)) { case 0: AddItem(new MediumLongBeard(hairHue)); break; } AddItem(new Server.Items.HoodedShroudOfShadows(1150)); AddItem(new Server.Items.Sandals(0)); AddItem(new Server.Items.FurCape(0)); GoldNecklace goldnecklace = new GoldNecklace(); goldnecklace.Hue = 1154; goldnecklace.Movable = false; AddItem(goldnecklace); GoldRing goldring = new GoldRing(); goldring.Hue = 1154; goldring.Movable = false; AddItem(goldring); Backpack backpack = new Backpack(); backpack.Hue = 1154; backpack.Movable = false; AddItem(backpack); }
public override void InitOutfit() { AddItem(new LongPants(GetRandomHue())); AddItem(new Boots(GetRandomHue())); AddItem(new FeatheredHat(GetRandomHue())); if (Female) { AddItem(new Kilt(GetRandomHue())); AddItem(new Shirt(GetRandomHue())); switch (Utility.Random(3)) { case 0: AddItem(new LongHair(GetHairHue())); break; case 1: AddItem(new PonyTail(GetHairHue())); break; case 2: AddItem(new BunsHair(GetHairHue())); break; } GoldBracelet bracelet = new GoldBracelet(); bracelet.Hue = GetRandomHue(); AddItem(bracelet); GoldNecklace neck = new GoldNecklace(); neck.Hue = GetRandomHue(); AddItem(neck); } else { AddItem(new FancyShirt(GetRandomHue())); AddItem(new Doublet(GetRandomHue())); switch (Utility.Random(2)) { case 0: AddItem(new PonyTail(GetHairHue())); break; case 1: AddItem(new ShortHair(GetHairHue())); break; } } }
public override void GenerateLoot() { AddLoot(LootPack.Gems); if (Utility.RandomDouble() < 0.05) { BaseJewel jewel1 = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel1, 3, 15, 20); } jewel1.Resistances.Energy = 8; PackItem(jewel1); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel2 = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel2, 3, 15, 20); } jewel2.Resistances.Energy = 12; PackItem(jewel2); } if (Utility.RandomDouble() < 0.04) //4% chance to drop. { BaseWeapon weapon = new QuarterStaff(); weapon.Hue = 2106; weapon.Attributes.SpellDamage = 15; weapon.WeaponAttributes.HitLightning = 5; PackItem(weapon); } }
public override void GenerateLoot() { if (Utility.RandomDouble() < 0.05) { BaseJewel jewel1 = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel1, 3, 15, 20); } jewel1.Resistances.Fire = 8; PackItem(jewel1); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel2 = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel2, 3, 15, 20); } jewel2.Resistances.Fire = 12; PackItem(jewel2); } if (Utility.RandomDouble() < 0.05) //5% chance to drop. { BaseWeapon weapon = new BlackStaff(); weapon.Hue = 1908; weapon.Attributes.SpellDamage = 15; weapon.WeaponAttributes.HitFireball = 5; PackItem(weapon); } }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Average, 3); if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 3, 25, 30); PackItem(weapon); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 25, 30); PackItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseShield shield = new ScarabShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 25, 30); } PackItem(shield); } if (Utility.RandomDouble() < 0.05) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 25, 30); } PackItem(bracelet); } if (Utility.RandomDouble() < 0.05) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 25, 30); } PackItem(earrings); } if (Utility.RandomDouble() < 0.05) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 25, 30); } PackItem(necklace); } if (Utility.RandomDouble() < 0.05) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 25, 30); } PackItem(ring); } if (0.08 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: PackItem(new FrostAbyssalRingmailGloves()); break; case 1: PackItem(new FrostAbyssalRingmailLeggings()); break; case 2: PackItem(new FrostAbyssalRingmailSleeves()); break; case 3: PackItem(new FrostAbyssalRingmailTunic()); break; } } }
