/// <summary> /// 开始游戏 /// </summary> public void BtnStartGame() { againRect.gameObject.SetActive(true); Destroy(startRect.gameObject); againBtn.gameObject.SetActive(false); FunctionTeris.getInstance().BeginGame(); }
/// <summary> /// 返回本类的对象 /// </summary> /// <returns></returns> public static FunctionTeris getInstance() { if (functionTeris == null) { functionTeris = new FunctionTeris(); } return(functionTeris); }
/// <summary> /// 再次游戏 /// </summary> public void BtnAgainGame() { fTime = 0.0f; iMinute = 0; iSecond = 0; againBtn.gameObject.SetActive(false); FunctionTeris.getInstance().BeginGame(); }
static int DealGameFunction(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); FunctionTeris obj = (FunctionTeris)ToLua.CheckObject <FunctionTeris>(L, 1); obj.DealGameFunction(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int getInstance(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); FunctionTeris o = FunctionTeris.getInstance(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InitGame(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FunctionTeris obj = (FunctionTeris)ToLua.CheckObject <FunctionTeris>(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.InitGame(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_isGameStop(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FunctionTeris obj = (FunctionTeris)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isGameStop = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isGameStop on a nil value")); } }
static int set_iScore(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FunctionTeris obj = (FunctionTeris)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.iScore = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index iScore on a nil value")); } }
static int set_SmallGridBG(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FunctionTeris obj = (FunctionTeris)o; SquareSprite[,] arg0 = (SquareSprite[, ])ToLua.CheckObject(L, 2, typeof(SquareSprite[, ])); obj.SmallGridBG = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SmallGridBG on a nil value")); } }
static int get_iScore(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FunctionTeris obj = (FunctionTeris)o; int ret = obj.iScore; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index iScore on a nil value")); } }
static int get_isGameStop(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FunctionTeris obj = (FunctionTeris)o; bool ret = obj.isGameStop; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isGameStop on a nil value")); } }
static int get_SmallGridBG(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FunctionTeris obj = (FunctionTeris)o; SquareSprite[,] ret = obj.SmallGridBG; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SmallGridBG on a nil value")); } }
static int _CreateFunctionTeris(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { FunctionTeris obj = new FunctionTeris(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FunctionTeris.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// Update is called once per frame void Update() { FunctionTeris.getInstance().DealGameFunction(); if (FunctionTeris.getInstance().isGameStop) { if (!againBtn.gameObject.activeSelf) { againBtn.gameObject.SetActive(true); } } else { fTime += Time.fixedDeltaTime; iSecond = (int)fTime; if (iSecond == 60) { iMinute++; iSecond = 0; fTime -= 60; } socre.text = "Score: " + FunctionTeris.getInstance().iScore; time.text = "Time: " + iMinute + "m " + iSecond + "s"; } }
// Use this for initialization void Start() { FunctionTeris.getInstance().InitGame(againRect, goPrefab); }