예제 #1
0
        // end Convert

        // Datafile
        private void saveRawDataAsToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (treeView.SelectedNode == null)
            {
                return;
            }

            EntryTreeNode node  = (EntryTreeNode)treeView.SelectedNode;
            Forge         forge = node.Forge;

            saveFileDialog.FileName = node.Text;
            if (saveFileDialog.ShowDialog() == DialogResult.OK)
            {
                Forge.FileEntry entry = forge.GetFileEntry(node.Text);
                byte[]          data  = forge.GetRawData(entry);
                try
                {
                    File.WriteAllBytes(saveFileDialog.FileName, data);
                }
                catch (IOException ee)
                {
                    Console.WriteLine(ee);
                }
                finally
                {
                    MessageBox.Show("Done");
                }
            }
        }
예제 #2
0
        private void extractAllToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (treeView.SelectedNode == null)
            {
                return;
            }

            EntryTreeNode node  = (EntryTreeNode)treeView.SelectedNode;
            Forge         forge = node.Forge;

            if (forge != null && forge.FileEntries.Length > 0)
            {
                using (FolderBrowserDialog dialog = new FolderBrowserDialog())
                {
                    if (dialog.ShowDialog() == DialogResult.OK)
                    {
                        BeginMarquee();
                        Parallel.ForEach(forge.FileEntries, (fe) =>
                        {
                            string name = fe.NameTable.Name;
                            byte[] data = forge.GetRawData(fe);
                            File.WriteAllBytes(Path.Combine(dialog.SelectedPath, name), data);
                        });
                        EndMarquee();
                        MessageBox.Show($"Extracted all of {forge.Name}.", "Done");
                    }
                }
            }
        }
예제 #3
0
        // Datafile
        private void saveRawDataAsToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (treeView.SelectedNode == null)
            {
                return;
            }

            EntryTreeNode node  = (EntryTreeNode)treeView.SelectedNode;
            Forge         forge = node.GetForge();

            saveFileDialog.FileName = $"{node.Text}.dat";
            saveFileDialog.Filter   = "Raw Data|*.dat|All Files|*.*";
            if (saveFileDialog.ShowDialog() == DialogResult.OK)
            {
                Forge.FileEntry entry = forge.GetFileEntry(node.Text);
                byte[]          data  = forge.GetRawData(entry);
                try
                {
                    File.WriteAllBytes(saveFileDialog.FileName, data);
                }
                catch (IOException ee)
                {
                    Console.WriteLine(ee);
                }
                finally
                {
                    MessageBox.Show("Extracted decompressed data.", "Success");
                }
            }
        }
예제 #4
0
        private void saveDecompressedDataAsToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (treeView.SelectedNode == null)
            {
                return;
            }

            EntryTreeNode node  = (EntryTreeNode)treeView.SelectedNode;
            Forge         forge = node.GetForge();
            string        text  = node.Text;

            byte[] decompressedData = null;

            BeginMarquee();

            Helpers.DoBackgroundWork(() =>
            {
                Forge.FileEntry entry = forge.GetFileEntry(text);
                byte[] rawData        = forge.GetRawData(entry);
                decompressedData      = Odyssey.ReadFile(rawData);
            }, () =>
            {
                EndMarquee();

                // failure
                if (decompressedData.Length == 0 || decompressedData == null)
                {
                    MessageBox.Show("Could not decompress data.", "Failure");
                    return;
                }

                saveFileDialog.FileName = string.Concat(node.Text, ".", Helpers.ExtensionForGame(node.Game));
                saveFileDialog.Filter   = $"{Helpers.NameOfGame(node.Game)} Data|*.{Helpers.ExtensionForGame(node.Game)}|All Files|*.*";
                if (saveFileDialog.ShowDialog() == DialogResult.OK)
                {
                    try
                    {
                        File.WriteAllBytes(saveFileDialog.FileName, decompressedData);
                    }
                    catch (IOException ee)
                    {
                        Console.WriteLine(ee);
                    }
                    finally
                    {
                        MessageBox.Show("Done");
                    }
                }
            });
        }
예제 #5
0
        private List <EntryTreeNode> PopulateEntry(EntryTreeNode node)
        {
            // extract the contents from the forge
            Forge forge = node.GetForge();

            byte[] data = forge.GetRawData(node.Offset, node.Size);

            // decompress
            string file = $"{node.Text}.{Helpers.ExtensionForGame(node.Game)}";

            if (node.Game == Game.ODYSSEY)
            {
                Helpers.WriteToFile(file, Odyssey.ReadFile(data), true);
            }
            else if (node.Game == Game.ORIGINS)
            {
                Helpers.WriteToFile(file, Odyssey.ReadFile(data), true);
            }
            else if (node.Game == Game.STEEP)
            {
                Helpers.WriteToFile(file, Steep.ReadFile(data), true);
            }