public override void InitOutfit() { WipeLayers(); if (this.Female) { Item hair = new Item(0x203C); Item dress = new PlainDress(0x1); //5% chance to drop black dress if (Utility.RandomDouble() < 0.95) { dress.LootType = LootType.Newbied; } if (Utility.RandomMinMax(0, 100) <= 20) //20% chance to have black hair { hair.Hue = 0x1; } else { hair.Hue = Utility.RandomHairHue(); } hair.Layer = Layer.Hair; AddItem(hair); AddItem(dress); } else { Item hair2 = new Item(Utility.RandomList(0x203C, 0x203B)); Item pants = new LongPants(0x1); Item shirt = new FancyShirt(); hair2.Hue = Utility.RandomHairHue(); hair2.Layer = Layer.Hair; AddItem(hair2); //5% chance for black clothes if (Utility.RandomDouble() < 0.95) { shirt.LootType = LootType.Newbied; } if (Utility.RandomDouble() < 0.95) { pants.LootType = LootType.Newbied; } AddItem(pants); AddItem(shirt); } Item necklace = new GoldNecklace(); AddItem(necklace); Item ring = new GoldRing(); AddItem(ring); Item bracelet = new GoldBracelet(); AddItem(bracelet); Item boots = new Sandals(0x1); boots.LootType = LootType.Newbied; //no dropping the black sandals. AddItem(boots); }
public Aughisky() : base(AIType.AI_Melee, FightMode.Closest, 6, 1, 0.175, 0.350) { Name = "an aughisky"; Body = 178; Hue = 1908; BaseSoundID = 0xA8; SetStr(187, 245); SetDex(196, 234); SetInt(156, 173); SetHits(285, 350); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35); SetResistance(ResistanceType.Fire, 25); SetResistance(ResistanceType.Cold, 30); SetResistance(ResistanceType.Poison, 30); SetResistance(ResistanceType.Energy, 25); SetSkill(SkillName.MagicResist, 48.9, 69.7); SetSkill(SkillName.Tactics, 77.9, 88.8); SetSkill(SkillName.Wrestling, 48.6, 60.4); Fame = 11600; Karma = -11600; Container pack = new Backpack(); pack.DropItem(new Pitcher(BeverageType.Water)); pack.DropItem(new Gold(Utility.RandomMinMax(23, 37))); if (0.03 > Utility.RandomDouble()) { pack.DropItem(new Citrine()); } if (0.10 > Utility.RandomDouble()) { pack.DropItem(new NightSightScroll()); } if (0.04 > Utility.RandomDouble()) { pack.DropItem(new Pearl()); } if (0.03 > Utility.RandomDouble()) { pack.DropItem(Loot.RandomGem()); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing1 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing1, 3, 10, 25); pack.DropItem(clothing1); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing2 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing2, 3, 10, 25); pack.DropItem(clothing2); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 3, 10, 25); pack.DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 2, 10, 15); } pack.DropItem(necklace); } PackItem(pack); switch (Utility.Random(3)) { case 0: AddItem(Loot.RandomArmor()); break; case 1: AddItem(Loot.RandomClothing()); break; case 2: AddItem(Loot.RandomWeapon()); break; } }
public Squidlarkin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a squidlarkin"; Body = 364; BaseSoundID = 0x451; SetStr(223, 268); SetDex(196, 212); SetInt(124, 147); SetHits(289, 385); SetDamage(8, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35); SetResistance(ResistanceType.Fire, 10); SetResistance(ResistanceType.Cold, 25); SetResistance(ResistanceType.Poison, 45); SetResistance(ResistanceType.Energy, 0); SetSkill(SkillName.MagicResist, 37.5, 42.9); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 95.1, 100.0); Fame = 14000; Karma = -14000; PackReg(1, 5); Container pack = new Backpack(); pack.DropItem(new Pitcher(BeverageType.Water)); pack.DropItem(new Gold(Utility.RandomMinMax(16, 32))); pack.DropItem(Loot.RandomStatue()); pack.DropItem(new Pearl()); if (0.04 > Utility.RandomDouble()) { pack.DropItem(new Pearl()); } if (0.03 > Utility.RandomDouble()) { pack.DropItem(Loot.RandomGem()); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing1 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing1, 3, 10, 25); pack.DropItem(clothing1); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing2 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing2, 3, 10, 25); pack.DropItem(clothing2); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 3, 10, 25); pack.DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 2, 10, 15); } pack.DropItem(necklace); } PackItem(pack); switch (Utility.Random(3)) { case 0: AddItem(Loot.RandomArmor()); break; case 1: AddItem(Loot.RandomClothing()); break; case 2: AddItem(Loot.RandomWeapon()); break; } }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 5); AddLoot(LootPack.HighScrolls, 3); AddLoot(LootPack.MedScrolls, 4); AddLoot(LootPack.LowScrolls, 6); AddLoot(LootPack.Gems, 5); if (Utility.RandomDouble() < 0.20) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(33)) { case 0: weapon = new BattleAxe(); break; case 1: weapon = new ExecutionersAxe(); break; case 2: weapon = new