// Use this for initialization void Start() { boardInfo = GameObject.Find ("BoardManager").GetComponent<BoardMaker>(); redDeclareAttacker = redDeclareDefender = blueDeclareAttacker = blueDeclareDefender = false; redGeneral = GameObject.Find ("Red General").GetComponent<GeneralUnits>(); blueGeneral = GameObject.Find ("Blue General").GetComponent<GeneralUnits>(); blueGeneralUnits = new GUIContent[10]; redGeneralUnits = new GUIContent[10]; attackingUnit = defendingUnit = null; damage = 0; damageDealt = false; redUnitDestroyed = blueUnitDestroyed = false; }
void Start() { redGeneralUnits = GameObject.Find ("Red General").GetComponent<GeneralUnits>(); blueGeneralUnits = GameObject.Find ("Blue General").GetComponent<GeneralUnits>(); }