            // path will hold the file name
            node.Path = file;

            // get resource locations and create nodes
            List <EntryTreeNode> nodes = new List <EntryTreeNode>();

            using (Stream stream = new FileStream(Helpers.GetTempPath(file), FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    Helpers.ResourceLocation[] locations = Helpers.LocateResourceIdentifiers(reader);
                    foreach (Helpers.ResourceLocation location in locations)
                    {
                        nodes.Add(new EntryTreeNode {
                            Game         = node.Game,
                            Path         = file,
                            ResourceType = location.Type,
                            Text         = location.Type.ToString(),
                            Type         = EntryTreeNodeType.SUBENTRY
                        });
                    }
                }
            }

            return(nodes);
        }
예제 #6
0
        private void saveDecompressedDataAsToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (treeView.SelectedNode == null)
            {
                return;
            }

            EntryTreeNode node  = (EntryTreeNode)treeView.SelectedNode;
            Forge         forge = node.Forge;
            string        text  = node.Text;

            byte[] decompressedData = null;

            BeginMarquee();

            Helpers.DoBackgroundWork(() =>
            {
                Forge.FileEntry entry = forge.GetFileEntry(text);
                byte[] rawData        = forge.GetRawData(entry);
                decompressedData      = Odyssey.ReadFile(rawData);
            }, () =>
            {
                EndMarquee();

                saveFileDialog.FileName = $"{node.Text}.dec";
                if (saveFileDialog.ShowDialog() == DialogResult.OK)
                {
                    try
                    {
                        File.WriteAllBytes(saveFileDialog.FileName, decompressedData);
                    }
                    catch (IOException ee)
                    {
                        Console.WriteLine(ee);
                    }
                    finally
                    {
                        MessageBox.Show("Done");
                    }
                }
            });
        }
예제 #7
0
        public static bool ExtractTextureMap(string fileName, Forge forge)
        {
            using (Stream stream = new FileStream($"{fileName}-combined", FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    // this is omnipresent
                    DatafileHeader header = new DatafileHeader
                    {
                        ResourceType = reader.ReadInt32(),
                        FileSize     = reader.ReadInt32(),
                        FileNameSize = reader.ReadInt32()
                    };
                    header.FileName = reader.ReadChars(header.FileNameSize);

                    // ignore the 2 bytes, file ID, and resource type identifier
                    reader.BaseStream.Seek(14, SeekOrigin.Current);

                    // toppmip 0
                    TopMip mip0 = new TopMip
                    {
                        Width  = reader.ReadInt32(),
                        Height = reader.ReadInt32()
                    };
                    reader.BaseStream.Seek(8, SeekOrigin.Current);
                    mip0.DXTType = DXTExtensions.GetDXT(reader.ReadInt32());
                    reader.BaseStream.Seek(4, SeekOrigin.Current);
                    mip0.Mipmaps = reader.ReadInt32();

                    reader.BaseStream.Seek(81, SeekOrigin.Current);

                    // topmip 1
                    TopMip mip1 = new TopMip
                    {
                        Width  = reader.ReadInt32(),
                        Height = reader.ReadInt32()
                    };
                    reader.BaseStream.Seek(8, SeekOrigin.Current);
                    mip1.DXTType = DXTExtensions.GetDXT(reader.ReadInt32());
                    reader.BaseStream.Seek(4, SeekOrigin.Current);
                    mip1.Mipmaps = reader.ReadInt32();

                    // locate the two topmips, if they exist
                    if (forge.FileEntries.Where(x => x.NameTable.Name.Contains(Path.GetFileName(fileName) + "_TopMip")).Count() == 2)
                    {
                        Forge.FileEntry topMipEntry = forge.FileEntries.Where(x => x.NameTable.Name == Path.GetFileName(fileName) + "_TopMip_0").First();

                        // extract, read, and create DDS images with the first topmips
                        byte[] rawData = forge.GetRawData(topMipEntry);
                        Helpers.WriteToTempFile(topMipEntry.NameTable.Name, rawData);

                        ReadFile(Helpers.GetTempPath(topMipEntry.NameTable.Name));

                        ExtractTopMip(Helpers.GetTempPath(topMipEntry.NameTable.Name), mip0);
                    }
                    else // topmips do not exist. fear not! there is still image data found here. let us use that.
                    {
                        reader.BaseStream.Seek(25, SeekOrigin.Current);
                        TextureMap map = new TextureMap
                        {
                            DataSize = reader.ReadInt32()
                        };