LargeBattleAxe(); break; case 3: weapon = new WarAxe(); break; case 4: weapon = new Bow(); break; case 5: weapon = new Crossbow(); break; case 6: weapon = new HeavyCrossbow(); break; case 7: weapon = new WarHammer(); break; case 8: weapon = new WarMace(); break; case 9: weapon = new Bardiche(); break; case 10: weapon = new Halberd(); break; case 11: weapon = new Spear(); break; case 12: weapon = new QuarterStaff(); break; case 13: weapon = new Katana(); break; case 14: weapon = new Longsword(); break; case 15: weapon = new VikingSword(); break; case 16: weapon = new CompositeBow(); break; case 17: weapon = new CrescentBlade(); break; case 18: weapon = new DoubleBladedStaff(); break; case 19: weapon = new Lance(); break; case 20: weapon = new PaladinSword(); break; case 21: weapon = new Scythe(); break; case 22: weapon = new Daisho(); break; case 23: weapon = new Lajatang(); break; case 24: weapon = new NoDachi(); break; case 25: weapon = new Tetsubo(); break; case 26: weapon = new Yumi(); break; case 27: weapon = new ElvenCompositeLongbow(); break; case 28: weapon = new OrnateAxe(); break; case 29: weapon = new RadiantScimitar(); break; case 30: weapon = new WarCleaver(); break; case 31: weapon = new WildStaff(); break; default: weapon = new DiamondMace(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 5, 35, 50); weapon.Hue = 1461; PackItem(weapon); } if (Utility.RandomDouble() < 0.20) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(5)) { case 0: armor = new CrusaderGauntlets(); break; case 1: armor = new CrusaderGorget(); break; case 2: armor = new CrusaderLeggings(); break; case 3: armor = new CrusaderSleeves(); break; default: armor = new CrusaderBreastplate(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 35, 50); armor.Hue = 1461; PackItem(armor); } if (Utility.RandomDouble() < 0.20) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 5, 35, 50); clothing.Hue = 1461; PackItem(clothing); } if (Utility.RandomDouble() < 0.10) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 35, 50); } shield.Hue = 1461; PackItem(shield); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 35, 50); } bracelet.Hue = 1461; PackItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 35, 50); } earrings.Hue = 1461; PackItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 35, 50); } necklace.Hue = 1461; PackItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 35, 50); } ring.Hue = 1461; PackItem(ring); } }
public MadSorceress() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.2) { Hue = 33770; Body = 401; SetStr(175, 275); SetDex(80, 95); SetInt(250, 300); SetHits(250, 325); SetMana(350, 450); SetDamage(7, 12); SetSkill(SkillName.Tactics, 95.7, 98.4); SetSkill(SkillName.MagicResist, 77.4, 87.7); SetSkill(SkillName.Magery, 98.4, 99.7); SetSkill(SkillName.Parry, 97.4, 98.7); SetSkill(SkillName.Wrestling, 89.4, 95.7); SetSkill(SkillName.EvalInt, 75.4, 80.7); Fame = 8000; Karma = -8000; VirtualArmor = 10; Female = true; Item BronzeShield = new BronzeShield(); BronzeShield.Movable = false; BronzeShield.Hue = 1156; EquipItem(BronzeShield); Item WizardsHat = new WizardsHat(); WizardsHat.Movable = false; WizardsHat.Hue = 1153; EquipItem(WizardsHat); Item LeatherGloves = new LeatherGloves(); LeatherGloves.Movable = false; LeatherGloves.Hue = 1153; EquipItem(LeatherGloves); Item Robe = new Robe(); Robe.Movable = false; Robe.Hue = 1156; EquipItem(Robe); Item Sandals = new Sandals(); Sandals.Movable = false; Sandals.Hue = 1153; EquipItem(Sandals); Item GoldEarrings = new GoldEarrings(); GoldEarrings.Movable = false; GoldEarrings.Hue = 1153; EquipItem(GoldEarrings); Item GoldNecklace = new GoldNecklace(); GoldNecklace.Movable = false; GoldNecklace.Hue = 1153; EquipItem(GoldNecklace); HairItemID = 0x203C; HairHue = 1156; int gems = Utility.RandomMinMax(1, 5); for (int i = 0; i < gems; ++i) { PackGem(); } switch (Utility.Random(6)) { case 0: PackItem(new BlackPearl(Utility.RandomMinMax(10, 15))); break; case 1: PackItem(new MandrakeRoot(Utility.RandomMinMax(10, 15))); break; case 2: PackItem(new SulfurousAsh(Utility.RandomMinMax(10, 15))); break; } PackGold(200, 250); PackScroll(1, 8); PackSlayer(); switch (Utility.Random(10)) { case 0: PackItem(new MortarPestle()); break; case 1: PackItem(new GreaterExplosionPotion()); break; } switch (Utility.Random(2)) { case 0: PackWeapon(0, 5); break; case 1: PackArmor(0, 5); break; } switch (Utility.Random(3)) { case 0: PackWeapon(0, 5); break; case 1: PackArmor(0, 5); break; } switch (Utility.Random(4)) { case 0: PackWeapon(1, 5); break; case 1: PackArmor(1, 5); break; } }
