public override void OnGetCharacters(object sender, GetCharactersMessage message) { if (message.Result) { ManagerPlayer.Instance.Player.Characters = message.Characters; for (var i = 0; i < _nbCharacters; i++) { if (message.Characters.Count > i) { _characters[i].SetCharacter(message.Characters.ElementAt(i)); } _characters[i].Visible = true; } } }
public void OnGetCharacters(object sender, GetCharactersMessage message) { var player = ManagerPlayer.Instance.GetPlayerById(message.PlayerId); if (player != null) { message.Characters = player.Player.Characters; message.Result = true; } else { message.Result = false; message.Message = "Player unknown"; } message.SetDestinataires(new List <NetConnection>() { message.GetSource() }); ManagerNetwork.Instance.GetCharacters(message); }
public override void Initialize(GraphicsDeviceManager graphics) { _characters = new CharacterSlot[_nbCharacters]; var height = (int)((graphics.PreferredBackBufferHeight - 100) / _nbCharacters); var width = (int)(graphics.PreferredBackBufferWidth * 0.2) - 40; var player = ManagerPlayer.Instance.Player; for (var i = 0; i < _nbCharacters; i++) { _characters[i] = new CharacterSlot(new Point(20, (int)(50 + i * height)), width, (int)(height * 0.8)); _characters[i].Initialize(graphics); _characters[i].Visible = false; _characters[i].OnSelectCharacter += OnSelectCharacter; ManagerUI.Instance.AddItem(_characters[i]); } _characterSelected = new CharacterSelected( new Point((int)(MyGame.Instance.Graphics.PreferredBackBufferWidth * 0.2 + MyGame.Instance.Graphics.PreferredBackBufferWidth * 0.15), 100), (int)(MyGame.Instance.Graphics.PreferredBackBufferWidth * 0.5), (int)(MyGame.Instance.Graphics.PreferredBackBufferHeight * 0.7)); _characterSelected.Initialize(graphics); _characterSelected.Visible = false; ManagerUI.Instance.AddItem(_characterSelected); //Récupération des characters var message = new GetCharactersMessage() { PlayerId = ManagerPlayer.Instance.Player.Id }; ManagerNetwork.Instance.GetCharacters(message); }
public virtual void OnGetCharacters(object sender, GetCharactersMessage message) { }