public void SwitchToScene(SceneType sceneType) { if (currentScene != null) { Futile.RemoveStage(currentScene); } if (sceneType == SceneType.Immunity) { currentScene = new WTImmunity(); } if (sceneType == SceneType.None) { currentScene = null; } if (currentScene != null) { Futile.AddStage(currentScene); } }
public static void OnOldSceneCompletedFadingOut(AbstractTween tween) { FStage oldScene = (tween as Tween).target as FStage; Futile.RemoveStage(oldScene); }
public void ShutDown() { Futile.RemoveStage(stage); }