                        byte[] mipmapData = reader.ReadBytes(map.DataSize);
                        Helpers.WriteTempDDS(fileName, mipmapData, mip0.Width, mip0.Height, mip0.Mipmaps, mip0.DXTType);
                    }
                }
            }

            return(true);
        }
예제 #8
0
        private void treeView_BeforeExpand(object sender, TreeViewCancelEventArgs e)
        {
            if (e.Node == null || e.Node.Tag == null)
            {
                return;
            }

            EntryTreeNode curNode = (EntryTreeNode)e.Node;
            string        text    = curNode.Text;
            string        tag     = (string)curNode.Tag;

            // a forge file
            if (tag.EndsWith(".forge"))
            {
                // dump resources used by currentForge
                if (currentForge != null)
                {
                    currentForge.Dump();
                }

                currentForge = new Forge(tag);

                Helpers.DoBackgroundWork(() =>
                {
                    currentForge.Read();
                }, () =>
                {
                    // show message if there are over 10000 files in the forge
                    if (currentForge.FileEntries.Length > 10000 && MessageBox.Show("This forge file contains more " +
                                                                                   "than 10000 entries (" + currentForge.FileEntries.Length + " exactly). Loading all these " +
                                                                                   "entries will take a while and Blacksmith will freeze.\n\nContinue?", "Large forge file!",
                                                                                   MessageBoxButtons.YesNo) != DialogResult.Yes)
                    {
                        return;
                    }

                    // delete the empty tree node
                    e.Node.Nodes.RemoveAt(0);

                    // show and update the progress bar
                    toolStripProgressBar.Visible = true;
                    toolStripProgressBar.Value   = 0;
                    toolStripProgressBar.Maximum = currentForge.FileEntries.Length;

                    // load entries into this forge's tree node
                    for (int i = 0; i < currentForge.FileEntries.Length; i++)
                    {
                        string name        = currentForge.FileEntries[i].NameTable.Name;
                        EntryTreeNode node = new EntryTreeNode
                        {
                            Text = name,
                            Tag  = string.Format("{0}{1}{2}", curNode.Tag, FORGE_ENTRY_IDENTIFIER, name), // set the tag of this file's tree node
                            Size = currentForge.FileEntries[i].IndexTable.RawDataSize
                        };
                        node.Nodes.Add(new EntryTreeNode()); // add empty node (for entry's contents)
                        curNode.Nodes.Add(node);
                        toolStripProgressBar.Value++;
                    }

                    // reset and hide the progress bar
                    toolStripProgressBar.Value   = toolStripProgressBar.Maximum = 0;
                    toolStripProgressBar.Visible = false;
                });
            }
            // forge entry
            else if (tag.Contains(FORGE_ENTRY_IDENTIFIER) && !tag.Contains(FORGE_SUBENTRY_IDENTIFIER))
            {
                // extract, if the entry has an empty node or if data as a file does not exist
                if (curNode.Nodes.Count == 1 && curNode.Nodes[0].Text == "" &&
                    !File.Exists(Helpers.GetTempPath(text)))
                {
                    BeginMarquee();

                    Helpers.DoBackgroundWork(() =>
                    {
                        Forge.FileEntry entry = currentForge.GetFileEntry(text);
                        byte[] rawData        = currentForge.GetRawData(entry);
                        Helpers.WriteToTempFile(text, rawData);

                        Odyssey.ReadFile(Helpers.GetTempPath(text));
                    }, () =>
                    {
                        EndMarquee();

                        // remove nodes
                        curNode.Nodes.Clear();

                        string combined = $"{Helpers.GetTempPath(text)}-combined";

                        // look for supported resource types
                        using (Stream stream = new FileStream(combined, FileMode.Open, FileAccess.Read, FileShare.Read))
                        {
                            using (BinaryReader reader = new BinaryReader(stream))
                            {
                                // create nodes based on located resource types
                                foreach (Helpers.ResourceLocation loc in Helpers.LocateResourceIdentifiers(reader))
                                {
                                    curNode.Nodes.Add(new EntryTreeNode
                                    {
                                        Text         = loc.Type.ToString(),
                                        Tag          = string.Format("{0}{1}{2}", tag, FORGE_SUBENTRY_IDENTIFIER, loc.Type.ToString()),
                                        ResourceType = loc.Type
                                    });
                                }
                            }
                        }
                    });
                }
            }
        }
예제 #9
0
        private void treeView_BeforeExpand(object sender, TreeViewCancelEventArgs e)
        {
            if (e.Node == null || e.Node.Tag == null)
            {
                return;
            }

            EntryTreeNode node = (EntryTreeNode)e.Node;

            int   levels = LevelsDeep(node.FullPath);
            Forge forge  = levels == 1 ?
                           node.Forge :
                           levels == 2 ?
                           ((EntryTreeNode)node.Parent).Forge:
                           ((EntryTreeNode)node.Parent.Parent).Forge;

