public FlgBehavior GetSleep() { FlgBehavior result = null; if (sleepList.Count > 0) { result = sleepList.GetForwardRef(); activeList.Add(result); sleepList.DeleteForward(); } else if (prefab != null) { activeList.Add(result = Instantiate(prefab)); } if (result != null) { result.Init(); } return(result); }
public FlgBehavior GetSleepPos(Vector3 pos) { FlgBehavior result = null; if (sleepList.Count > 0) { var it = sleepList.GetForwardRef(); result = it; activeList.Add(result); sleepList.DeleteForward(); } else if (prefab != null) { activeList.Add(result = Instantiate(prefab)); } result.trans.position = pos; if (result != null) { result.Init(); } return(result); }