/// <summary>
    /// 当人物手里没东西,或者有材料的时候与火车交互
    /// </summary>
    private void Train(string hitname, RaycastHit hitObject)
    {
        if (hitname == "Tank")
        {
            // 获取碰撞到的火车
            Tank          tank      = hitObject.collider.gameObject.GetComponent <Tank>();
            Resmaterial[] materials = transform.GetComponentsInChildren <Resmaterial>();

            // 将人物手中资源块放入车厢
            for (int i = materials.Length; i > 0; i--)
            {   // 逆序,先把手中材料的子物体放进车厢
                tank.StoreMat(materials[i - 1]);
            }

            tm.UpdateMatrial();
        }
        else if (hitname == "Forge")
        {
            // 获取所碰撞到的车厢
            Forge forge = hitObject.collider.gameObject.GetComponent <Forge>();
            // 人物hero取出铁轨
            //forge.FetchRail(transform.gameObject);
            bool takeRail = forge.FetchRail(tm.rightHand);

            if (takeRail)// 如果捡起了铁轨,修改右手的状态,改为Rail
            {
                tm.handState = ToolManager.HANDSTATE.RAIL;
            }
        }
    }