public Mesmenir() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a mesmenir"; Body = 0x7A; Hue = 2583; BaseSoundID = 0xA8; SetStr(226, 252); SetDex(266, 285); SetInt(102, 121); SetHits(335, 398); SetDamage(12, 15); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 35); SetResistance(ResistanceType.Fire, 15); SetResistance(ResistanceType.Cold, 30); SetResistance(ResistanceType.Poison, 30); SetResistance(ResistanceType.Energy, 45); SetSkill(SkillName.MagicResist, 48.9, 69.7); SetSkill(SkillName.Tactics, 77.9, 88.8); SetSkill(SkillName.Wrestling, 48.6, 60.4); Fame = 14500; Karma = -14500; Container pack = new Backpack(); pack.DropItem(new Pitcher(BeverageType.Water)); pack.DropItem(new Gold(Utility.RandomMinMax(21, 27))); if (0.03 > Utility.RandomDouble()) { pack.DropItem(new Beryl()); } if (0.10 > Utility.RandomDouble()) { pack.DropItem(new NightSightScroll()); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor1 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor1, 3, 10, 25); pack.DropItem(armor1); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor2 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor2, 3, 10, 25); pack.DropItem(armor2); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 3, 10, 25); pack.DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 2, 10, 15); } pack.DropItem(necklace); } PackItem(pack); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.MedScrolls, 5); AddLoot(LootPack.Gems, 3); if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 5, 15, 35); PackItem(weapon); } if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(5)) { case 0: armor = new EbonsilkGloves(); break; case 1: armor = new EbonsilkGorget(); break; case 2: armor = new EbonsilkLegs(); break; case 3: armor = new EbonsilkArms(); break; default: armor = new EbonsilkChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 35); PackItem(armor); } if (Utility.RandomDouble() < 0.20) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 5, 15, 35); PackItem(clothing); } if (Utility.RandomDouble() < 0.10) { BaseShield shield = new BlackHeaterShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 15, 35); } PackItem(shield); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 15, 35); } PackItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 15, 35); } PackItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 15, 35); } PackItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 15, 35); } PackItem(ring); } }
public Mordrid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = ("Mordrid"); Body = 184; Hue = 0; SetStr(800, 950); SetDex(91, 115); SetInt(300, 320); SetHits(2820, 3225); SetDamage(20, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 0, 1); SetResistance(ResistanceType.Fire, 0, 1); SetResistance(ResistanceType.Poison, 0, 1); SetResistance(ResistanceType.Energy, 0, 1); SetResistance(ResistanceType.Cold, 0, 1); SetSkill(SkillName.EvalInt, 135.0, 100.0); SetSkill(SkillName.Tactics, 125.0, 130.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 120.0, 135.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Magery, 160.0, 180); Fame = 2500; Karma = -2500; VirtualArmor = 70; int hairHue = 0; switch (Utility.Random(1)) { case 0: AddItem(new LongHair(hairHue)); break; } AddItem(new Server.Items.HoodedShroudOfShadows(1109)); AddItem(new Server.Items.Sandals(1157)); AddItem(new Server.Items.FurCape(1109)); GoldNecklace goldnecklace = new GoldNecklace(); goldnecklace.Hue = 1157; goldnecklace.Movable = false; AddItem(goldnecklace); GoldRing goldring = new GoldRing(); goldring.Hue = 1157; goldring.Movable = false; AddItem(goldring); Backpack backpack = new Backpack(); backpack.Hue = 1109; backpack.Movable = false; AddItem(backpack); ME me = new ME(); me.Hue = 1154; me.Movable = false; AddItem(me); }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.MedScrolls, 1); if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 3, 25, 