// Use this for initialization void Start() { chest = GetComponent <Animation> (); success = GetComponent <AudioSource> (); gemUpdate = FindObjectOfType <GemUpdate> (); secretUpdate = FindObjectOfType <SecretUpdate> (); }
// Use this for initialization void Start() { gemUpdate = FindObjectOfType <GemUpdate> (); enemyAnimations = GetComponent <Animator> (); patroller = GetComponent <Patrol> (); hurtVoice = GetComponent <AudioSource> (); player = GameObject.FindGameObjectWithTag("Player"); enemyAnimations.Play("walk"); }