public GameFightCharacterInformations(int contextualId, EntityLook look, FightEntityDispositionInformations disposition, int teamId, bool alive, GameFightMinimalStatsPreparation stats, string name, PlayerStatus status, int level, ActorAlignmentInformations alignmentInfos, int breed) { this.contextualId = contextualId; this.look = look; this.disposition = disposition; this.teamId = teamId; this.alive = alive; this.stats = stats; this.name = name; this.status = status; this.level = level; this.alignmentInfos = alignmentInfos; this.breed = breed; }
public void Update(GameFightMinimalStatsPreparation stats) { Update((GameFightMinimalStats)stats); Initiative = stats.initiative; }