// Update is called once per frame void Update() { if (!isInTutorial) { totalNPCText.text = "Total NPC: " + GameStats.totalNPCs; healthSlider.value = GameStats.playerHealth; if (npcSpawner.AllNPCsSpawned()) { player.SetActive(true); GameStats.playerHealth -= (4 * Time.deltaTime); } } GameStats.CheckGameCondition(); if (GameStats.gameIsOver || player.transform.position.y <= -20) { StartCoroutine(DisplayText()); } }