void OnApplicationPause(bool paused) { if (paused) { Schedule(User.GetLifesManager.GetTimeWhenAllLifesWillRestored(), GameStrings.GetLocalizedString(GameStrings.LocalNotifications_AllLifesRestored), IdEvent_AllLifesRestored); DateTime date = DateTime.Now; date = date.AddDays(1); Schedule(date, GameStrings.GetLocalizedString(GameStrings.LocalNotifications_LaunchMe24Hours), IdEvent_RememberAfter24hours); date = date.AddDays(1); Schedule(date, GameStrings.GetLocalizedString(GameStrings.LocalNotifications_LaunchMe48Hours), IdEvent_RememberAfter48hours); date = date.AddDays(5); Schedule(date, GameStrings.GetLocalizedString(GameStrings.LocalNotifications_LaunchMe7Days), IdEvent_RememberAfter7Days); } else { LocalNotification setToZeroBadge = new LocalNotification(); setToZeroBadge.fireDate = System.DateTime.Now; setToZeroBadge.applicationIconBadgeNumber = -1000; setToZeroBadge.hasAction = true; NotificationServices.PresentLocalNotificationNow(setToZeroBadge); CancelAllEvents(); } }
public static void PostScreenshot(Texture2D tex, FBManagerDelegate callback = null) { byte[] screenshot = tex.EncodeToPNG(); WWWForm form = new WWWForm(); form.AddBinaryData("image", screenshot); form.AddField("message", GameStrings.GetLocalizedString(GameStrings.FB_ShareScreenshot_message)); if (callback != null) { Instance.callbacks[Instance.OnFBSendScreenshot] = callback; } if (FB.IsLoggedIn) { FB.API("me/photos", Facebook.HttpMethod.POST, Instance.OnFBSendScreenshot, form); SendToFlurryAboutScreenshot(); } else { Instance.formWithScreenshot = form; FB.Login(mInstance.permissions, Instance.OnFBLoginBeforePostScreenshotEvent); } }
private static List <LocalNotificationDesc> GetSortedEvents() { List <LocalNotificationDesc> arrEvents = new List <LocalNotificationDesc>(mInstance._allEvents); int countNightEvents = 0; foreach (LocalNotificationDesc desc in arrEvents) { if (IsNight(desc.fireDate)) { ++countNightEvents; } } if (countNightEvents > 0) { LocalNotificationDesc newDesc = new LocalNotificationDesc(); if (countNightEvents > 1) { newDesc.message = GameStrings.GetLocalizedString(GameStrings.LocalNotifications_CommonText); } bool isFound = false; do { isFound = false; foreach (LocalNotificationDesc desc in arrEvents) { if (IsNight(desc.fireDate)) { newDesc.fireDate = CreateDateByMorning(desc.fireDate); if (countNightEvents == 1) { newDesc.message = desc.message; } isFound = true; arrEvents.Remove(desc); break; } } } while (isFound); arrEvents.Add(newDesc); } arrEvents.Sort(ComparisonLocalNotifications); return(arrEvents); }