30); PackItem(weapon); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 25, 30); PackItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseShield shield = new ScarabShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 25, 30); } PackItem(shield); } if (Utility.RandomDouble() < 0.05) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 25, 30); } PackItem(bracelet); } if (Utility.RandomDouble() < 0.05) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 25, 30); } PackItem(earrings); } if (Utility.RandomDouble() < 0.05) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 25, 30); } PackItem(necklace); } if (Utility.RandomDouble() < 0.05) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 25, 30); } PackItem(ring); } }
public DragonianZealot() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("dragon"); Title = "the dragonian zealot"; Body = 454; BaseSoundID = 362; SetStr(792, 825); SetDex(88, 110); SetInt(437, 475); SetHits(956, 990); SetMana(2185, 2375); SetDamage(16, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60); SetResistance(ResistanceType.Fire, 60); SetResistance(ResistanceType.Cold, 30); SetResistance(ResistanceType.Poison, 25); SetResistance(ResistanceType.Energy, 35); SetSkill(SkillName.EvalInt, 58.0, 80.4); SetSkill(SkillName.Magery, 87.5, 99.4); SetSkill(SkillName.MagicResist, 99.2, 100.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 91.0, 93.2); Fame = 88000; Karma = -88000; ////////////////////////////////Main Pack//////////////////////////////// PackGold(75, 92); PackReg(25, 35); ////////////////////////////////1st Backpack//////////////////////////////// Container pack1 = new Backpack(); pack1.DropItem(new Cloak(532)); pack1.DropItem(new Circlet()); if (Utility.RandomDouble() < 0.25) { BaseArmor armor1 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor1, 5, 15, 30); pack1.DropItem(armor1); } if (Utility.RandomDouble() < 0.25) { BaseArmor armor2 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor2, 5, 15, 30); pack1.DropItem(armor2); } if (Utility.RandomDouble() < 0.25) { BaseArmor armor3 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor3, 5, 15, 30); pack1.DropItem(armor3); } if (Utility.RandomDouble() < 0.25) { BaseArmor armor4 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor4, 5, 15, 30); pack1.DropItem(armor4); } if (Utility.RandomDouble() < 0.20) { BaseArmor armor5 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor5, 5, 15, 30); pack1.DropItem(armor5); } if (Utility.RandomDouble() < 0.50) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 30); pack1.DropItem(weapon); } Container bag1 = new Bag(); bag1.DropItem(new Gold(Utility.RandomMinMax(50, 100))); bag1.DropItem(new Bandage(Utility.RandomMinMax(9, 18))); bag1.DropItem(Loot.RandomGem()); bag1.DropItem(Loot.RandomGem()); pack1.DropItem(bag1); PackItem(pack1); ////////////////////////////////2nd Backpack//////////////////////////////// Container pack2 = new Backpack(); if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 5, 15, 30); pack2.DropItem(weapon); } if (Utility.RandomDouble() < 0.10) { BaseArmor armor1 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor1, 5, 15, 30); pack2.DropItem(armor1); } if (Utility.RandomDouble() < 0.10) { BaseArmor armor2 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor2, 5, 15, 30); pack2.DropItem(armor2); } if (Utility.RandomDouble() < 0.05) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 15, 30); } pack2.DropItem(earrings); } Container bag2 = new Bag(); bag2.DropItem(new Gold(Utility.RandomMinMax(100, 250))); bag2.DropItem(new DragonScale(Utility.RandomMinMax(15, 25))); bag2.DropItem(Loot.RandomPotion()); bag2.DropItem(new GreaterCurePotion()); bag2.DropItem(new GreaterStrengthPotion()); bag2.DropItem(new HealPotion()); bag2.DropItem(Loot.RandomGem()); bag2.DropItem(Loot.RandomGem()); pack2.DropItem(bag2); PackItem(pack2); ////////////////////////////////3rd Backpack//////////////////////////////// Container pack3 = new Backpack(); pack3.DropItem(new Spellbook()); pack3.DropItem(Loot.RandomWand()); pack3.DropItem(Loot.RandomClothing()); pack3.DropItem(Loot.RandomClothing()); if (Utility.RandomDouble() < 0.10) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 15, 30); pack3.DropItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 