public void SerializationMapTest( ) { Map map = new Map("Test.xml"); Game.Current.GameRule = GameRule.GenerateEmpty( ); Game.Current.Map = map; Console.WriteLine(map.ToXElement( )); }
public void AccessExpressionTest( ) { GameRule emptyRule = GameRule.GenerateEmpty( ); Game.PeapareNew( ); Game.Current.GameRule = emptyRule; EmptyBlock block = new EmptyBlock(new MapPosition(1, 1)); GameValue c = block.Flammability; }
public void GenerateEmptyTest( ) { GameRule emptyRule = GameRule.GenerateEmpty( ); Console.WriteLine(emptyRule.ToXElement( )); }