예제 #1
0
                private static void RenderSceneGameObjectField(ref GameObjectRef gameObjectRef, ref bool dataChanged)
                {
                    if (gameObjectRef.IsValid())
                    {
                        Scene scene = gameObjectRef.GetSceneRef().GetScene();

                        if (scene.IsValid() && scene.isLoaded)
                        {
                            EditorGUI.BeginChangeCheck();
                            GameObject gameObj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                            if (EditorGUI.EndChangeCheck())
                            {
                                gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene, gameObj);
                                dataChanged   = true;
                            }
                        }
                        else if (RenderSceneNotLoadedField(gameObjectRef))
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene);
                            dataChanged   = true;
                        }
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        GameObject gameObj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene, gameObj);
                            dataChanged   = true;
                        }
                    }
                }
예제 #2
0
                public static bool RenderSceneNotLoadedField(GameObjectRef gameObjectRef)
                {
                    bool clear = false;

                    EditorGUILayout.BeginHorizontal();
                    {
                        EditorGUILayout.LabelField("Scene '" + gameObjectRef.GetSceneRef() + "' not loaded");

                        if (GUILayout.Button("Load", GUILayout.ExpandWidth(false)))
                        {
                            gameObjectRef.GetSceneRef().OpenSceneInEditor();
                        }

                        clear = GUILayout.Button("Clear", GUILayout.ExpandWidth(false));
                    }
                    EditorGUILayout.EndHorizontal();

                    return(clear);
                }
예제 #3
0
                private static void RenderLoadedGameObjectField(ref GameObjectRef gameObjectRef, ref bool dataChanged)
                {
                    if (gameObjectRef.IsValid())
                    {
                        Scene scene = gameObjectRef.GetSceneRef().GetScene();

                        if (scene.IsValid() && scene.isLoaded)
                        {
                            //If loaded and not tried finding editor loader, find it now
                            GameObjectLoader gameObjectLoader = gameObjectRef.GetEditorGameObjectLoader(scene);

                            //If have a valid loader...
                            if (gameObjectLoader != null)
                            {
                                if (gameObjectLoader.IsLoaded())
                                {
                                    EditorGUI.BeginChangeCheck();
                                    GameObject obj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                                    if (EditorGUI.EndChangeCheck())
                                    {
                                        gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded, obj);
                                        dataChanged   = true;
                                    }
                                }
                                else if (RenderLoadedNotLoadedField(gameObjectLoader))
                                {
                                    gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded);
                                    dataChanged   = true;
                                }
                            }
                        }
                        else if (RenderSceneNotLoadedField(gameObjectRef))
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded);
                            dataChanged   = true;
                        }
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        GameObject obj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded, obj);
                            dataChanged   = true;
                        }
                    }
                }