15, 30); } pack3.DropItem(necklace); } Container bag3 = new Bag(); bag3.DropItem(new Gold(Utility.RandomMinMax(25, 50))); bag3.DropItem(new Bandage(Utility.RandomMinMax(5, 15))); bag3.DropItem(Loot.RandomGem()); Item ScrollLoot1 = Loot.RandomScroll(0, 50, SpellbookType.Regular); ScrollLoot1.Amount = Utility.Random(2, 5); bag3.DropItem(ScrollLoot1); Item ScrollLoot2 = Loot.RandomScroll(0, 50, SpellbookType.Regular); ScrollLoot2.Amount = Utility.Random(2, 5); bag3.DropItem(ScrollLoot2); Item ScrollLoot3 = Loot.RandomScroll(0, 50, SpellbookType.Regular); ScrollLoot3.Amount = Utility.Random(2, 5); bag3.DropItem(ScrollLoot3); pack3.DropItem(bag3); PackItem(pack3); }
public override void OnDoubleClick(Mobile m) { Item RewardItem = null; if (IsChildOf(m.Backpack)) { switch (Utility.Random(11)) { case 0: { RewardItem = new GoldNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 1: { RewardItem = new GoldBeadNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 2: { RewardItem = new SilverNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 3: { RewardItem = new SilverBeadNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 4: { RewardItem = new GoldBracelet(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 5: { RewardItem = new SilverBracelet(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 6: { RewardItem = new GoldRing(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 7: { RewardItem = new SilverRing(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 8: { RewardItem = new SilverEarrings(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 9: { RewardItem = new GoldEarrings(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 10: { RewardItem = new Necklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } } m.AddToBackpack(RewardItem); Delete(); } else { m.SendAsciiMessage("That must be in your pack for you to use it."); } }
public override void OnDoubleClick( Mobile m ) { Item RewardItem = null; if( IsChildOf( m.Backpack ) ) { switch (Utility.Random(11)) { case 0: { RewardItem = new GoldNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 1: { RewardItem = new GoldBeadNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 2: { RewardItem = new SilverNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 3: { RewardItem = new SilverBeadNecklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 4: { RewardItem = new GoldBracelet(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 5: { RewardItem = new SilverBracelet(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 6: { RewardItem = new GoldRing(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 7: { RewardItem = new SilverRing(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 8: { RewardItem = new SilverEarrings(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 9: { RewardItem = new GoldEarrings(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } case 10: { RewardItem = new Necklace(); RewardItem.Hue = Utility.RandomList(Sphere.RareHues); break; } } m.AddToBackpack(RewardItem); Delete(); } else m.SendAsciiMessage( "That must be in your pack for you to use it." ); }
public override void GenerateLoot() { if (Utility.RandomDouble() < 0.05) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 25, 30); } shield.Attributes.BonusStam = 8; PackItem(shield); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 15, 20); clothing.Attributes.BonusHits = 7; PackItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel1 = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel1, 3, 15, 20); } jewel1.Resistances.Fire = 5; PackItem(jewel1); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel2 = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel2, 3, 15, 20); } jewel2.Resistances.Fire = 7; PackItem(jewel2); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel3 = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel3, 3, 15, 20); } jewel3.Resistances.Fire = 6; PackItem(jewel3); } }
