void UpdatePlayingState() { if (Input.GetKeyDown("p")) { Debug.Log("PAUSE ! "); GameStateManagert.setGameState(GameStatet.Pause); } if (Input.GetKeyDown("z") || Input.GetKeyDown("w")) { PlayerManagert.UP(); } if (Input.GetKeyDown("q") || Input.GetKeyDown("a")) { PlayerManagert.LEFT(); } if (Input.GetKeyDown("s")) { PlayerManagert.DOWN(); } if (Input.GetKeyDown("d")) { PlayerManagert.RIGHT(); } }
public void GoToLevelScene() { GameStateManagert.setGameState(GameStatet.Playing); a = Application.LoadLevelAsync("LevelScene"); //a.allowSceneActivation = false; timeStartLoading = Time.time; }
void UpdatePauseState() { if (Input.GetKeyDown("p")) { Debug.Log("DÉPAUSE ! "); GameStateManagert.setGameState(GameStatet.Playing); } }
void UpdateMenuState() { if (Input.GetKeyDown(KeyCode.Return)) { GameStateManagert.setGameState(GameStatet.Playing); Application.LoadLevelAsync("LevelScene"); } }
public void ReturnToLevelScene() { GameStateManagert.setGameState(GameStatet.Playing); Application.LoadLevelAsync("LevelScene"); }
public void ReturnToSceneMenu() { GameStateManagert.setGameState(GameStatet.Menu); Application.LoadLevelAsync("MenuScene"); }
public void GoToGameOverScene() { GameStateManagert.setGameState(GameStatet.GameOver); Application.LoadLevelAsync("GameOverScene"); }