            Console.WriteLine(levels + " deep");

            string text = node.Text;
            string tag  = (string)node.Tag;

            if (string.IsNullOrEmpty(text))
            {
                return;
            }

            // a forge file
            if (tag.EndsWith(".forge"))
            {
                // dump resources used by currentForge
                if (currentForge != null)
                {
                    currentForge.Dump();
                }

                currentForge = new Forge(tag);

                Helpers.DoBackgroundWork(() =>
                {
                    currentForge.Read();
                }, () =>
                {
                    // show message if there are over 10000 files in the forge
                    if (forge.FileEntries.Length > 10000 && MessageBox.Show("This forge file contains more " +
                                                                            "than 10000 entries (" + forge.FileEntries.Length + " exactly). Loading all these " +
                                                                            "entries will take a while and Blacksmith will freeze.\n\nContinue?", "Large forge file!",
                                                                            MessageBoxButtons.YesNo) != DialogResult.Yes)
                    {
                        return;
                    }

                    // delete the empty tree node
                    e.Node.Nodes.RemoveAt(0);

                    // show and update the progress bar
                    toolStripProgressBar.Visible = true;
                    toolStripProgressBar.Value   = 0;
                    toolStripProgressBar.Maximum = forge.FileEntries.Length;

                    Helpers.DoBackgroundWork(() =>
                    {
                        // load entries into this forge's tree node
                        if (!forge.IsFullyRead())
                        {
                            return;
                        }

                        for (int i = 0; i < forge.FileEntries.Length; i++)
                        {
                            if (forge.FileEntries[i].NameTable == null)
                            {
                                continue;
                            }

                            string name     = forge.FileEntries[i].NameTable.Name;
                            EntryTreeNode n = new EntryTreeNode
                            {
                                Text   = name,
                                Forge  = forge,
                                Tag    = $"{node.Tag}{FORGE_ENTRY_IDENTIFIER}{name}", // set the tag of this file's tree node
                                Offset = forge.FileEntries[i].IndexTable.OffsetToRawDataTable,
                                Size   = forge.FileEntries[i].IndexTable.RawDataSize,
                                Game   = node.Game
                            };
                            n.Nodes.Add(new EntryTreeNode()); // add empty node (for entry's contents)
                            Invoke(new Action(() =>
                            {
                                if (this != null && toolStripProgressBar.Value < 3001) // I recieved an error stating that the progress bar cannot go above 3001
                                {
                                    node.Nodes.Add(n);
                                    toolStripProgressBar.Value++;
                                }
                            }));
                        }
                    }, () =>
                    {
                        // reset and hide the progress bar
                        toolStripProgressBar.Value   = toolStripProgressBar.Maximum = 0;
                        toolStripProgressBar.Visible = false;
                    });
                });
            }
            // forge entry
            else if (tag.Contains(FORGE_ENTRY_IDENTIFIER) && !tag.Contains(FORGE_SUBENTRY_IDENTIFIER))
            {
                // extract, if the entry has an empty node
                if (node.Nodes.Count == 1 && node.Nodes[0].Text == "")
                {
                    BeginMarquee();

                    Helpers.DoBackgroundWork(() =>
                    {
                        byte[] rawData = forge.GetRawData(node.Offset, (int)node.Size);
                        Helpers.WriteToFile($"{text}.ext", rawData, true);

                        if (node.Game == Game.ODYSSEY || node.Game == Game.ORIGINS) // temporary, until this Origins no longer works like Odyssey
                        {
                            Odyssey.ReadFile(Helpers.GetTempPath($"{text}.ext"));
                        }
                        else
                        {
                            Steep.ReadFile(Helpers.GetTempPath($"{text}.ext"));
                        }
                    }, () =>
                    {
                        EndMarquee();

                        // remove nodes
                        node.Nodes.Clear();

                        // look for supported resource types. steep stays out, for now (because it causes crashes).
                        string combined = $"{Helpers.GetTempPath(text)}.dec";
                        if (File.Exists(combined))
                        {
                            using (Stream stream = new FileStream(combined, FileMode.Open, FileAccess.Read, FileShare.Read))
                            {
                                using (BinaryReader reader = new BinaryReader(stream))
                                {
                                    // create nodes based on located resource types
                                    foreach (Helpers.ResourceLocation loc in Helpers.LocateResourceIdentifiers(reader))
                                    {
                                        node.Nodes.Add(new EntryTreeNode
                                        {
                                            Text         = loc.Type.ToString(),
                                            Tag          = $"{tag}{FORGE_SUBENTRY_IDENTIFIER}{loc.Type.ToString()}",
                                            ResourceType = loc.Type,
                                            Game         = node.Game
                                        });
                                    }
                                }
                            }
                        }
                    });
                }
            }
        }