public DragonianOverlord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("dragon"); Title = "the dragonian overlord"; Body = 399; BaseSoundID = 362; SetStr(1103, 1131); SetDex(99, 120); SetInt(734, 752); SetHits(956, 990); SetMana(3670, 3760); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 70); SetResistance(ResistanceType.Fire, 80); SetResistance(ResistanceType.Cold, 10); SetResistance(ResistanceType.Poison, 60); SetResistance(ResistanceType.Energy, 60); SetSkill(SkillName.EvalInt, 72.8, 78.2); SetSkill(SkillName.Magery, 85.8, 99.3); SetSkill(SkillName.Meditation, 61.7, 64.4); SetSkill(SkillName.MagicResist, 120.1, 133.0); SetSkill(SkillName.Tactics, 99.6, 100.0); SetSkill(SkillName.Wrestling, 98.6, 99.0); Fame = 222500; Karma = -222500; ////////////////////////////////Main Pack//////////////////////////////// PackGold(350, 500); PackReg(45, 55); PackItem(new MeteorSwarmScroll()); ////////////////////////////////1st Backpack//////////////////////////////// Container pack1 = new Backpack(); pack1.DropItem(new Cloak(762)); pack1.DropItem(new RoyalCirclet()); if (Utility.RandomDouble() < 0.25) { BaseArmor armor1 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor1, 5, 15, 30); pack1.DropItem(armor1); } if (Utility.RandomDouble() < 0.25) { BaseArmor armor2 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor2, 5, 15, 30); pack1.DropItem(armor2); } if (Utility.RandomDouble() < 0.25) { BaseArmor armor3 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor3, 5, 15, 30); pack1.DropItem(armor3); } if (Utility.RandomDouble() < 0.25) { BaseArmor armor4 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor4, 5, 15, 30); pack1.DropItem(armor4); } if (Utility.RandomDouble() < 0.20) { BaseArmor armor5 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor5, 5, 15, 30); pack1.DropItem(armor5); } if (Utility.RandomDouble() < 0.50) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 5, 25, 30); pack1.DropItem(weapon); } Container bag1 = new Bag(); bag1.DropItem(new Gold(Utility.RandomMinMax(50, 100))); bag1.DropItem(new Bandage(Utility.RandomMinMax(9, 18))); bag1.DropItem(Loot.RandomGem()); bag1.DropItem(Loot.RandomGem()); pack1.DropItem(bag1); PackItem(pack1); ////////////////////////////////2nd Backpack//////////////////////////////// Container pack2 = new Backpack(); if (Utility.RandomDouble() < 0.25) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 5, 15, 30); pack2.DropItem(weapon); } if (Utility.RandomDouble() < 0.25) { BaseArmor armor1 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor1, 5, 15, 30); pack2.DropItem(armor1); } if (Utility.RandomDouble() < 0.25) { BaseArmor armor2 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor2, 5, 15, 30); pack2.DropItem(armor2); } if (Utility.RandomDouble() < 0.15) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 15, 30); } pack2.DropItem(earrings); } Container bag2 = new Bag(); bag2.DropItem(new Gold(Utility.RandomMinMax(250, 300))); bag2.DropItem(new DragonScale(Utility.RandomMinMax(25, 35))); bag2.DropItem(Loot.RandomPotion()); bag2.DropItem(new GreaterCurePotion()); bag2.DropItem(new GreaterStrengthPotion()); bag2.DropItem(new GreaterHealPotion()); bag2.DropItem(Loot.RandomGem()); bag2.DropItem(Loot.RandomGem()); bag2.DropItem(Loot.RandomGem()); pack2.DropItem(bag2); PackItem(pack2); ////////////////////////////////3rd Backpack//////////////////////////////// Container pack3 = new Backpack(); pack3.DropItem(new Spellbook()); pack3.DropItem(Loot.RandomWand()); pack3.DropItem(Loot.RandomWand()); pack3.DropItem(Loot.RandomClothing()); pack3.DropItem(Loot.RandomClothing()); if (Utility.RandomDouble() < 0.25) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 15, 30); pack3.DropItem(clothing); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 15, 30); } pack3.DropItem(necklace); } Container bag3 = new Bag(); bag3.DropItem(new Gold(Utility.RandomMinMax(25, 50))); bag3.DropItem(new Bandage(Utility.RandomMinMax(9, 18))); bag3.DropItem(Loot.RandomGem()); bag3.DropItem(Loot.RandomGem()); Item ScrollLoot1 = Loot.RandomScroll(0, 50, SpellbookType.Regular); ScrollLoot1.Amount = Utility.Random(5, 10); bag3.DropItem(ScrollLoot1); Item ScrollLoot2 = Loot.RandomScroll(0, 50, SpellbookType.Regular); ScrollLoot2.Amount = Utility.Random(5, 10); bag3.DropItem(ScrollLoot2); Item ScrollLoot3 = Loot.RandomScroll(0, 50, SpellbookType.Regular); ScrollLoot3.Amount = Utility.Random(5, 10); bag3.DropItem(ScrollLoot3); pack3.DropItem(bag3); PackItem(pack3); }
