// Update is called once per frame void Update() { // oキー if (Input.GetKeyDown(KeyCode.O)) { NextScene = "Game Over"; // cキー } else if (Input.GetKeyDown(KeyCode.C)) { NextScene = "Clear"; } //Aキー else if (Input.GetKey(KeyCode.A)) { GameParams.AddScore(1000); } if (NextScene.Length > 0) { SceneManager.LoadSceneAsync(NextScene, LoadSceneMode.Additive); NextScene = ""; enabled = false; } }
// Update is called once per frame void Update() { //GameParams.AddScore (1); // Oキー if (Input.GetKeyDown(KeyCode.O)) { NextScene = "GameOver"; } // Cキー else if (Input.GetKeyDown(KeyCode.C)) { NextScene = "Clear"; NextScene = "GameOver"; } // Aキー else if (Input.GetKey(KeyCode.A)) { GameParams.AddScore(50000); } // シーン切り替え処理 if (NextScene.Length > 0) { OnDestroy(); SceneManager.LoadSceneAsync(NextScene, LoadSceneMode.Additive); NextScene = ""; enabled = false; } }
private void OnCollisionEnter(Collision collision) { if (!GameBehaviour.isPlayable) { return; } if (collision.gameObject.CompareTag("Player")) { sphereCollider.enabled = false; rb.velocity = Vector3.zero; SoundManager.PlaySE(SoundManager.AUDIO_LIST.ITEM); GameParams.AddScore(point * EnemySpawner.enemyCount); EnemySpawner.IncrementEnemy(); EnemySpawner.ChangeDir(); anim.SetTrigger("Get"); if (getParticle != null) { Instantiate(getParticle, transform.position, Quaternion.identity); } } }
// Update is called once per frame void Update() { //GameParams.AddScore (1); if (Input.GetKeyDown(KeyCode.O)) { NextScene = "gameover"; } else if (Input.GetKeyDown(KeyCode.C)) { NextScene = "clear"; NextScene = "gameover"; } //Aキー else if (Input.GetKey(KeyCode.A)) { GameParams.AddScore(10000); } else if (Input.GetMouseButtonDown(1)) { GameParams.AddScore(10000); } if (NextScene.Length > 0) { SceneManager.LoadSceneAsync(NextScene, LoadSceneMode.Additive); NextScene = ""; enabled = false; } }
// Update is called once per frame void Update() { /*// Oキー * if (Input.GetKeyDown (KeyCode.O)) { * NextScene = "GameOver"; * } * // Cキー * else if (Input.GetKeyDown (KeyCode.C)){ * NextScene = "Clear"; * NextScene = "GameOver"; * }*/ GameParams.AddScore(-50); // シーン切り替え処理 if (NextScene.Length > 0) { OnDestroy(); SceneManager.LoadSceneAsync(NextScene, LoadSceneMode.Additive); NextScene = ""; enabled = false; } }
private void FixedUpdate() { if (!isPlayable) { return; } GameParams.AddScore((float)EnemySpawner.enemyCount * Time.fixedDeltaTime); }
private void AddScoreOnDistance(float offsetD) { if (distance >= offsetD) { startPosX = transform.position.x; distance = 0f; GameParams.AddScore(1); GameParams.AddLastScore(1); } distance = transform.position.x - startPosX; }
private void Landing(string infoText, int score) { gm.GetGUI().infoDrop.SetActive(true); gm.GetGUI().drop.text = infoText; gm.GetGUI().valDrop.text = "+" + score.ToString(); Debug.Log(infoText + " : " + score.ToString()); GameParams.AddScore(score); GameParams.AddLastScore(score); GameParams.SetScore(GameParams.GetScore() * curValFlip); GameParams.SetLastScore(GameParams.GetScore()); am.PlayLanding(); curValFlip = 0; StartCoroutine(HideInfoDrop(1f)); _backFlip = false; }
void OnTriggerEnter(Collider col) { if (col.CompareTag("Player")) { if (CompareTag("Item")) { GameParams.AddScore(100); Destroy(gameObject); BallCount--; //CountText.text = "" + BallCount; if (BallCount <= 0) { GameManager.NextScene = "Clear"; } } } }
void OnMouseOver() { //Debug.Log ("10"); //if (Input.GetMouseButtonDown(0)) { // Debug.Log ("11"); //Vector3 mpos = Input.mousePosition; if (Input.GetButtonDown("Fire1")) { BallCrate.countball -= 1; //効果音 GameManager.PlaySE(4); if (CompareTag("mato")) { GameParams.AddScore(1000); scoretext.TextCreate(1000); Destroy(gameObject); } if (CompareTag("mato1")) { GameParams.AddScore(600); scoretext.TextCreate(600); Destroy(gameObject); } if (CompareTag("mato2")) { GameParams.AddScore(350); scoretext.TextCreate(350); Destroy(gameObject); } if (BallCrate.high != 33) { BallCrate.high += 11; } else { BallCrate.high = 11; } } }
void OnTriggerEnter(Collider col) { if (col.CompareTag("Player")) { if (CompareTag("itrm")) { GameParams.AddScore(100); Destroy(gameObject); ballCount--; // CountText.text = "" + ballCount; if (ballCount <= 0) { gamemanager.NextScene = "clear"; } } Destroy(gameObject); } }
private void AddScoreInFliying(float time1, float time2) { if (!IsGrounded()) { if (timerFly >= time1) { if (timerFlying >= time2) { GameParams.AddScore(1); GameParams.AddLastScore(1); timerFlying = 0f; } timerFlying += Time.deltaTime; } timerFly += Time.deltaTime; } else if (IsGrounded()) { timerFly = 0f; timerFlying = 0f; } }
/// <summary> /// スコアを加算 /// </summary> /// <param name="sc">加算</param> public override void AddScore(int sc) { GameParams.AddScore(sc); scoreText.text = "SCORE " + GameParams.ScoreString; }