private void Start() { InitializeCarts(); InitializeData(); InitializeStateMachine(); c_controllerData.i = GlobalGameData.GetSettingsInt(CurrentTarget); ValueDisplay.text = c_controllerData.i.ToString(); }
public override void InitializeData() { c_controllerData = new EditControllerData(); c_controllerData.b_editorActive = false; c_controllerData.b = default; c_controllerData.i = GlobalGameData.GetSettingsInt(CurrentTarget); c_controllerData.i_max = (int)FullScreenMode.Windowed; c_controllerData.i_min = Constants.ZERO; c_controllerData.f = default; c_controllerData.res = default; c_controllerData.f_currentTickTime = Constants.ZERO_F; c_controllerData.f_maxTickTime = Constants.LONG_DATA_EDIT_TICK_TIME; }
private void Start() { base.InitializeCarts(); InitializeData(); base.InitializeStateMachine(); int optionValue = GlobalGameData.GetSettingsInt(CurrentTarget); for (int i = 0; i < MappedValues.Length; i++) { if (optionValue == MappedValues[i]) { c_controllerData.i = i; break; } } ValueDisplay.text = MappedValues[c_controllerData.i].ToString() + "x"; }
private void Start() { l_resolutions = Screen.resolutions; i_currentValue = FindCurrentResolutionIndex(); InitializeCarts(); InitializeData(); InitializeStateMachine(); // get the settings resolution c_controllerData.i = GlobalGameData.GetSettingsInt(CurrentTarget); // if the resolution isn't valid... if (c_controllerData.i < 0 || c_controllerData.i >= l_resolutions.Length) { // get the arbitary value already loaded c_controllerData.i = i_currentValue; } ValueDisplay.text = l_resolutions[c_controllerData.i].ToString(); }