public DeepOne() : base(AIType.AI_Melee, FightMode.Closest, 6, 1, 0.2, 0.4) { Name = "a deep one"; Body = 376; BaseSoundID = 0x275; SetStr(144, 179); SetDex(75, 81); SetInt(22, 36); SetHits(175, 200); SetDamage(5, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30); SetResistance(ResistanceType.Fire, 10); SetResistance(ResistanceType.Cold, 20); SetResistance(ResistanceType.Poison, 10); SetResistance(ResistanceType.Energy, 0); SetSkill(SkillName.Anatomy, 20.0); SetSkill(SkillName.MagicResist, 35.1, 37.2); SetSkill(SkillName.Tactics, 50.1, 75.0); SetSkill(SkillName.Wrestling, 50.1, 75.0); Fame = 2800; Karma = -2800; AddItem(new LightSource()); PackReg(1, 5); Container pack = new Backpack(); pack.DropItem(new Pitcher(BeverageType.Water)); pack.DropItem(new Gold(Utility.RandomMinMax(6, 12))); pack.DropItem(Loot.RandomStatue()); pack.DropItem(new Pearl()); if (0.04 > Utility.RandomDouble()) { pack.DropItem(new TurquoiseCustom()); } if (0.03 > Utility.RandomDouble()) { pack.DropItem(Loot.RandomGem()); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing1 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing1, 3, 10, 25); pack.DropItem(clothing1); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing2 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing2, 3, 10, 25); pack.DropItem(clothing2); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 3, 10, 25); pack.DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 2, 10, 15); } pack.DropItem(necklace); } PackItem(pack); switch (Utility.Random(3)) { case 0: AddItem(Loot.RandomArmor()); break; case 1: AddItem(Loot.RandomClothing()); break; case 2: AddItem(Loot.RandomWeapon()); break; } }
public Talon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "Student of the arts"; Name = "Talon"; Body = 400; Hue = 33770; Blessed = true; SetStr(900, 1100); SetDex(291, 315); SetInt(600, 720); SetHits(1520, 1725); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 0, 1); SetResistance(ResistanceType.Fire, 0, 1); SetResistance(ResistanceType.Poison, 0, 1); SetResistance(ResistanceType.Energy, 0, 1); SetSkill(SkillName.EvalInt, 85.0, 100.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 20.2, 60.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Magery, 140.0, 150.0); Fame = 2500; Karma = -2500; VirtualArmor = 50; int hairHue = 0; Blessed = true; switch (Utility.Random(1)) { case 0: AddItem(new LongHair(hairHue)); break; } switch (Utility.Random(1)) { case 0: AddItem(new ShortBeard(hairHue)); break; } AddItem(new Server.Items.HoodedShroudOfShadows(0)); AddItem(new Server.Items.Sandals(0)); GoldNecklace goldnecklace = new GoldNecklace(); goldnecklace.Hue = 0; goldnecklace.Movable = false; AddItem(goldnecklace); GoldRing goldring = new GoldRing(); goldring.Hue = 0; goldring.Movable = false; AddItem(goldring); Backpack backpack = new Backpack(); backpack.Hue = 1150; backpack.Movable = false; AddItem(backpack); }
public Kappa() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a kappa"; Body = 240; SetStr(186, 230); SetDex(51, 75); SetInt(41, 55); SetMana(30); SetHits(250, 320); SetDamage(6, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35); SetResistance(ResistanceType.Fire, 35); SetResistance(ResistanceType.Cold, 25); SetResistance(ResistanceType.Poison, 35); SetResistance(ResistanceType.Energy, 5); SetSkill(SkillName.MagicResist, 60.1, 70.0); SetSkill(SkillName.Tactics, 79.1, 89.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); Fame = 13500; Karma = -13500; Container pack = new Backpack(); pack.DropItem(new Gold(Utility.RandomMinMax(16, 32))); if (0.04 > Utility.RandomDouble()) { pack.DropItem(new Amethyst()); } if (0.03 > Utility.RandomDouble()) { pack.DropItem(Loot.RandomGem()); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing1 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing1, 3, 10, 25); pack.DropItem(clothing1); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing2 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing2, 3, 10, 25); pack.DropItem(clothing2); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon, 3, 10, 25); pack.DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 2, 10, 15); } pack.DropItem(necklace); } PackItem(pack); switch (Utility.Random(3)) { case 0: AddItem(Loot.RandomArmor()); break; case 1: AddItem(Loot.RandomClothing()); break; case 2: AddItem(Loot.RandomWeapon()); break; } }